(edited by Vik Flagge.8324)
Fractals: fail development/patching
Or you could go to the back of the room and dodge the boss’s clearly telegraphed moves instead of trying to face-tank them. Just an idea.
Or you could go to the back of the room and dodge the boss’s clearly telegraphed moves instead of trying to face-tank them. Just an idea.
there are so many trash mobs in higher level fractals that the dodge and reflect stacking of two guards cannot contain them.
The boss raviosch or something does Aoe damages which is not reflectable
Of course, I can absorb and tank the aoe damage with my signet mesmer but i dont think people will have the same build as me
Or you could go to the back of the room and dodge the boss’s clearly telegraphed moves instead of trying to face-tank them. Just an idea.
actually there is just another ABUSE that people use that is infact fighting in a side of the room where once you cleared some mobs, you will be alone with boss.
If anet continue on this road of fightning his customers and trying to spoil their fun any way they can, the fractal will simply be impossible.
Dredge have a high dps so considering you are intented to fight horde of mobs and the boss at the same time you will just die to trash mobs while avoding "boss’s clearly telegraphed moves ".
But they will make so people won t be able even to get there when they will fix other 2 abuses at beginning…
So i’d ask for a rework but knowing anet way of reworking i’d just say: delete the fractal.
Its getting more annoying each patch…it was already too long 2 Patches ago now is just a waste of time for 3-4 green items.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
You just go behind the tank to the door there. Pull the boss and the first wave will probably come. Kill the fist wave and then the boss. Do not go near the tank.
So then the boss will be dead and you can go kill the second wave that is waiting in front of the tank. Then groups will spawn and you can put up projectile blocks/reflects up in front of them and steamroll them as they spawn over and over again. Two guardians for this part alternating wall and shield should make this easy.
I have no problems using this tactic at 48. It is the quickest way. I have done it plenty of times where I was the only guardian and we had 1 mesmer and we did fine. It is quite taxing on me though as the single guardian. I’d suggest having 1 guardian use a hammer with tanky gear.
The champion rabisovich event should be either removed, or the mobs shouldnt respawn at all. The fractal is long enough, and this event almost doubles the time u need to complete it.
But actually I would prefer that Anet fixed the reward system first: countless rings and reagents in the bank, awful RNG with skins (why arent they buyable…), impossibility to utilize/exchange both rings and skins, uselessness of pristine fractal relics, poor use of common relics, too unpredictable loot. With all these issues on the agenda, I dont understand why do devs focus on fixing some minor mechanics issues.
Hell I’m at a shortage of crafting materials for the backpiece, but once that’s done they’ll be useless once more. We should be able to smash rings for materials, and use materials to craft skins.
Or you could go to the back of the room and dodge the boss’s clearly telegraphed moves instead of trying to face-tank them. Just an idea.
there are so many trash mobs in higher level fractals that the dodge and reflect stacking of two guards cannot contain them.
The boss raviosch or something does Aoe damages which is not reflectable
Of course, I can absorb and tank the aoe damage with my signet mesmer but i dont think people will have the same build as me
The point of going to the back of the room is so you don’t have to deal with the trash until the champ dies. Then you go reflect everything the trash throws at you back into their faces until they die. As to your other comment, you should never have to tank his attack—he telegraphs that thing at least a second in advance, just move out of the way. . .
I’ll waste my time again:
ANET: you need to fix dredge AND cliffside before removng exploit.
This is a priority if you dont want fotm to become deserted.
Then you should review chest drops.
Finally you can patch exploits….
Not the opposite order….if you remove the last exploits i can asssure you you’ll lose half fotm population AGAIN that is already low patch after patch….
P.S. clear example how to NOT patch:
Lock out players skills during boss hammer spawn and fail to lock chanters so they can kill you while you are helpless
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
Why in the name of pumpkin god can’t you guys just do it like it was meant to? If you can’t dodge the boss aoe then there’s something wrong with your keyboard or mouse, it’s one of the easiest attacks in the entire game to dodge. River drake fire breath is a good competitor, dunno which one is actually easier to dodge.
Why in the name of pumpkin god can’t you guys just do it like it was meant to? If you can’t dodge the boss aoe then there’s something wrong with your keyboard or mouse, it’s one of the easiest attacks in the entire game to dodge. River drake fire breath is a good competitor, dunno which one is actually easier to dodge.
I keep wondering the same thing. I know I occasionally get distracted and eat a ground-laser to the face, but we’re talking maybe once a run. The idea that an entire party can fail to dodge this attack so reliably is shocking.
Why in the name of pumpkin god can’t you guys just do it like it was meant to? If you can’t dodge the boss aoe then there’s something wrong with your keyboard or mouse, it’s one of the easiest attacks in the entire game to dodge. River drake fire breath is a good competitor, dunno which one is actually easier to dodge.
Did anybody complain about it while you can lure him?
That alone should suggest you to read better….L2P answers are boring :|
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
Or you could go to the back of the room and dodge the boss’s clearly telegraphed moves instead of trying to face-tank them. Just an idea.
there are so many trash mobs in higher level fractals that the dodge and reflect stacking of two guards cannot contain them.
The boss raviosch or something does Aoe damages which is not reflectable
Of course, I can absorb and tank the aoe damage with my signet mesmer but i dont think people will have the same build as me
The point of going to the back of the room is so you don’t have to deal with the trash until the champ dies. Then you go reflect everything the trash throws at you back into their faces until they die. As to your other comment, you should never have to tank his attack—he telegraphs that thing at least a second in advance, just move out of the way. . .
the problem is that there is so much trash mob in the room that rolling out of way will roll into another mob attack.
I try to tank that ravoish attack because its consider aoe. Absorbing an aoe attack will save alot of frustration nice that attack is both huge and deadly
It’s the least creative and most boring boss encounter in the game. One problem on high level fractals is that even the normal dredge deal high damage while being quite tanky with their numerous buffs. That wouldn’t be so dramatic, because it’s supposed to be difficult, but their sheer numbers let you die out of pure boredom.
Pulling the boss to the corner is the start. The trash mobs are the problem. Get rid of them first. I keep moving and striking to avoid everything. The first 5 mins are the toughest. Once the first group is down you can face tank the boss. My opinion is that this part of the fractal is easy and it all boils down to the team your on.
Fotm is one of the few reasons why I log on nowadays, but every time I do fractals I get this fear of getting the dredge level during the run, which can easily double the time I have to spend in fractals.
I resent this fractal, it not fun, innovative, nor is it interesting , so basically WE hate it. I’m saying we because I’m pretty sure 99% of the GW population agrees with me.
Do you know how demoralizing it is, doing 2 fractals, then getting dredge on the last one, just makes me almost wanna quit and just start over and getting 3 new fractals (praying not to get dredge again), cause quite frankly I think it would be faster.
Solutions?
I can only think of 2
Make it shorter or make the current one count as two fractals.
I actually enjoy most of the fractals (to a certain extent, if I repeat them too many days I get sick of them) but the dredge one isn’t fun. The first part usually has the party divide in opinions on how to do it (and as soon as things go south, this becomes a key player in players disliking others who wanted to do it a certain way creating tension for the rest of the group) and the non-exploit way (using the first two switches instead of portalling or jumping the gate) is actually the hardest (assuming you can make the jump for the exploits). It often forces players who don’t want to do the platforming exploit to complete content in a way they don’t want to do it. One of the things I’m most sick of in dungeons is waiting for people to finish a mob skipping run or to succeed in that exploit jump in fractals, but there is the possibility of saving time so I sit there for five minutes while the same warrior fails the jump over and over. This isn’t in speed clear groups, this is just a normal LFG post, but the exploits and mob skipping are now assumed by one or two people in every group and it’s all or nothing so everyone follows along.
I did it this morning and had not one but two cases where people bugged into walls. Once during the gate event where a warrior got caught on the lever gate and couldn’t move or drop combat so they had to log to allow the party to res and then shortly afterwards when Quick Shot got me stuck in a wall in a similair manner.
The group had different views on the champion dredge (some wanted on the pipes, they kept dieing, others wanted some kind of strafing). Once we got him away from the adds things went smoothly (this was only level 10, even with the small disagreement, this was relatively smooth in terms of time). Two people in the group (one who earlier claimed she liked the fractal and hoped it would be her 500th) ran past all the ice elementals and then someone aggroed the boss. We now had a bunch of adds, a 50% success rate on bucket tips (I honestly don’t know why) in addition to that one player who needs to be carried and goes down constantly. The adds eventually kill a couple people and the whole thing falls apart. Honestly a lot of this final boss was because of fail dungeon skills and group dynamics and not really the fault of the dungeon design itself. After two attempts I had to leave because I started my daily run 2hrs before reset and I still needed my laurel, after a trouble free and enjoyable Ascalon fractal, this fractal alone had taken longer than my full daily run the day before, I didn’t have time to waste on risking the fight a third time and god knows how long for the final two fractals (even if they went smooth I likely wouldn’t finish in time). As soon as we rolled this fractal as our second, our fifth member dropped from the party, I suspect they realised even doing the first fractal again was faster than attempting a dredge fractal given the considerable risk of taking a very long time, in hind sight I wish I had decided the same.
This is one of the big flaws of FotM. To finish a daily you have to complete three random fractals. There is always going to be a worst fractal (and some people will disagree on which one it is) but when you have a chance of running into a fractal you hate as much as the dredge one and then feel like you are forced to that, it’s not a very pleasant experience. I might feel differently if I mained a thief and could make easy bomb runs or level work, but I don’t. Then again, I might hate the harpy fractal if I didn’t main a guardian (I don’t). As much as you can’t make all fractals equal, I don’t think there need to be one that stands out so much as an annoying experience.
Or you could go to the back of the room and dodge the boss’s clearly telegraphed moves instead of trying to face-tank them. Just an idea.
there are so many trash mobs in higher level fractals that the dodge and reflect stacking of two guards cannot contain them.
The boss raviosch or something does Aoe damages which is not reflectable
Of course, I can absorb and tank the aoe damage with my signet mesmer but i dont think people will have the same build as me
The point of going to the back of the room is so you don’t have to deal with the trash until the champ dies. Then you go reflect everything the trash throws at you back into their faces until they die. As to your other comment, you should never have to tank his attack—he telegraphs that thing at least a second in advance, just move out of the way. . .
the problem is that there is so much trash mob in the room that rolling out of way will roll into another mob attack.
I try to tank that ravoish attack because its consider aoe. Absorbing an aoe attack will save alot of frustration nice that attack is both huge and deadly
Correct me if I’m wrong, but if you pull him to the back, to the far door, you shouldn’t get more than the first wave of mobs spawning on you. From what I remember of the old pipe exploit, that only ever killed him, not his waves. So, you AoE down the first wave of adds in the back of the room, then kill the boss, then finish the other waves. . .