And the addition of the 3 upcoming fractals provides the perfect opportunity to fix many of the issues we have been dealing with for almost 9 months now. With dungeons also undergoing reward revamps, fractals shouldn’t be left out on its own again, since it can be some of the most challenging content in the game.
Here’s a few of the thing I think Anet should look at in order to make fractals a more appealing experience.
Coins
Dungeons are receiving an overhaul to how it rewards gold to the players. Fractals has always fallen behind in this respect, since none of the bosses ever dropped silver, and there is no monetary reward for doing fractals besides the Bag of Coin that gave 2s.
Instead, there should be a reward for completing fractals based on the difficulty of fractal you are tackling.
- 5s per level of fractal you are attempting should be rewarded after the 3rd fractal
- 20s per tier of fractal should be rewarded upon the death of the Maw
This would provide the badly needed scaling reward structure that fractals is currently missing. For example:
- At level 10, you receive 50s (for lvl10) + 40s (for Maw T2) for a total of 90s
- At level 26, you receive 1g30s + 60s for a total of 1g90s
- At level 48, you receive 2g40s + 1g for a total of 3g40s
- At level 80, you receive 4g + 1g80s for a total of 5g80s
The reward would be similar to dungeons, becoming more rewarding as the content becomes more difficult (and also longer). Bear in mind that runs often take 1hr-3hrs+ in PuGs, and normally around an hour in optimized groups, I feel this gold amount is fair without detracting from dungeons.
The Level Cap
The hard cap at 50 needs to go. Good thing that there are a lot of ascended slots that enable it to be raised. Currently, the Amulet and Accessories have no option to add built in agony resistance, and ascended armors and weapons are on the way with the 500 crafting system. It makes no sense for this cap to remain in place at this point.
New Tiers of Mist Essence
For use in future and revamped rewards.
- 1-9: Vial
- 10-19: Glob
- 20-39: Shard
- 40-59: Core
60-79: Pure Shard80+: Pure Core
Poor Rewards from Chests
A similar problem to the problem faced in dungeons, the chests you get for killing bosses aren’t very rewarding (blues and greens and maybe a rare). Something that many people don’t pick up right now are non-agony infusions. How about giving them a chance to drop from chests.
- 1-26: +5 AR infusions drop
- 20-46: +4 random stat, +5 AR infusions drop
- 40+: +5 random stat, +5 AR infusions drop
And possibly, with a cap increase, higher rewards could be given:
- 60+: +4 two random stats, +10 AR infusions maybe drop?
This is a very simple way to give some greater rewards without much threat to any sort of balance, especially since the stats will be random without being so rare as to be frustrating, and can easily replace another infusion.