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Hello everyone – sad topic is sad but … everyone knows it by now, yet apparently ANet doesn’t. Fractals are dead! I’m sorry to disappoint you but you completly ruined fractals and now they are just like dungeons: “No fun, no reward, not worth doing”. There are some major problems with fractals right now:
Reward
Daily and Diversity
Difficulty
That’s my statement so far. I really love fractals, but right now they really lost their charme. I miss the reward, I miss the diversity and I miss the great time I’ve had with my friends playing hours and hours fractals. Please bring those feelings back!
- greez
Xyonon
inputs, suggestions, opinions?
There is nothing for us on fractals anymore. They are meant for the new people. Dont even bother.
Lets hope raids have enough content for us
Welcome to the trashcan! How may i help?
Everyone who seems to enjoy the new fractals does not seem to have played them beforehand. Everyone who seems to complain about the new fractals seems to have played them beforehand. It is a really kitten design if to attract new players you have to isolate the old ones.
To be fair, when you say “dead” you make it sound like no one plays them, but fractals are more active now than they’ve ever been
The OP is a really good post, thanks for that. I’ll make sure the fractals team sees it.
To be fair, when you say “dead” you make it sound like no one plays them, but fractals are more active now than they’ve ever been
True, but that’s only temporary. I can only speak for my team, but we used to do a 50 each day we could. It was fun and rewarding. Now? We started by doing all 3 daily + 2 recommend each day. Then we finish all 1-20 for the achievment and we stop doing it because the reward was so small even if they were so fast. But that’s ok, we didn’t do level 1-29 before too. It’s normal.
Then my friend stop doing 51+. It was just not worth it for him. Some night we got to harder fractal like 74 (that fear, immobilize, cc + the freaking double spawn bug again was a pain). So we decided to do the 74 and 56/60 for the daily. But now, if we don’t have time to do two new fractal, kitten the 51+ daily. Less reward than 21-50 and a bit longer.
What will happen when we reach level 100? We’ll stop doing 51-100 completely. Other group will probably simply do 56/58/60 for a chance at golden skin or relics.
What will happen when we all have our legendary back item? No more recommended? Maybe we want more fractal skin? But the achivement and bugged and by that time we will have enough chest to get the skin we want. Why push for the whole collection if there is no collection. In a couple of months, only Fractal Skin and Golden skin will attack people.
There is stuff to do in fractal right now. Achievement, collection, etc. But there is no value in the long run, or at least less value than it used to have.
To be fair, when you say “dead” you make it sound like no one plays them, but fractals are more active now than they’ve ever been
True, but that’s only temporary. I can only speak for my team, but we used to do a 50 each day we could. It was fun and rewarding. Now? We started by doing all 3 daily + 2 recommend each day. Then we finish all 1-20 for the achievment and we stop doing it because the reward was so small even if they were so fast. But that’s ok, we didn’t do level 1-29 before too. It’s normal.
Then my friend stop doing 51+. It was just not worth it for him. Some night we got to harder fractal like 74 (that fear, immobilize, cc + the freaking double spawn bug again was a pain). So we decided to do the 74 and 56/60 for the daily. But now, if we don’t have time to do two new fractal, kitten the 51+ daily. Less reward than 21-50 and a bit longer.
What will happen when we reach level 100? We’ll stop doing 51-100 completely. Other group will probably simply do 56/58/60 for a chance at golden skin or relics.
What will happen when we all have our legendary back item? No more recommended? Maybe we want more fractal skin? But the achivement and bugged and by that time we will have enough chest to get the skin we want. Why push for the whole collection if there is no collection. In a couple of months, only Fractal Skin and Golden skin will attack people.
There is stuff to do in fractal right now. Achievement, collection, etc. But there is no value in the long run, or at least less value than it used to have.
I definitely agree that alot of the new stuff other than the daily achievements feel temporary, but I’m holding out hope that they were telling the truth when they said they wanted to revisit fractals later on. A lot of this looks like adding some play value to new people to get them interested in doing Fractals at all while they focus on Raids since they pretty much have all hands on deck for designing and creating those. I’m hoping that, after they release the last wing of the first raid, that they will come back to it.
They stated that they were removing some of the instabilities, for example, so they could reevaluate them and work on some new ones. I don’t know if they actually will, but I hope they do. This one is more of a pipe dream because I know that they are focusing almost exclusively on raids, but I’d love some new fractals as well.
A boy can dream lol
Only good thing is that you can farm fractal relics and encryptions to TP. Keep doing level 40 fractals.
The OP is a really good post, thanks for that. I’ll make sure the fractals team sees it.
Thank you very much, this means A LOT to me.
I really hope things are gonna change – and you just gave me that hope. Many of my friends stopped playing fotm since hot (some still do daily tough). It’s more like a normal “daily” rather than a challenge we want to do. “Anyone needs daily? We’ll do all the swamps” etc.
I miss the deep urge to do the highest possible fractals for having the hardest time and the biggest reward!
Let’s see what ANet says
Everyone who seems to enjoy the new fractals does not seem to have played them beforehand. Everyone who seems to complain about the new fractals seems to have played them beforehand. It is a really kitten design if to attract new players you have to isolate the old ones.
I played them beforehand and honestly they just weren’t very fun. It was a huge time investment to run all three and potentially a boss too. I really like the new system now, my only complaint being rewards. It was rewarding to get that chest popping up in the bottom right of the screen at the end of the sets of 3(4) fractals, and now there isn’t that same sense.
+ Less tedious, less time investment
- Nerfs to rewards
The OP is a really good post, thanks for that. I’ll make sure the fractals team sees it.
You should tell them to look at all the Reddit posts because the community has been in an out roar for past 2 weeks since HoT reguarding fractals and dungeons.
https://www.reddit.com/r/Guildwars2/search?q=fractals&restrict_sr=on
You should tell them to look at all the Reddit posts because the community has been in an out roar for past 2 weeks since HoT reguarding fractals and dungeons.
https://www.reddit.com/r/Guildwars2/search?q=fractals&restrict_sr=on
Don’t worry, I’ve passed on all of the relevant reddit and forum threads and will continue to do so. They’re aware that the fractals updates aren’t being received particularly well (with some exceptions). I only commented on this thread in particular because I finally finished my corporate travel and had a chance to log in today (and it’s a good thread!).
Rising Dusk, do you have any idea on the eta before we start seeing Fractal Changes? I.e. should we expect any on tuesday when raids are released or will we have to wait till 2016 as Colin mentioned in his interview?
You should tell them to look at all the Reddit posts because the community has been in an out roar for past 2 weeks since HoT reguarding fractals and dungeons.
https://www.reddit.com/r/Guildwars2/search?q=fractals&restrict_sr=on
Don’t worry, I’ve passed on all of the relevant reddit and forum threads and will continue to do so. They’re aware that the fractals updates aren’t being received particularly well (with some exceptions). I only commented on this thread in particular because I finally finished my corporate travel and had a chance to log in today (and it’s a good thread!).
You think you could get them to give a statement on the matter at hand? I think i kinda speak for everybody here, we just want to know. Even a vague forum response will put the fractal community at ease that there looking at it or doing something soon. Me personally i’m not a fan of being left in the dark wondering if something is gonna happen or not with no developer response. I’ve been trying to keep my salt level down, but its kinda hard when your most loved content kinda gets what happened to it lol. Anyway thanks Rising Dusk.
Rising Dusk, do you have any idea on the eta before we start seeing Fractal Changes? I.e. should we expect any on tuesday when raids are released or will we have to wait till 2016 as Colin mentioned in his interview?
I am neither under NDA nor do I work for ANet, but I would expect Tuesday’s patch to primarily be bug fixes / exploit fixes outside of the expected new features. Many of the other economical and architectural changes that people are requesting take a lot of time to make and vet, and so I wouldn’t expect them so soon.
You think you could get them to give a statement on the matter at hand? I think i kinda speak for everybody here, we just want to know.
They’re iterating, which means they’re taking the feedback and deliberating on possible solutions. They don’t want to say anything until they have something to say, and as far as I’m aware they’re not at that point yet.
Also, Colin has already acknowledged publicly that there are some parts of Fractals that are still an issue, and that they’re working it.
I hope there can be at least a little back and forth like there was with the profession specialization iteration, or other aspects of the HoT release, because it really seems like there’s a significant lack of understanding in terms of what people doing high level fractals want out of their experience.
At this point, its just not fair to assume that our advice is being interpreted correctly, based on years of disappointment. yes, we know they know there is a “problem”. But are they going to fix that problem in the same way they did with fractured? with HoT? what is going to be different about this iteration? That’s where some dev feedback could help give us some confidence that they know more than “people are mad about fractals” — that they instead understand why its so frustrating for longtime players and what needs to change on that high end of the spectrum.
Have to agree with this. Interstingly enough, the move to have single fractals is a double edged sword:
- on the one hand, you can now jump in and play a fast fractal (or just get them all done and out of the way at once). This is beneficial to people who have little time, but even so with current rewards, are peoplre rally going to bother?
- on the other hand, now all people do are Maw, Swamp or Molten Boss for dailies and rush the content down just to get it over with (so fractals have become the new dungeons of the past, with less the reward. Very bad place to be in content wise looking at where dungeons are now).
Interesting here, the ability to pick and chose fractals has pushed the playerbase again to the path of least resistance (who would have guessed, right?). In the past, there was a small amount of gamble. Will we get Swamp, Cliffside, Dredge and Mai for an ultimate horror run? Or will it be Swamp, Ascalon, Grawl and Molten Boss/Maw for that sweet 30 minute fractal 50 run?
The fun was in overcomming the challenge and feeling happy of occasionally getting the easier combo but managing when faced with terror. This is completely gone from the game. Now it’s literally only about the rewards (which are worse). I think there could have been a lot of better ways to improve fractals some of which had been thrown out as ideas in the past like:
- a point system for instabilities which the party can put together (more points for harder instabilities and longer fractals for example)
- a rotating daily system of available instabilities which the party has to chose from
- completely random instabilities
Now I get that most of this stuff would make developing leaderboards harder compared to predefined fractals and instabilities per fractal level. But gameplay wise it would have been way cooler.
I couldn’t agree more. I rarely complain on the forums but, I don’t understand why they are trying so hard to drive us towards meta events. Why are they pushing these? Going around with a zerg is not fun, boring, and has no difficulty. It doesn’t matter if your zerg needs to be coordinated to win the event. Coordination between zergs does not mean difficulty. It also doesn’t mean you are a good player if you complete them. Difficulty means that it is hard to stay alive, finish the event, or accomplish the objective based on your ability (not the ability of a group that could be carrying you). With that said, why do meta events like silver wastes give so much income compared to dungeons and fractals? It should be the more difficult the content, the better the rewards. Its that simple. Many of the dungeons like arah and such are more difficult than zerging in silver wastes. Therefore, they should give better rewards for the time spent to complete those events. Fractals have been completely gutted. Grinding for more agony resistance is not difficulty. They need to increase the difficulty in fractals instead of just increasing the toughness. They then need to give rewards that match said difficulty. Dungeons are dying; fractals are dying. Why are they killing these events? The large variety of different ways to make a little money was what made this game so fun. We don’t want one specific way to make a lot of money. There should be many ways: meta events, high lvl fractals, raids, dungeons, boss fights etc. While you should earn the most money/hour in the most difficult meta events, the most difficult fractals, the most difficult dungeons, etc. However, it should not be that only dudgeons provide the most gold or only meta events provide the most gold. You should be able to make the most gold/hour through a variety of ways, all consisting of some of the most difficult content. At the same time, there should be less challenging content of the same variety that provides slightly less rewards for those who don’t want to bother with the hardest difficulty.
(edited by Xstein.2187)
Everyone who seems to enjoy the new fractals does not seem to have played them beforehand. Everyone who seems to complain about the new fractals seems to have played them beforehand. It is a really kitten design if to attract new players you have to isolate the old ones.
I played them beforehand and honestly they just weren’t very fun. It was a huge time investment to run all three and potentially a boss too. I really like the new system now, my only complaint being rewards. It was rewarding to get that chest popping up in the bottom right of the screen at the end of the sets of 3(4) fractals, and now there isn’t that same sense.
+ Less tedious, less time investment
- Nerfs to rewards
I can’t agree with this at all. Fractals were definitely more fun before. There was randomness that made it less predictable/boring. You never fully knew, in advance, which fractals you were going to get. That alone broke up the boredom.
I also can’t agree with them being less time investment or less tedious. Clearly this is from the perspective of low level fractals, because if you were doing any high level ones…it would be immediately obvious that you were not saving time once you reached the boss. The bosses on high level fractals take forever to kill. It feels like you are doing an entire extra fractal just slow grinding away at all that health and toughness.
There is also the logistics issue of they way they have broken fractals up into “one island” instead of the previous 4. Now it is the norm for a group to either completely dissolve or partially dissolve after each “island”/fractal. If you do or at least want to enjoy the fractal content, you are now spending extra time forming or looking for a new group after each island. This is not a decrease in time investment…in fact…it increases the negative time investment because you are spending more time not playing the content than before. You are spending that extra time looking for a group repeatedly. I find that to be tedious.
The rewards also play a factor in this. Before, the rewards were just outright better. You got your gold, your loot chest, and your possible ascended item chest as direct rewards from completing the fractal chain. Now, you not only don’t get anywhere near that same level of completion rewards, but you have to still complete multiple fractals to get anywhere near that quantity of rewards. The quality of rewards is still lacking even if you do complete the same number of fractals though. Now, you get some mats and possibly some vendor trash. You also get any real possible rewards locked inside an encryption box…that will likely cost you money to even see what is inside…likely a net loss just to find out. If you do happen to get an ascended ring, the ascended salvage kits are so overpriced it is just ridiculous. Its gotten to the point where its not feasible to stay profitable by just playing the content you like…instead they seem to be forcing us to work the trading post…which I don’t enjoy.
I initially said that I couldn’t agree with any of what you said, but that wasn’t true…the rewards part…I definitely agree with. I think its really crappy that they are trying to bleed everyone out because some players got rich off of grinding content. Not everyone went that route and as a result…not everyone is sitting on a mountain of gold. There really needs to be profitable content in all game modes so that all players can enjoy the game and afford to do things in game.
Everyone who seems to enjoy the new fractals does not seem to have played them beforehand. Everyone who seems to complain about the new fractals seems to have played them beforehand. It is a really kitten design if to attract new players you have to isolate the old ones.
I played them beforehand and honestly they just weren’t very fun. It was a huge time investment to run all three and potentially a boss too. I really like the new system now, my only complaint being rewards. It was rewarding to get that chest popping up in the bottom right of the screen at the end of the sets of 3(4) fractals, and now there isn’t that same sense.
+ Less tedious, less time investment
- Nerfs to rewardsI can’t agree with this at all. Fractals were definitely more fun before. There was randomness that made it less predictable/boring. You never fully knew, in advance, which fractals you were going to get. That alone broke up the boredom.
I also can’t agree with them being less time investment or less tedious. Clearly this is from the perspective of low level fractals, because if you were doing any high level ones…it would be immediately obvious that you were not saving time once you reached the boss. The bosses on high level fractals take forever to kill. It feels like you are doing an entire extra fractal just slow grinding away at all that health and toughness.
There is also the logistics issue of they way they have broken fractals up into “one island” instead of the previous 4. Now it is the norm for a group to either completely dissolve or partially dissolve after each “island”/fractal. If you do or at least want to enjoy the fractal content, you are now spending extra time forming or looking for a new group after each island. This is not a decrease in time investment…in fact…it increases the negative time investment because you are spending more time not playing the content than before. You are spending that extra time looking for a group repeatedly. I find that to be tedious.
The rewards also play a factor in this. Before, the rewards were just outright better. You got your gold, your loot chest, and your possible ascended item chest as direct rewards from completing the fractal chain. Now, you not only don’t get anywhere near that same level of completion rewards, but you have to still complete multiple fractals to get anywhere near that quantity of rewards. The quality of rewards is still lacking even if you do complete the same number of fractals though. Now, you get some mats and possibly some vendor trash. You also get any real possible rewards locked inside an encryption box…that will likely cost you money to even see what is inside…likely a net loss just to find out. If you do happen to get an ascended ring, the ascended salvage kits are so overpriced it is just ridiculous. Its gotten to the point where its not feasible to stay profitable by just playing the content you like…instead they seem to be forcing us to work the trading post…which I don’t enjoy.
I initially said that I couldn’t agree with any of what you said, but that wasn’t true…the rewards part…I definitely agree with. I think its really crappy that they are trying to bleed everyone out because some players got rich off of grinding content. Not everyone went that route and as a result…not everyone is sitting on a mountain of gold. There really needs to be profitable content in all game modes so that all players can enjoy the game and afford to do things in game.
I’ve also seen a lot of discussion about the bosses getting tankier and dealing less damage compared to before at higher levels, so that’s a negative too. Basically, the high level fractals are much less tedious but way more of a snooze fest it would seem.
I still stand by my point that they have less of a time investment though, as no matter how tanky the boss is, assuming you do not wipe, one fractal will always be shorter then 3, and especially 4. That’s what I like about the new fractal system. But the old one definitely gets the plus on rewards and is more fun compared to now at higher levels (I think we’d all prefer the higher damage and less tankiness over lower damage and higher tankiness).
And let us not forget that gold/ascended rewards were the only benefit. There was also a solid exp reward (if I remember correctly)- which is actually useful now with masteries. But you literally get so little exp in the new fractals that you feel like yoo are falling behind in mastery levels by playing them, which sucks.
And in response to your first statement, I will admit that I played low level fractals. The few I played were fun with decent rewards, but I didn’t have enough time to sink into a 3/4 fractal run every night for my dailies, which prevented me from getting into them as much as I would have liked.
(edited by ZachAttack.3957)
I’ve also seen a lot of discussion about the bosses getting tankier and dealing less damage compared to before at higher levels, so that’s a negative too. Basically, the high level fractals are much less tedious but way more of a snooze fest it would seem.
I still stand by my point that they have less of a time investment though, as no matter how tanky the boss is, assuming you do not wipe, one fractal will always be shorter then 3, and especially 4. That’s what I like about the new fractal system. But the old one definitely gets the plus on rewards and is more fun compared to now at higher levels (I think we’d all prefer the higher damage and less tankiness over lower damage and higher tankiness).
And let us not forget that gold/ascended rewards were the only benefit. There was also a solid exp reward (if I remember correctly)- which is actually useful now with masteries. But you literally get so little exp in the new fractals that you feel like yoo are falling behind in mastery levels by playing them, which sucks.
And in response to your first statement, I will admit that I played low level fractals. The few I played were fun with decent rewards, but I didn’t have enough time to sink into a 3/4 fractal run every night for my dailies, which prevented me from getting into them as much as I would have liked.
Just to give you an exemple. The last Mosman that I did it was so long and so boring that my and my friend started to test his blast finisher on his revenant with my engineer water field. These field and low duration and his blast is long cast time so we trained maybe 10 times in a row while fighting the Mosman. It was on level 76 if I remember correctly. Noboby die because he was hitting like a noodle. At 50 we used to need a lot of reflect to protect from his axe and needed to pay attention because he was able to kill us in second. Now, we were testing thing out and we were talking about diverse topic because otherwise it was just so freaking boring. The first are so painfully long, while giving no challenge.
1 Fractal at high level will take less time than the old level 50 with 4 islands? I’m not sure about that. For now I saw level 100 be done in 45-1hours. I guess that it will be done in 30min as people get used to it, but we used to do a fractal 50 in 25-45min. So around the same amount of time really.
I’ve also seen a lot of discussion about the bosses getting tankier and dealing less damage compared to before at higher levels, so that’s a negative too. Basically, the high level fractals are much less tedious but way more of a snooze fest it would seem.
I still stand by my point that they have less of a time investment though, as no matter how tanky the boss is, assuming you do not wipe, one fractal will always be shorter then 3, and especially 4. That’s what I like about the new fractal system. But the old one definitely gets the plus on rewards and is more fun compared to now at higher levels (I think we’d all prefer the higher damage and less tankiness over lower damage and higher tankiness).
And let us not forget that gold/ascended rewards were the only benefit. There was also a solid exp reward (if I remember correctly)- which is actually useful now with masteries. But you literally get so little exp in the new fractals that you feel like yoo are falling behind in mastery levels by playing them, which sucks.
And in response to your first statement, I will admit that I played low level fractals. The few I played were fun with decent rewards, but I didn’t have enough time to sink into a 3/4 fractal run every night for my dailies, which prevented me from getting into them as much as I would have liked.
Just to give you an exemple. The last Mosman that I did it was so long and so boring that my and my friend started to test his blast finisher on his revenant with my engineer water field. These field and low duration and his blast is long cast time so we trained maybe 10 times in a row while fighting the Mosman. It was on level 76 if I remember correctly. Noboby die because he was hitting like a noodle. At 50 we used to need a lot of reflect to protect from his axe and needed to pay attention because he was able to kill us in second. Now, we were testing thing out and we were talking about diverse topic because otherwise it was just so freaking boring. The first are so painfully long, while giving no challenge.
1 Fractal at high level will take less time than the old level 50 with 4 islands? I’m not sure about that. For now I saw level 100 be done in 45-1hours. I guess that it will be done in 30min as people get used to it, but we used to do a fractal 50 in 25-45min. So around the same amount of time really.
You also have to remember that the order was randomized back then- so you won’t consistantly get the easiest fractals, and if you get unlucky and hit three long fractals, you could be in there for 25 minutes each fractal.
Zach: I guess you haven’t seen the nearly video of the nearly 1 hour long f100 posted on the forums.
Also hate to be a grammar kitten but, Tedious is defined in the dictionary as “marked by monotomy, long and tiresome.” If that does not explain higher level fractals I do not what does. Trying to redefine your point when you haven’t experienced the tedium of the higher fractals is speaking outside your experience.
Previously, fractal rewards were good, not great but good. As you mention you had a decent shot at ascended, but in addition the higher you went the higher your “fractal magic find” went. It was very common to come out of a f50 making 10-20g through the rares and exotic that dropped from mobs and chests. In addition, you could sell open spots if you completed the run with less than 5 people. And as you already mentioned, you had a good chance at ascended armor and weapons. If I converted everything to gold, you prob made on average around 7.5g per f50. Which was comparable to most dungeons pre-nerf though reliant on rng.
Now, everything is tied to the TP. I cannot explain how toxic that is for the rewards, but I can do my best to demonstrate. Currently, Fractal Encryptions stand at 9s50c buy and 12s41c sell on the Tp. In other words, the boxes themselves are valued Less than the guaranteed money coming out of them! The boxes have been in free fall since their inception, and show no sign of bottoming out since they have caused free falls in all of their contents. In other words the more people do Fractals, the less valuable the rewards become.
Now the daily rewards are still in a good place for fractals between 1-50. There is a guaranteed 1g drop from them, and stabilizing matrices seem to have balanced out to be worth about an ecto. This is because there is a chance for 4 to 5 dailies or about 5g per day if you do every low level daily each day. On the other hand, fractals 51-100 have gotten only a single daily per day and once did not even have one daily. And, their box gives the exact same guaranteed reward as Daily’s completed at lower tiers besides a few extra worthless +1s and a key! Considering the extra amounts to about an extra 25s, which will be made up by doing at least one other lower level daily, there is a clear liquid gold bias towards lower levels. Do not bring up the chance at an ascended as a reason to do the higher levels as the current research shows that there is actually a small decrease for opening a higher level daily chest. You are enjoying the rewards precisely because anet biased (either intentionally or unintentionally) the rewards for fresh players over seasoned veterans. Can you understand some of the outcry now, Zach?
Source GW2Tp Fractal Encryption
Source King Fractal Research
You also have to remember that the order was randomized back then- so you won’t consistantly get the easiest fractals, and if you get unlucky and hit three long fractals, you could be in there for 25 minutes each fractal.
Wait what? 25min for 1 fractal? WOW. If you took 25min for any fractal in 50 then it will take 1-1,5 hours to do fractal 100.
I remember about the randomization. That’s why I said between 25 and 45min for pre-hot Fractal 50. And like I said right now I only saw between 40 and 60min for fractal 100. It will probably drop to 30min as people get better. 30min is still less time than a 45min fractal 50, but not that much and about the same time as a normal fractal 50 when you don’t have the worst case scenario.
Zach: I guess you haven’t seen the nearly video of the nearly 1 hour long f100 posted on the forums.
Also hate to be a grammar kitten but, Tedious is defined in the dictionary as “marked by monotomy, long and tiresome.” If that does not explain higher level fractals I do not what does. Trying to redefine your point when you haven’t experienced the tedium of the higher fractals is speaking outside your experience.
Previously, fractal rewards were good, not great but good. As you mention you had a decent shot at ascended, but in addition the higher you went the higher your “fractal magic find” went. It was very common to come out of a f50 making 10-20g through the rares and exotic that dropped from mobs and chests. In addition, you could sell open spots if you completed the run with less than 5 people. And as you already mentioned, you had a good chance at ascended armor and weapons. If I converted everything to gold, you prob made on average around 7.5g per f50. Which was comparable to most dungeons pre-nerf though reliant on rng.
Now, everything is tied to the TP. I cannot explain how toxic that is for the rewards, but I can do my best to demonstrate. Currently, Fractal Encryptions stand at 9s50c buy and 12s41c sell on the Tp. In other words, the boxes themselves are valued Less than the guaranteed money coming out of them! The boxes have been in free fall since their inception, and show no sign of bottoming out since they have caused free falls in all of their contents. In other words the more people do Fractals, the less valuable the rewards become.
Now the daily rewards are still in a good place for fractals between 1-50. There is a guaranteed 1g drop from them, and stabilizing matrices seem to have balanced out to be worth about an ecto. This is because there is a chance for 4 to 5 dailies or about 5g per day if you do every low level daily each day. On the other hand, fractals 51-100 have gotten only a single daily per day and once did not even have one daily. And, their box gives the exact same guaranteed reward as Daily’s completed at lower tiers besides a few extra worthless +1s and a key! Considering the extra amounts to about an extra 25s, which will be made up by doing at least one other lower level daily, there is a clear liquid gold bias towards lower levels. Do not bring up the chance at an ascended as a reason to do the higher levels as the current research shows that there is actually a small decrease for opening a higher level daily chest. You are enjoying the rewards precisely because anet biased (either intentionally or unintentionally) the rewards for fresh players over seasoned veterans. Can you understand some of the outcry now, Zach?
Source GW2Tp Fractal Encryption
Source King Fractal Research
Oh I completely understand the outcry- don’t get me wrong. All I’m saying is that I like the one fractal and done. That’s it. I also understand the issues with encryption boxes. They should be make venderable at a decent price, like 30s or so per box. Making them TPable is good if they’re at a high value but bad if they are at a low value. The main issue is the high cost of the encryption keys. What I said about being tedious is that in general, one fractal is less tedious than three/four fractals. Of course, I also mentioned that as you go higher up the bosses get more hp and toughness and do less damage, which was the opposite in the old system. So for most fractals it will be less tedious, and as you get really high it starts to become more tedious.
(edited by ZachAttack.3957)
This is a good step in the right direction. Now only daily, diversity, and difficulty have to change
This is a good step in the right direction. Now only daily, diversity, and difficulty have to change
Completely agree! Hats off to the devs for listening to feedback and implementing those changes!
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