Fractals feel... off.
Ascalonian Monks have their heal area skill do a ton of damage, in two damage packets.
Bugs involving improper triggering of falling damage have existed in this game since the betas.
The reason things feel like they’re doing more damage is likely because you’re either inexperienced at higher levels, or because you and/or your team mates were not doing their jobs to appropriately support the group. CC, blinds, weakness, reflects, aegis, etc. Additionally, the more you’re traited/geared for “survivability”, the longer things live, and the more opportunity they have to wreck you and your party.
The Legendary Imbued Shaman does a ton of damage with his arrows. Don’t get hit by them. Keep moving to avoid burning. Don’t stand in the firestorm because it does even more damage than the arrows. Lava pits also do insane damage. This is generally a “PUG killer” type fractal. It requires a decent amount of coordination and player skill to pull it off cleanly at higher levels (as opposed to how faceroll it is at lower levels), and the right party composition can greatly help you (just as the wrong one can greatly hurt you).
why did a heal spell hurt us…
because that’s what it does. (http://wiki.guildwars2.com/wiki/Arcane_Brilliance we can do the same)
You were simply running with worse players than usual.
As for fall damage. Bugs gonna bug.
(edited by RemiRome.8495)
The monk spells have always one shotted people if you didn’t remove the might stacks. In a bunch they are stacking 25 stacks of might, now if that all hits you at the same time you’re going to get the expected results. That goes for everything in that fractal, nothing hits hard in 50 otherwise even the greatsword charges.
(edited by IllegalChocolate.6938)