Fractals of the Mists Guides
Thank you Fenix! Excellent efforts. There is already a very thorough guide (granted, from a guardian perspective) at FotM level 48 in existence: http://www.guildwars2guru.com/topic/84006-guardian-video-guide-for-fractals-of-the-mist-shown-at-48/
Thanks DEKeyz, our guides are mostly for newer players, without worrying to much about builds. We focus more on just the mechanics and try to have fun. However that guide is very thorough indeed. I am personally only at fractals 39 and will definitely check out some of these videos to get that level up a bit higher
While I do see some points of improvement in most cases, it looks like you guys are really having fun and Im sure beginners can learn a lot from this, maybe its even better to have them find out the advanced tactics themselves ^^ great job.
Had a quick look at Cliffside fractal and I don’t think you mentioned reflects at all. You can reflect the projectile attack from the first archdiviner and against the chanters when you’re going from left seal to right seal, LoSing like you guys did and then putting up wall of reflection makes the fight a lot easier.
Seeing the ranger bow spam made a little bit of me die inside too.
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
Anyone still plays fotm?
In reply to Colesy:
There are a few things we leave out from time to time so that we don’t pigeon hole newer players into thinking that they require particular builds or classes. Sometimes we mention something would be helpful if you happen to have such a player on your team but we generally try to avoid it. However you have a very valid and good point as it does make that instance much easier.
As far as the bow spam… yea… usually I enjoying using the 1 handed sword and axes a lot more. However the camera angle in melee was a disaster. All you could see were blinding lights from AOE effects and none of the actual fight itself.
My guild and I found that having me stay back, and playing passively made for a better view of whats happening. Basically less blinding light, and less chances for a dead person with the recorder. Personally I miss running into melee with my torch and sword while filming.