WARNING: THIS IS GOING TO BE A LOT OF TEXT
So, after having played excessive amounts of Fractals of the mists, I’ve decided I can finally compile a good deal of my thoughts on it and it’s various difficulties all in one place, by each individual fractal. This will be done in alphabetic order (save for the Solid Ocean which will be done last). I’d also like to preface that this dungeon has some of my favorite visual design in the game. Sections like the dark forest in the Snowblind Fractal are gorgeous and should be the new standard of design quality.
Aquatic Ruins Fractal
Whenever I see this fractal show up on higher difficulties, I’m typically grateful, because it is incredibly easy compared to the others. For the most part, the design is fine. The first time I saw the Dolphin section, I cracked up especially hard, and it’s still not quite lost it’s charm. It can be frustrating effectively getting 2-shot by the krait, but since one person can reach the checkpoint and get the rest there via respawn, it’s not too bad.
Generally, the Deep Water section isn’t too bad either. It’s mostly dependent on how good your team is at staying together. If a player with light gets ahead or the party becomes fractured, it’s pretty easy for the whole group to get literally devoured. I’d take the dolphin over it most days though, because it’s more forgiving on a less coordinated party, and you never know what you’ll get with a PUG.
The boss fight for this fractal sucks. It’s easy, don’t get me wrong, but it’s also incredibly boring. I remember reading from a dev post on the forums that the dungeons designer had been drinking when he came up with the dolphin section. I suspect that he was hung over when he developed the “Jellyfish Beast” (criminy, even the name is boring). It’s very hard to die on this fight, even on Fractal difficulty 20+ it’s possible to virtually afk. The overall problem is the boss has WAY too much HP and does very little that’s actually interesting. The aspect of kiting the boss into the cages doesn’t really do that much extra damage either, it’s simply a method of salving the sheer boredom this fight induces. I once, on Fractal Difficulty 16, LITERALLY fell asleep for 3 minutes on this boss, and was perfectly fine when I woke up. The boss is also visually boring, being a completely unaltered regular jellyfish of larger size. ArenaNet, you can do MUCH better than this, we both know that.
Cliffside Fractal
This is probably one of my favorite fractals. I affectionately remember the first time I ran it, in which no one had any clue on how to damage the seals with the hammer. The mechanic for the dungeon (the hammer and it’s ever increasing penalties to the wielder) is interesting, and the dungeon is visually stunning. Even conceptually, the dungeon is very cool, and makes me deeply curious about the nature and origin of the chained colossus. The fights can be difficult, but are all very manageable once you figure out the proper strategy for them, even on higher difficulty levels.
I only really have one gripe about this fractal: There’s no alternate pathing. The other fractals usually have some built in way to mix it up to keep things fresh, but the Cliffside Fractal lacks this, and it gets old decently quickly if it keeps coming up.
Snowblind Fractal
For the most part, this is a very enjoyable fractal. Visually, I consider it to be one of the most stunning, particularly with blizzard effects and the darkened forest. It’s something you see very little of in games, and I’d love to see more of it. The Frostbite mechanic keeps you on your toes, and it’s always important to make sure there’s warmth you can get back to. The first section reminds me of The Wall from game of thrones, a massive construct of sheer ice, and I’ve goofed up and called the Sons of Svanir “Wildlings” on more than one occasion.
Most of the fights in the Fractal seem pretty well done, but can be very unforgiving on higher difficulty levels. This is fine, save for what I consider to be one thing: The absolutley absurd range on the AoE knockback of the Ice Elemental (excellent visual design on that, btw, love to see things mixed up). It’s OK during the fight, but to be constantly getting knocked back and over on your kitten as you try to REACH the boss is pretty obnoxious and doesn’t contribute to the difficulty of the fight at all. Just to toss it in again, I love when it casts you into the blizzard. Fantastic way to mix up the fight.
The final boss isn’t too bad in either direction. In fact, It’s one of the easiest bosses in Fractals, but unlike the Boredom monster known as the Jellyfish Beast, the fight keeps you on your toes and forces you to pay attention. Much like the Cliffside Fractal, I just wish this had multiple paths to keep it more interesting on multiple playthroughs.