Fractals past lvl 40

Fractals past lvl 40

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Posted by: Shear Force.9154

Shear Force.9154

I just did Lvl 40, and just wanted to ask if there is any way at all to do it without using revive orb? We all had 30AR and we still all died once the agony kicked in.

So yeah is that the only way or we just didn’t know something?

Ps 2 guardians couldn’t out heal the agony with the tome.

Fractals past lvl 40

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Posted by: Errant Venture.9371

Errant Venture.9371

Res orb or a ranger with search and rescue

The Battle Bakery [vPie]

Fractals past lvl 40

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Posted by: Shear Force.9154

Shear Force.9154

I’m just going to say this, and probably get crucified by most of the people.
Isn’t that kind of, pay to win?
I know you can take a ranger, but what if I don’t want a ranger, I automatically need to get gems.

Fractals past lvl 40

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Posted by: Zenyatoo.4059

Zenyatoo.4059

have someone go onto the platform before the agony. Have him die. Have everyone get him 99% revived.

Now destroy the tentacles. When the agony starts to tick, everyone mash F and hope you revive him before you all die. He’ll now be up and without agony. He then rezzes everyone (make sure to pick someone who can survive long enough to get a crystal so the maw wont pewpewpew him)

repeat process for the second set of agony.

Fractals past lvl 40

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Posted by: Mirta.5029

Mirta.5029

I’m just going to say this, and probably get crucified by most of the people.
Isn’t that kind of, pay to win?
I know you can take a ranger, but what if I don’t want a ranger, I automatically need to get gems.

I just simply think that you’re not supposed to go that high until the rest of the AR gear comes out.
Also correct me if I’m wrong but
2 fully upgraded rings – 30 AR
fully upgraded back piece – 15 AR
ascended amulet – 5 AR (I have no clue can you upgrade it to 15)
that would mean that you can stack 50 to 60 AR on yourself out of items available at this point. Maybe getting it to full would help you to die less?

Fractals past lvl 40

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Posted by: Shear Force.9154

Shear Force.9154

At level 40+ you take 30% of hp damage per tick, you get 8 ticks in total, you’re downed in 4 seconds, the last 4 ticks kill you, even if you’re not buying the revive orbs and do it as you just said, it seems it would take forever just to get back into battle.

The point I’m making is, I think this is just bad dungeon design, there’s no tactics really, you can’t do anything to prevent it, you just die.

Whatever, I guess other people did it, so I can too.

ps. this is with 30 AR.

Fractals past lvl 40

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Posted by: Robert Hrouda.1327

Robert Hrouda.1327

Content Designer

Next

It was never intended that you could get higher without further AR gear that has not yet been released. There was an exploit in the system we were not able to close up until this last patch.

Fractals past lvl 40

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Posted by: Shear Force.9154

Shear Force.9154

I’m just going to say this, and probably get crucified by most of the people.
Isn’t that kind of, pay to win?
I know you can take a ranger, but what if I don’t want a ranger, I automatically need to get gems.

I just simply think that you’re not supposed to go that high until the rest of the AR gear comes out.
Also correct me if I’m wrong but
2 fully upgraded rings – 30 AR
fully upgraded back piece – 15 AR
ascended amulet – 5 AR (I have no clue can you upgrade it to 15)
that would mean that you can stack 50 to 60 AR on yourself out of items available at this point. Maybe getting it to full would help you to die less?

A fully upgraded ring is 10 AR, a back piece is also 10, I think the maximum amount possible at the moment is 35, with the Triforge, but I’ll just wait till I get my one from daily achievements.

Fractals past lvl 40

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Posted by: Kilrain Daggerspine.6843

Kilrain Daggerspine.6843

I’m just going to say this, and probably get crucified by most of the people.
Isn’t that kind of, pay to win?
I know you can take a ranger, but what if I don’t want a ranger, I automatically need to get gems.

I just simply think that you’re not supposed to go that high until the rest of the AR gear comes out.
Also correct me if I’m wrong but
2 fully upgraded rings – 30 AR
fully upgraded back piece – 15 AR
ascended amulet – 5 AR (I have no clue can you upgrade it to 15)
that would mean that you can stack 50 to 60 AR on yourself out of items available at this point. Maybe getting it to full would help you to die less?

2 fully upgraded rings 20 AR
1 fully upgraded backpiece 10 AR
Triforge 5 AR (gl affording)

and in 12+ days we may get the ascended amulets of laurel vendor which MIGHT be infuseable, which would bring it to a total of 40 if they are.

Fractals past lvl 40

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Posted by: Shear Force.9154

Shear Force.9154

It was never intended that you could get higher without further AR gear that has not yet been released. There was an exploit in the system we were not able to close up until this last patch.

Oh ok, that clears up everything then.

Will it be possible to do it with the new amulets?
With 35 AR you’re still taking 24% with after 8 ticks you’re very close to death.

Also, I’m going to assume that amulet is upgradeable to add a total of 10 AR on the previous 30 you have, making it 40 in total.

Fractals past lvl 40

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Posted by: Kilrain Daggerspine.6843

Kilrain Daggerspine.6843

with 16% per tick it will be rough, but i imagine it will be possible without rev orbs etc.

Fractals past lvl 40

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Posted by: Robert Hrouda.1327

Previous

Robert Hrouda.1327

Content Designer

Each new piece of AR gear is meant to allow you to progress to further fractal levels, which have increasingly better rewards compounding with higher scaling difficulty.

Fractals past lvl 40

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Posted by: Brutal Arts.6307

Brutal Arts.6307

Sounds like Gear Gating to me.

You have gotten what you paid for, all that remains is biweekly gemshop pushing.

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Posted by: lekyii.9856

lekyii.9856

Well most ppl will not go more than lvl 29 atleast for now, for the simple reason that you have to spend +-100g to infuse +5 in the backpack, i dont wanna call it gated content but kinda is, if you dont have the gold you cant do more than 29.

I dont know about you guys but i do fractals to farm rares(items/lodstones) why would someone that farm a dungeon spend 100g for more 10lvl that give the same loot!?

Fractals past lvl 40

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Posted by: Shear Force.9154

Shear Force.9154

with 16% per tick it will be rough, but i imagine it will be possible without rev orbs etc.

It will be possible to do it with 24% as well, as long as nobody fully dies at the end, assuming they had full hp, with 18% it’s pretty much the same story but easier to get back on your feet.

I was just upset after doing that Lvl 40 daily today, I mean two guardians, me being one of them, couldn’t out heal the agony with the tomes.

Fractals past lvl 40

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Posted by: lekyii.9856

lekyii.9856

Each new piece of AR gear is meant to allow you to progress to further fractal levels, which have increasingly better rewards compounding with higher scaling difficulty.

What ?? better rewards? where?

From wiki :

lvl26-39 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic
lvl40-49 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic

Same rewards

Fractals past lvl 40

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Posted by: Shear Force.9154

Shear Force.9154

Well most ppl will not go more than lvl 29 atleast for now, for the simple reason that you have to spend +-100g to infuse +5 in the backpack, i dont wanna call it gated content but kinda is, if you dont have the gold you cant do more than 29.

I don’t know about you guys but i do fractals to farm rares(items/lodstones) why would someone that farm a dungeon spend 100g for more 10lvl that give the same loot!?

Yes you can do more than 29, when I was looking for a group for 30 to 39 I always looked for people who had at least 25 AR, it’s possible to do it with 25, I would know, I did it until I got my backpiece infused.

Fractals past lvl 40

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Posted by: Kilrain Daggerspine.6843

Kilrain Daggerspine.6843

you can do 30 fine with 25 tbh

And I must admit I kinda HATE that you have to invest near 100g into back for a measly 5 AR, while I see others get stuff upwards of 10g a run, I’ve never passed the 5g line myself, and average 2g.. thats a hell of alot of fractal runs to infuse that back.

(edited by Kilrain Daggerspine.6843)

Fractals past lvl 40

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Posted by: Shear Force.9154

Shear Force.9154

Each new piece of AR gear is meant to allow you to progress to further fractal levels, which have increasingly better rewards compounding with higher scaling difficulty.

What ?? better rewards? where?

From wiki :

lvl26-39 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic
lvl40-49 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic

Same rewards

I think he means drops, and even if not, fractal weapons and rings have a higher chance to drop in higher levels, I believe, which is better rewards, kind of…

Fractals past lvl 40

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Posted by: Syeria.4812

Syeria.4812

At level 40+ you take 30% of hp damage per tick, you get 8 ticks in total, you’re downed in 4 seconds, the last 4 ticks kill you, even if you’re not buying the revive orbs and do it as you just said, it seems it would take forever just to get back into battle.

The point I’m making is, I think this is just bad dungeon design, there’s no tactics really, you can’t do anything to prevent it, you just die.

Whatever, I guess other people did it, so I can too.

ps. this is with 30 AR.

I would presume (depending upon your group makeup) you could also heal stack. I don’t know the exact amounts of HP you have while downed (or how agony’s direct damage is calculated while downed, but I’ll assume for the moment it takes 3 ticks of agony to kill you once downed. That means from fully HP it would take 7 ticks of agony to kill a player. If you can heal yourselves by 31% of your HP, you should be able to survive the agony itself (although you’d be unable to dodge the beam attack from the maw and have probably 1 or 2 people die from that). A combination of shadow refuge + geyser + healing rain + healing spring + well of blood + 3x shouts (with vigorous shouts trait) should be more than enough out outweigh that one tick of agony, even with the healing reduction. Obviously this example would require a group of THF/ELE/RNG/NEC/WAR.

Fractals past lvl 40

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Posted by: Shear Force.9154

Shear Force.9154

Oh, I just rechecked the agony on wiki, with 35 AR you take 30% not with 30AR, missed the fact that they already updated the table, anyways, you are still dead after 8 ticks.

http://wiki.guildwars2.com/wiki/Agony

Fractals past lvl 40

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Posted by: Syeria.4812

Syeria.4812

Each new piece of AR gear is meant to allow you to progress to further fractal levels, which have increasingly better rewards compounding with higher scaling difficulty.

What ?? better rewards? where?

From wiki :

lvl26-39 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic
lvl40-49 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic

Same rewards

I think he means drops, and even if not, fractal weapons and rings have a higher chance to drop in higher levels, I believe, which is better rewards, kind of…

On top of that you can get the daily reward at both 30 and 40 on the same character. But I’d guess most people who have reached 40 aren’t really looking for more rings/pristine relics.

Fractals past lvl 40

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Posted by: Kilrain Daggerspine.6843

Kilrain Daggerspine.6843

Each new piece of AR gear is meant to allow you to progress to further fractal levels, which have increasingly better rewards compounding with higher scaling difficulty.

What ?? better rewards? where?

From wiki :

lvl26-39 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic
lvl40-49 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic

Same rewards

I think he means drops, and even if not, fractal weapons and rings have a higher chance to drop in higher levels, I believe, which is better rewards, kind of…

however weapons and rings are both limited to the daily chest, so personally havnt found much reason to run fractals just to run them when its not for daily, even at such a high difficulty lvl stuff like CoF has a hell of a alot higher payout rate.

As for the drops themselves, while i have noticed some diffrence based on tier, I don’t think it is near worth the extra effort that is put into completing the higher ones.

Fractals past lvl 40

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Posted by: Shear Force.9154

Shear Force.9154

At level 40+ you take 30% of hp damage per tick, you get 8 ticks in total, you’re downed in 4 seconds, the last 4 ticks kill you, even if you’re not buying the revive orbs and do it as you just said, it seems it would take forever just to get back into battle.

The point I’m making is, I think this is just bad dungeon design, there’s no tactics really, you can’t do anything to prevent it, you just die.

Whatever, I guess other people did it, so I can too.

ps. this is with 30 AR.

I would presume (depending upon your group makeup) you could also heal stack. I don’t know the exact amounts of HP you have while downed (or how agony’s direct damage is calculated while downed, but I’ll assume for the moment it takes 3 ticks of agony to kill you once downed. That means from fully HP it would take 7 ticks of agony to kill a player. If you can heal yourselves by 31% of your HP, you should be able to survive the agony itself (although you’d be unable to dodge the beam attack from the maw and have probably 1 or 2 people die from that). A combination of shadow refuge + geyser + healing rain + healing spring + well of blood + 3x shouts (with vigorous shouts trait) should be more than enough out outweigh that one tick of agony, even with the healing reduction. Obviously this example would require a group of THF/ELE/RNG/NEC/WAR.

I was thinking that too, but 36% per tick is, 3 seconds before you’re downed, 4 if you manage to out heal one tick, with casting times it’s not very possible, and even if it is, what about other classes who can’t do it?

Fractals past lvl 40

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Posted by: Shear Force.9154

Shear Force.9154

Each new piece of AR gear is meant to allow you to progress to further fractal levels, which have increasingly better rewards compounding with higher scaling difficulty.

What ?? better rewards? where?

From wiki :

lvl26-39 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic
lvl40-49 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic

Same rewards

I think he means drops, and even if not, fractal weapons and rings have a higher chance to drop in higher levels, I believe, which is better rewards, kind of…

On top of that you can get the daily reward at both 30 and 40 on the same character. But I’d guess most people who have reached 40 aren’t really looking for more rings/pristine relics.

No rings please, I wish I could salvage them or trade them for some sort of currency to buy fractal weapons because those just don’t drop for me, alto I did get a harpoon, but I’m a guardian, so I don’t use them.

Fractals past lvl 40

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Posted by: Trollhammer.7439

Trollhammer.7439

Each new piece of AR gear is meant to allow you to progress to further fractal levels, which have increasingly better rewards compounding with higher scaling difficulty.

I am sure it was already said like thousand times, but allow me to reiterate: Wearing a piece of obscure stat gear doesn’t make one more skillful. In fact the opposite is true. People have trouble completing 20+ and 30+ fractals with agony resistance required, yet other people beat 40+ just fine, even though none of them have the required AR yet.
The whole concept of agony is useless and insulting to players, when increased difficulty on the encounter is plenty for telling who deserves better rewards. Why can I not complete level 50? Why show me a big fat finger at the very end, when I’ve already proven to be skilled enough by getting there?
I am sorry, but this is absurd. It goes against GW design philosophy we knew and loved where player skill is above gear.

Fractals past lvl 40

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Posted by: lekyii.9856

lekyii.9856

Each new piece of AR gear is meant to allow you to progress to further fractal levels, which have increasingly better rewards compounding with higher scaling difficulty.

What ?? better rewards? where?

From wiki :

lvl26-39 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic
lvl40-49 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic

Same rewards

I think he means drops, and even if not, fractal weapons and rings have a higher chance to drop in higher levels, I believe, which is better rewards, kind of…

It cant be drops you know why? RNG, its cant be better drops if we have RNG,

Or will be like lets try my lucky today, oh look good loot , and the next day, oh no good loot.

I fell like you dont get rewarded by playing well/being good player or doing the hardest dungeons that almost no one can do but you get rewarded if you are lucky.

(edited by lekyii.9856)

Fractals past lvl 40

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Posted by: Shear Force.9154

Shear Force.9154

Each new piece of AR gear is meant to allow you to progress to further fractal levels, which have increasingly better rewards compounding with higher scaling difficulty.

What ?? better rewards? where?

From wiki :

lvl26-39 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic
lvl40-49 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic

Same rewards

I think he means drops, and even if not, fractal weapons and rings have a higher chance to drop in higher levels, I believe, which is better rewards, kind of…

however weapons and rings are both limited to the daily chest, so personally havnt found much reason to run fractals just to run them when its not for daily, even at such a high difficulty lvl stuff like CoF has a hell of a alot higher payout rate.

As for the drops themselves, while i have noticed some diffrence based on tier, I don’t think it is near worth the extra effort that is put into completing the higher ones.

Well yes you are right, but it’s very subjective, I personally don’t mind the gear treadmill or whatever people call it, I enjoy getting a new colour gear if you know what I mean, but for people who don’t really like it I can see where the irritation comes from, hopefully the new daily achievements will fix that.

Fractals past lvl 40

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Posted by: Shear Force.9154

Shear Force.9154

Each new piece of AR gear is meant to allow you to progress to further fractal levels, which have increasingly better rewards compounding with higher scaling difficulty.

What ?? better rewards? where?

From wiki :

lvl26-39 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic
lvl40-49 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic

Same rewards

I think he means drops, and even if not, fractal weapons and rings have a higher chance to drop in higher levels, I believe, which is better rewards, kind of…

It cant be drops you know why? RNG, its cant be better drops if we have RNG,

Or will be like lets try my lucky today, oh look good loot , and the next day, oh no good loot.

I fell like you dont get rewarded by playing well/being good player or doing the hardest dungeons that almost no can do but you get rewarded if you have lucky.

Yeah I would like a definite exotic out of at least maw chest, at least in higher levels.

Fractals past lvl 40

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Posted by: Shear Force.9154

Shear Force.9154

Each new piece of AR gear is meant to allow you to progress to further fractal levels, which have increasingly better rewards compounding with higher scaling difficulty.

I am sure it was already said like thousand times, but allow me to reiterate: Wearing a piece of obscure stat gear doesn’t make one more skillful. In fact the opposite is true. People have trouble completing 20+ and 30+ fractals with agony resistance required, yet other people beat 40+ just fine, even though none of them have the required AR yet.
The whole concept of agony is useless and insulting to players, when increased difficulty on the encounter is plenty for telling who deserves better rewards. Why can I not complete level 50? Why show me a big fat finger at the very end, when I’ve already proven to be skilled enough by getting there?
I am sorry, but this is absurd. It goes against GW design philosophy we knew and loved where player skill is above gear.

That isn’t entirely true tho, you might be able to do easy fractals like underwater or swamp or deadge, but some bosses that you can’t dodge the agony will kill you without required AR, but I also see your point.

We got pretty hard onse on the way to the maw and we were fine, but the agony at maw killed us, I’d say make the maw it self stronger as a boss, not agony, that you can’t dodge or do anything against you just die because your gear isn’t good enough, not because you as a player isn’t good enough.

Fractals past lvl 40

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Posted by: lekyii.9856

lekyii.9856

Each new piece of AR gear is meant to allow you to progress to further fractal levels, which have increasingly better rewards compounding with higher scaling difficulty.

What ?? better rewards? where?

From wiki :

lvl26-39 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic
lvl40-49 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic

Same rewards

I think he means drops, and even if not, fractal weapons and rings have a higher chance to drop in higher levels, I believe, which is better rewards, kind of…

higher change ? better loot

is not the same thing, let’s be clear about that

this is almost like the veteran/champion loot that they said in some patch that the vets and champions drop better loot now, well maybe they already did before but was 0.01% of good loot, after patch is 0.02%, this is just me thinking or maybe the loot table was the same as normal moobs that can drop exotics with 0.01% drop chance.

Fractals past lvl 40

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Posted by: Syeria.4812

Syeria.4812

At level 40+ you take 30% of hp damage per tick, you get 8 ticks in total, you’re downed in 4 seconds, the last 4 ticks kill you, even if you’re not buying the revive orbs and do it as you just said, it seems it would take forever just to get back into battle.

The point I’m making is, I think this is just bad dungeon design, there’s no tactics really, you can’t do anything to prevent it, you just die.

Whatever, I guess other people did it, so I can too.

ps. this is with 30 AR.

I would presume (depending upon your group makeup) you could also heal stack. I don’t know the exact amounts of HP you have while downed (or how agony’s direct damage is calculated while downed, but I’ll assume for the moment it takes 3 ticks of agony to kill you once downed. That means from fully HP it would take 7 ticks of agony to kill a player. If you can heal yourselves by 31% of your HP, you should be able to survive the agony itself (although you’d be unable to dodge the beam attack from the maw and have probably 1 or 2 people die from that). A combination of shadow refuge + geyser + healing rain + healing spring + well of blood + 3x shouts (with vigorous shouts trait) should be more than enough out outweigh that one tick of agony, even with the healing reduction. Obviously this example would require a group of THF/ELE/RNG/NEC/WAR.

I was thinking that too, but 36% per tick is, 3 seconds before you’re downed, 4 if you manage to out heal one tick, with casting times it’s not very possible, and even if it is, what about other classes who can’t do it?

Yeah, 36% per tick may be too much to overcome. With only 30% per tick, if you can heal 20% between the first tick and the fourth, it would take 5 ticks to down you. For a guardian, healing breeze alone should be enough to make it take 5 ticks to be downed, so any area healing from teammates should be enough to keep them alive.

But fractals are designed for you to eventually not be able to progress further (at least not until new AR items are added). The fact that it’s even possible to beat 40 right now is roughly equivalent to the players who have been able to solo dungeons. You’re not supposed to be able to do it, but with the right timing, setup, and dedication, people make it happen.

Fractals past lvl 40

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Posted by: lekyii.9856

lekyii.9856

At level 40+ you take 30% of hp damage per tick, you get 8 ticks in total, you’re downed in 4 seconds, the last 4 ticks kill you, even if you’re not buying the revive orbs and do it as you just said, it seems it would take forever just to get back into battle.

The point I’m making is, I think this is just bad dungeon design, there’s no tactics really, you can’t do anything to prevent it, you just die.

Whatever, I guess other people did it, so I can too.

ps. this is with 30 AR.

I would presume (depending upon your group makeup) you could also heal stack. I don’t know the exact amounts of HP you have while downed (or how agony’s direct damage is calculated while downed, but I’ll assume for the moment it takes 3 ticks of agony to kill you once downed. That means from fully HP it would take 7 ticks of agony to kill a player. If you can heal yourselves by 31% of your HP, you should be able to survive the agony itself (although you’d be unable to dodge the beam attack from the maw and have probably 1 or 2 people die from that). A combination of shadow refuge + geyser + healing rain + healing spring + well of blood + 3x shouts (with vigorous shouts trait) should be more than enough out outweigh that one tick of agony, even with the healing reduction. Obviously this example would require a group of THF/ELE/RNG/NEC/WAR.

I was thinking that too, but 36% per tick is, 3 seconds before you’re downed, 4 if you manage to out heal one tick, with casting times it’s not very possible, and even if it is, what about other classes who can’t do it?

Yeah, 36% per tick may be too much to overcome. With only 30% per tick, if you can heal 20% between the first tick and the fourth, it would take 5 ticks to down you. For a guardian, healing breeze alone should be enough to make it take 5 ticks to be downed, so any area healing from teammates should be enough to keep them alive.

But fractals are designed for you to eventually not be able to progress further (at least not until new AR items are added). The fact that it’s even possible to beat 40 right now is roughly equivalent to the players who have been able to solo dungeons. You’re not supposed to be able to do it, but with the right timing, setup, and dedication, people make it happen.

you can beat lvl 40 and is suppose to right now, but you need one of this ~

http://wiki.guildwars2.com/wiki/Triforge_Pendant_

Fractals past lvl 40

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Posted by: Syeria.4812

Syeria.4812

Each new piece of AR gear is meant to allow you to progress to further fractal levels, which have increasingly better rewards compounding with higher scaling difficulty.

What ?? better rewards? where?

From wiki :

lvl26-39 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic
lvl40-49 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic

Same rewards

I think he means drops, and even if not, fractal weapons and rings have a higher chance to drop in higher levels, I believe, which is better rewards, kind of…

It cant be drops you know why? RNG, its cant be better drops if we have RNG,

Or will be like lets try my lucky today, oh look good loot , and the next day, oh no good loot.

I fell like you dont get rewarded by playing well/being good player or doing the hardest dungeons that almost no one can do but you get rewarded if you are lucky.

That’s not how RNG works.

Think of RNG as a dice roll (how it would be handled in D&D). Essentially, when a dice roll determines that loot will be granted, a dice roll is performed to determine what loot is received. At fractal level 1 you might be “rolling” 1-1000 and when you roll a number higher than 800 you receive a rare item. At fractal level 21 that roll might be a rare at higher than 700. At 40 it might be a rare at higher than 600. So, despite it being “RNG” your odds of receiving a rare item is (in this example) double when on fractal 40 as opposed to fractal 1.

Fractals past lvl 40

in Fractals, Dungeons & Raids

Posted by: Shear Force.9154

Shear Force.9154

At level 40+ you take 30% of hp damage per tick, you get 8 ticks in total, you’re downed in 4 seconds, the last 4 ticks kill you, even if you’re not buying the revive orbs and do it as you just said, it seems it would take forever just to get back into battle.

The point I’m making is, I think this is just bad dungeon design, there’s no tactics really, you can’t do anything to prevent it, you just die.

Whatever, I guess other people did it, so I can too.

ps. this is with 30 AR.

I would presume (depending upon your group makeup) you could also heal stack. I don’t know the exact amounts of HP you have while downed (or how agony’s direct damage is calculated while downed, but I’ll assume for the moment it takes 3 ticks of agony to kill you once downed. That means from fully HP it would take 7 ticks of agony to kill a player. If you can heal yourselves by 31% of your HP, you should be able to survive the agony itself (although you’d be unable to dodge the beam attack from the maw and have probably 1 or 2 people die from that). A combination of shadow refuge + geyser + healing rain + healing spring + well of blood + 3x shouts (with vigorous shouts trait) should be more than enough out outweigh that one tick of agony, even with the healing reduction. Obviously this example would require a group of THF/ELE/RNG/NEC/WAR.

I was thinking that too, but 36% per tick is, 3 seconds before you’re downed, 4 if you manage to out heal one tick, with casting times it’s not very possible, and even if it is, what about other classes who can’t do it?

Yeah, 36% per tick may be too much to overcome. With only 30% per tick, if you can heal 20% between the first tick and the fourth, it would take 5 ticks to down you. For a guardian, healing breeze alone should be enough to make it take 5 ticks to be downed, so any area healing from teammates should be enough to keep them alive.

But fractals are designed for you to eventually not be able to progress further (at least not until new AR items are added). The fact that it’s even possible to beat 40 right now is roughly equivalent to the players who have been able to solo dungeons. You’re not supposed to be able to do it, but with the right timing, setup, and dedication, people make it happen.

I was also thinking to let people with low total hp to got down and take the agony at the start if everyone dies after second tentacle.

The way I see it a warrior or a necromancer with 30k hp will be harder to heal than an elementalis or a guardian with 15k since his 36% will be a whole lot less.

I’m ok with not being able to progress tho, means i can do other things now knowing I have done all I can at the moment, altho I could just do uneven numbers and skip maw all the time… hmm…

Fractals past lvl 40

in Fractals, Dungeons & Raids

Posted by: Syeria.4812

Syeria.4812

At level 40+ you take 30% of hp damage per tick, you get 8 ticks in total, you’re downed in 4 seconds, the last 4 ticks kill you, even if you’re not buying the revive orbs and do it as you just said, it seems it would take forever just to get back into battle.

The point I’m making is, I think this is just bad dungeon design, there’s no tactics really, you can’t do anything to prevent it, you just die.

Whatever, I guess other people did it, so I can too.

ps. this is with 30 AR.

I would presume (depending upon your group makeup) you could also heal stack. I don’t know the exact amounts of HP you have while downed (or how agony’s direct damage is calculated while downed, but I’ll assume for the moment it takes 3 ticks of agony to kill you once downed. That means from fully HP it would take 7 ticks of agony to kill a player. If you can heal yourselves by 31% of your HP, you should be able to survive the agony itself (although you’d be unable to dodge the beam attack from the maw and have probably 1 or 2 people die from that). A combination of shadow refuge + geyser + healing rain + healing spring + well of blood + 3x shouts (with vigorous shouts trait) should be more than enough out outweigh that one tick of agony, even with the healing reduction. Obviously this example would require a group of THF/ELE/RNG/NEC/WAR.

I was thinking that too, but 36% per tick is, 3 seconds before you’re downed, 4 if you manage to out heal one tick, with casting times it’s not very possible, and even if it is, what about other classes who can’t do it?

Yeah, 36% per tick may be too much to overcome. With only 30% per tick, if you can heal 20% between the first tick and the fourth, it would take 5 ticks to down you. For a guardian, healing breeze alone should be enough to make it take 5 ticks to be downed, so any area healing from teammates should be enough to keep them alive.

But fractals are designed for you to eventually not be able to progress further (at least not until new AR items are added). The fact that it’s even possible to beat 40 right now is roughly equivalent to the players who have been able to solo dungeons. You’re not supposed to be able to do it, but with the right timing, setup, and dedication, people make it happen.

I was also thinking to let people with low total hp to got down and take the agony at the start if everyone dies after second tentacle.

The way I see it a warrior or a necromancer with 30k hp will be harder to heal than an elementalis or a guardian with 15k since his 36% will be a whole lot less.

I’m ok with not being able to progress tho, means i can do other things now knowing I have done all I can at the moment, altho I could just do uneven numbers and skip maw all the time… hmm…

Actually, I wonder if leaving a player behind (outside of agony range) might work. Leave him where players who fall off the edge pop up, trigger the agony, have everyone jump off the edge (before agony brings them to downed state) and have him revive them up there. He’ll suffer agony when he walks down to the boss area, but the others shouldn’t (I believe, might need someone to verify this), and 4 people rezzing should outheal the agony (and if not, it doesn’t take long to revive with 4 people). That would be a little bit more time consuming, but not really by much.

Fractals past lvl 40

in Fractals, Dungeons & Raids

Posted by: JJBigs.8456

JJBigs.8456

im on 33 and i seem to get better drops if i do a ~10 daily. maw hooks it up on low levels

Fractals past lvl 40

in Fractals, Dungeons & Raids

Posted by: lekyii.9856

lekyii.9856

Each new piece of AR gear is meant to allow you to progress to further fractal levels, which have increasingly better rewards compounding with higher scaling difficulty.

What ?? better rewards? where?

From wiki :

lvl26-39 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic
lvl40-49 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic

Same rewards

I think he means drops, and even if not, fractal weapons and rings have a higher chance to drop in higher levels, I believe, which is better rewards, kind of…

It cant be drops you know why? RNG, its cant be better drops if we have RNG,

Or will be like lets try my lucky today, oh look good loot , and the next day, oh no good loot.

I fell like you dont get rewarded by playing well/being good player or doing the hardest dungeons that almost no one can do but you get rewarded if you are lucky.

That’s not how RNG works.

Think of RNG as a dice roll (how it would be handled in D&D). Essentially, when a dice roll determines that loot will be granted, a dice roll is performed to determine what loot is received. At fractal level 1 you might be “rolling” 1-1000 and when you roll a number higher than 800 you receive a rare item. At fractal level 21 that roll might be a rare at higher than 700. At 40 it might be a rare at higher than 600. So, despite it being “RNG” your odds of receiving a rare item is (in this example) double when on fractal 40 as opposed to fractal 1.

Still is random you may get good look today and bad loot tomorrow

better change/higher chance is not the same as you get better loot

i think in a diferent way for me when someone in a game says you get better loot, i think that if i do that lvl i get better loot and not if i do that lvl i have a higher change to have better loot.

But thats what i think ofc i may be wrong

Fractals past lvl 40

in Fractals, Dungeons & Raids

Posted by: Shear Force.9154

Shear Force.9154

At level 40+ you take 30% of hp damage per tick, you get 8 ticks in total, you’re downed in 4 seconds, the last 4 ticks kill you, even if you’re not buying the revive orbs and do it as you just said, it seems it would take forever just to get back into battle.

The point I’m making is, I think this is just bad dungeon design, there’s no tactics really, you can’t do anything to prevent it, you just die.

Whatever, I guess other people did it, so I can too.

ps. this is with 30 AR.

I would presume (depending upon your group makeup) you could also heal stack. I don’t know the exact amounts of HP you have while downed (or how agony’s direct damage is calculated while downed, but I’ll assume for the moment it takes 3 ticks of agony to kill you once downed. That means from fully HP it would take 7 ticks of agony to kill a player. If you can heal yourselves by 31% of your HP, you should be able to survive the agony itself (although you’d be unable to dodge the beam attack from the maw and have probably 1 or 2 people die from that). A combination of shadow refuge + geyser + healing rain + healing spring + well of blood + 3x shouts (with vigorous shouts trait) should be more than enough out outweigh that one tick of agony, even with the healing reduction. Obviously this example would require a group of THF/ELE/RNG/NEC/WAR.

I was thinking that too, but 36% per tick is, 3 seconds before you’re downed, 4 if you manage to out heal one tick, with casting times it’s not very possible, and even if it is, what about other classes who can’t do it?

Yeah, 36% per tick may be too much to overcome. With only 30% per tick, if you can heal 20% between the first tick and the fourth, it would take 5 ticks to down you. For a guardian, healing breeze alone should be enough to make it take 5 ticks to be downed, so any area healing from teammates should be enough to keep them alive.

But fractals are designed for you to eventually not be able to progress further (at least not until new AR items are added). The fact that it’s even possible to beat 40 right now is roughly equivalent to the players who have been able to solo dungeons. You’re not supposed to be able to do it, but with the right timing, setup, and dedication, people make it happen.

I was also thinking to let people with low total hp to got down and take the agony at the start if everyone dies after second tentacle.

The way I see it a warrior or a necromancer with 30k hp will be harder to heal than an elementalis or a guardian with 15k since his 36% will be a whole lot less.

I’m ok with not being able to progress tho, means i can do other things now knowing I have done all I can at the moment, altho I could just do uneven numbers and skip maw all the time… hmm…

Actually, I wonder if leaving a player behind (outside of agony range) might work. Leave him where players who fall off the edge pop up, trigger the agony, have everyone jump off the edge (before agony brings them to downed state) and have him revive them up there. He’ll suffer agony when he walks down to the boss area, but the others shouldn’t (I believe, might need someone to verify this), and 4 people rezzing should outheal the agony (and if not, it doesn’t take long to revive with 4 people). That would be a little bit more time consuming, but not really by much.

That’s what we did, some people stayed behind and didn’t get agony and tried to out heal it on the people who jumped down, but even with two guardians using tomes 8 seconds wasn’t enough, did have a ranger and some revive orbs so we managed to finish it which was ok, but never again until I have at least 35 – 40 AR

Fractals past lvl 40

in Fractals, Dungeons & Raids

Posted by: Syeria.4812

Syeria.4812

Each new piece of AR gear is meant to allow you to progress to further fractal levels, which have increasingly better rewards compounding with higher scaling difficulty.

What ?? better rewards? where?

From wiki :

lvl26-39 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic
lvl40-49 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic

Same rewards

I think he means drops, and even if not, fractal weapons and rings have a higher chance to drop in higher levels, I believe, which is better rewards, kind of…

It cant be drops you know why? RNG, its cant be better drops if we have RNG,

Or will be like lets try my lucky today, oh look good loot , and the next day, oh no good loot.

I fell like you dont get rewarded by playing well/being good player or doing the hardest dungeons that almost no one can do but you get rewarded if you are lucky.

That’s not how RNG works.

Think of RNG as a dice roll (how it would be handled in D&D). Essentially, when a dice roll determines that loot will be granted, a dice roll is performed to determine what loot is received. At fractal level 1 you might be “rolling” 1-1000 and when you roll a number higher than 800 you receive a rare item. At fractal level 21 that roll might be a rare at higher than 700. At 40 it might be a rare at higher than 600. So, despite it being “RNG” your odds of receiving a rare item is (in this example) double when on fractal 40 as opposed to fractal 1.

Still is random you may get good look today and bad loot tomorrow

better change/higher chance is not the same as you get better loot

i think in a diferent way for me when someone in a game says you get better loot, i think that if i do that lvl i get better loot and not if i do that lvl i have a higher change to have better loot.

But thats what i think ofc i may be wrong

What you’re attempting to say is that odds can not be better because it’s a random system. The equivalent statement is that the odds of guessing a coin flip are exactly equal to the odds of guessing a 6-sided die roll.

Now, this is obviously false when phrased that way, but it’s exactly what you’re saying. Because it’s random, I could guess two dice rolls in a row correctly, but zero coin flips. That doesn’t change the fact that the odds of me guessing a coin flip are 3 times better than the odds of me guessing a die roll.

Fractals past lvl 40

in Fractals, Dungeons & Raids

Posted by: lekyii.9856

lekyii.9856

Still i dont think that RNG or DR is a problem if we had some challenge or some competitivity in the dungeons with leaderboards with the faster run or the run with less deads, something that challenge the player and that could introduce some competitivity to the pve, something that you would need to evolve to achieve

Fractals past lvl 40

in Fractals, Dungeons & Raids

Posted by: Syeria.4812

Syeria.4812

At level 40+ you take 30% of hp damage per tick, you get 8 ticks in total, you’re downed in 4 seconds, the last 4 ticks kill you, even if you’re not buying the revive orbs and do it as you just said, it seems it would take forever just to get back into battle.

The point I’m making is, I think this is just bad dungeon design, there’s no tactics really, you can’t do anything to prevent it, you just die.

Whatever, I guess other people did it, so I can too.

ps. this is with 30 AR.

I would presume (depending upon your group makeup) you could also heal stack. I don’t know the exact amounts of HP you have while downed (or how agony’s direct damage is calculated while downed, but I’ll assume for the moment it takes 3 ticks of agony to kill you once downed. That means from fully HP it would take 7 ticks of agony to kill a player. If you can heal yourselves by 31% of your HP, you should be able to survive the agony itself (although you’d be unable to dodge the beam attack from the maw and have probably 1 or 2 people die from that). A combination of shadow refuge + geyser + healing rain + healing spring + well of blood + 3x shouts (with vigorous shouts trait) should be more than enough out outweigh that one tick of agony, even with the healing reduction. Obviously this example would require a group of THF/ELE/RNG/NEC/WAR.

I was thinking that too, but 36% per tick is, 3 seconds before you’re downed, 4 if you manage to out heal one tick, with casting times it’s not very possible, and even if it is, what about other classes who can’t do it?

Yeah, 36% per tick may be too much to overcome. With only 30% per tick, if you can heal 20% between the first tick and the fourth, it would take 5 ticks to down you. For a guardian, healing breeze alone should be enough to make it take 5 ticks to be downed, so any area healing from teammates should be enough to keep them alive.

But fractals are designed for you to eventually not be able to progress further (at least not until new AR items are added). The fact that it’s even possible to beat 40 right now is roughly equivalent to the players who have been able to solo dungeons. You’re not supposed to be able to do it, but with the right timing, setup, and dedication, people make it happen.

I was also thinking to let people with low total hp to got down and take the agony at the start if everyone dies after second tentacle.

The way I see it a warrior or a necromancer with 30k hp will be harder to heal than an elementalis or a guardian with 15k since his 36% will be a whole lot less.

I’m ok with not being able to progress tho, means i can do other things now knowing I have done all I can at the moment, altho I could just do uneven numbers and skip maw all the time… hmm…

Actually, I wonder if leaving a player behind (outside of agony range) might work. Leave him where players who fall off the edge pop up, trigger the agony, have everyone jump off the edge (before agony brings them to downed state) and have him revive them up there. He’ll suffer agony when he walks down to the boss area, but the others shouldn’t (I believe, might need someone to verify this), and 4 people rezzing should outheal the agony (and if not, it doesn’t take long to revive with 4 people). That would be a little bit more time consuming, but not really by much.

That’s what we did, some people stayed behind and didn’t get agony and tried to out heal it on the people who jumped down, but even with two guardians using tomes 8 seconds wasn’t enough, did have a ranger and some revive orbs so we managed to finish it which was ok, but never again until I have at least 35 – 40 AR

Does a player get agony again if they die on that platform, are rezzed, and re-enter? I had thought they’d only get agony again if the group wiped and reset.

Fractals past lvl 40

in Fractals, Dungeons & Raids

Posted by: Floryn.6307

Floryn.6307

There are 4 ways to do the bonus encounter after lvl 40. Current problem with doing fotm past lvl 40 (I stopped at lvl 46, and i have done about 960 fractal runs, it gets boring) is the fact that you don’t get anything from it (not challenging nor fun anymore) beside slower runs ( kitten health pools and huge damage from all mobs) and more armor repairs.

  • Every agony beside Jade Maw encounter is dodgeable.
  • If you do FOTM for loot, doing daily 40 is not the most productive way to get it.

@Robert Hrouda: should I sell my 68 rings to a NPC or you guys will add a way to convert them into something else (salvage/mystic forge/anything else)?

Asking because between the fractal tokens, the skins and the rings I’m out of bank space soon ( and probably a lot more ppl in my situation).

Band of BrothersMore than a guild, more than a team

Fractals past lvl 40

in Fractals, Dungeons & Raids

Posted by: Shear Force.9154

Shear Force.9154

At level 40+ you take 30% of hp damage per tick, you get 8 ticks in total, you’re downed in 4 seconds, the last 4 ticks kill you, even if you’re not buying the revive orbs and do it as you just said, it seems it would take forever just to get back into battle.

The point I’m making is, I think this is just bad dungeon design, there’s no tactics really, you can’t do anything to prevent it, you just die.

Whatever, I guess other people did it, so I can too.

ps. this is with 30 AR.

I would presume (depending upon your group makeup) you could also heal stack. I don’t know the exact amounts of HP you have while downed (or how agony’s direct damage is calculated while downed, but I’ll assume for the moment it takes 3 ticks of agony to kill you once downed. That means from fully HP it would take 7 ticks of agony to kill a player. If you can heal yourselves by 31% of your HP, you should be able to survive the agony itself (although you’d be unable to dodge the beam attack from the maw and have probably 1 or 2 people die from that). A combination of shadow refuge + geyser + healing rain + healing spring + well of blood + 3x shouts (with vigorous shouts trait) should be more than enough out outweigh that one tick of agony, even with the healing reduction. Obviously this example would require a group of THF/ELE/RNG/NEC/WAR.

I was thinking that too, but 36% per tick is, 3 seconds before you’re downed, 4 if you manage to out heal one tick, with casting times it’s not very possible, and even if it is, what about other classes who can’t do it?

Yeah, 36% per tick may be too much to overcome. With only 30% per tick, if you can heal 20% between the first tick and the fourth, it would take 5 ticks to down you. For a guardian, healing breeze alone should be enough to make it take 5 ticks to be downed, so any area healing from teammates should be enough to keep them alive.

But fractals are designed for you to eventually not be able to progress further (at least not until new AR items are added). The fact that it’s even possible to beat 40 right now is roughly equivalent to the players who have been able to solo dungeons. You’re not supposed to be able to do it, but with the right timing, setup, and dedication, people make it happen.

I was also thinking to let people with low total hp to got down and take the agony at the start if everyone dies after second tentacle.

The way I see it a warrior or a necromancer with 30k hp will be harder to heal than an elementalis or a guardian with 15k since his 36% will be a whole lot less.

I’m ok with not being able to progress tho, means i can do other things now knowing I have done all I can at the moment, altho I could just do uneven numbers and skip maw all the time… hmm…

Actually, I wonder if leaving a player behind (outside of agony range) might work. Leave him where players who fall off the edge pop up, trigger the agony, have everyone jump off the edge (before agony brings them to downed state) and have him revive them up there. He’ll suffer agony when he walks down to the boss area, but the others shouldn’t (I believe, might need someone to verify this), and 4 people rezzing should outheal the agony (and if not, it doesn’t take long to revive with 4 people). That would be a little bit more time consuming, but not really by much.

That’s what we did, some people stayed behind and didn’t get agony and tried to out heal it on the people who jumped down, but even with two guardians using tomes 8 seconds wasn’t enough, did have a ranger and some revive orbs so we managed to finish it which was ok, but never again until I have at least 35 – 40 AR

Does a player get agony again if they die on that platform, are rezzed, and re-enter? I had thought they’d only get agony again if the group wiped and reset.

No if they die and get rezed they don’t get agony again, but it’s hard to rez because the second you jump down 3 seconds from then you’re down and eventually dead.

Fractals past lvl 40

in Fractals, Dungeons & Raids

Posted by: Shear Force.9154

Shear Force.9154

It was never intended that you could get higher without further AR gear that has not yet been released. There was an exploit in the system we were not able to close up until this last patch.

Wait that makes me think, does that mean exploiting is ok, because there is a bunch of people who are at lvl 80 and clearly it’s almost impossible to get to it without exploits, and I don’t think they were baned or anything was done about it at all.

I don’t mean people who did them with revive orbs and some other skills, but lets be honest, I bet there aren’t many of those.

Fractals past lvl 40

in Fractals, Dungeons & Raids

Posted by: lekyii.9856

lekyii.9856

Each new piece of AR gear is meant to allow you to progress to further fractal levels, which have increasingly better rewards compounding with higher scaling difficulty.

What ?? better rewards? where?

From wiki :

lvl26-39 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic
lvl40-49 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic

Same rewards

I think he means drops, and even if not, fractal weapons and rings have a higher chance to drop in higher levels, I believe, which is better rewards, kind of…

It cant be drops you know why? RNG, its cant be better drops if we have RNG,

Or will be like lets try my lucky today, oh look good loot , and the next day, oh no good loot.

I fell like you dont get rewarded by playing well/being good player or doing the hardest dungeons that almost no one can do but you get rewarded if you are lucky.

That’s not how RNG works.

Think of RNG as a dice roll (how it would be handled in D&D). Essentially, when a dice roll determines that loot will be granted, a dice roll is performed to determine what loot is received. At fractal level 1 you might be “rolling” 1-1000 and when you roll a number higher than 800 you receive a rare item. At fractal level 21 that roll might be a rare at higher than 700. At 40 it might be a rare at higher than 600. So, despite it being “RNG” your odds of receiving a rare item is (in this example) double when on fractal 40 as opposed to fractal 1.

Still is random you may get good look today and bad loot tomorrow

better change/higher chance is not the same as you get better loot

i think in a diferent way for me when someone in a game says you get better loot, i think that if i do that lvl i get better loot and not if i do that lvl i have a higher change to have better loot.

But thats what i think ofc i may be wrong

What you’re attempting to say is that odds can not be better because it’s a random system. The equivalent statement is that the odds of guessing a coin flip are exactly equal to the odds of guessing a 6-sided die roll.

Now, this is obviously false when phrased that way, but it’s exactly what you’re saying. Because it’s random, I could guess two dice rolls in a row correctly, but zero coin flips. That doesn’t change the fact that the odds of me guessing a coin flip are 3 times better than the odds of me guessing a die roll.

maybe I did not express myself well, what im trying to say is that the way they say that you MAY get better reward, dont change anything because the base loot at lvl 1 or lvl 10 or lvl 19 is the same then you have the chance to have a rare or exotic and that will still the the same at higher lvls, in other words, we will never get guaranteed rare , it will always be luck and that is what i dont like about the loot in the game, ofc this happend in other MMOs but i see it worst in here for some reason.

Fractals past lvl 40

in Fractals, Dungeons & Raids

Posted by: Syeria.4812

Syeria.4812

I would presume (depending upon your group makeup) you could also heal stack. I don’t know the exact amounts of HP you have while downed (or how agony’s direct damage is calculated while downed, but I’ll assume for the moment it takes 3 ticks of agony to kill you once downed. That means from fully HP it would take 7 ticks of agony to kill a player. If you can heal yourselves by 31% of your HP, you should be able to survive the agony itself (although you’d be unable to dodge the beam attack from the maw and have probably 1 or 2 people die from that). A combination of shadow refuge + geyser + healing rain + healing spring + well of blood + 3x shouts (with vigorous shouts trait) should be more than enough out outweigh that one tick of agony, even with the healing reduction. Obviously this example would require a group of THF/ELE/RNG/NEC/WAR.

I was thinking that too, but 36% per tick is, 3 seconds before you’re downed, 4 if you manage to out heal one tick, with casting times it’s not very possible, and even if it is, what about other classes who can’t do it?

Yeah, 36% per tick may be too much to overcome. With only 30% per tick, if you can heal 20% between the first tick and the fourth, it would take 5 ticks to down you. For a guardian, healing breeze alone should be enough to make it take 5 ticks to be downed, so any area healing from teammates should be enough to keep them alive.

But fractals are designed for you to eventually not be able to progress further (at least not until new AR items are added). The fact that it’s even possible to beat 40 right now is roughly equivalent to the players who have been able to solo dungeons. You’re not supposed to be able to do it, but with the right timing, setup, and dedication, people make it happen.

I was also thinking to let people with low total hp to got down and take the agony at the start if everyone dies after second tentacle.

The way I see it a warrior or a necromancer with 30k hp will be harder to heal than an elementalis or a guardian with 15k since his 36% will be a whole lot less.

I’m ok with not being able to progress tho, means i can do other things now knowing I have done all I can at the moment, altho I could just do uneven numbers and skip maw all the time… hmm…

Actually, I wonder if leaving a player behind (outside of agony range) might work. Leave him where players who fall off the edge pop up, trigger the agony, have everyone jump off the edge (before agony brings them to downed state) and have him revive them up there. He’ll suffer agony when he walks down to the boss area, but the others shouldn’t (I believe, might need someone to verify this), and 4 people rezzing should outheal the agony (and if not, it doesn’t take long to revive with 4 people). That would be a little bit more time consuming, but not really by much.

That’s what we did, some people stayed behind and didn’t get agony and tried to out heal it on the people who jumped down, but even with two guardians using tomes 8 seconds wasn’t enough, did have a ranger and some revive orbs so we managed to finish it which was ok, but never again until I have at least 35 – 40 AR

Does a player get agony again if they die on that platform, are rezzed, and re-enter? I had thought they’d only get agony again if the group wiped and reset.

No if they die and get rezed they don’t get agony again, but it’s hard to rez because the second you jump down 3 seconds from then you’re down and eventually dead.

Hmm. I’m not sure if we’re talking about quite the same strategy then. Essentially, have all but one player go down to the maw platform, and have them wait at the edge while one of them kills off the second tentacle. As soon as they’re affected by agony, jump off the ledge so that they’re teleported back up to where the guy who stayed behind is standing (the person killing the tentacle might not make it to the ledge in time to jump off). The guy who stayed behind then rezzes all the players, who should no longer get agony when they jump back down to the maw platform. They rez the guy who stayed behind (and the tentacle killer if he didn’t make it), then carry on with the fight. Seems to me that should work in theory (unless dying causes them to retrigger agony when they reenter the maw’s range).

Fractals past lvl 40

in Fractals, Dungeons & Raids

Posted by: Shear Force.9154

Shear Force.9154

I would presume (depending upon your group makeup) you could also heal stack. I don’t know the exact amounts of HP you have while downed (or how agony’s direct damage is calculated while downed, but I’ll assume for the moment it takes 3 ticks of agony to kill you once downed. That means from fully HP it would take 7 ticks of agony to kill a player. If you can heal yourselves by 31% of your HP, you should be able to survive the agony itself (although you’d be unable to dodge the beam attack from the maw and have probably 1 or 2 people die from that). A combination of shadow refuge + geyser + healing rain + healing spring + well of blood + 3x shouts (with vigorous shouts trait) should be more than enough out outweigh that one tick of agony, even with the healing reduction. Obviously this example would require a group of THF/ELE/RNG/NEC/WAR.

I was thinking that too, but 36% per tick is, 3 seconds before you’re downed, 4 if you manage to out heal one tick, with casting times it’s not very possible, and even if it is, what about other classes who can’t do it?

Yeah, 36% per tick may be too much to overcome. With only 30% per tick, if you can heal 20% between the first tick and the fourth, it would take 5 ticks to down you. For a guardian, healing breeze alone should be enough to make it take 5 ticks to be downed, so any area healing from teammates should be enough to keep them alive.

But fractals are designed for you to eventually not be able to progress further (at least not until new AR items are added). The fact that it’s even possible to beat 40 right now is roughly equivalent to the players who have been able to solo dungeons. You’re not supposed to be able to do it, but with the right timing, setup, and dedication, people make it happen.

I was also thinking to let people with low total hp to got down and take the agony at the start if everyone dies after second tentacle.

The way I see it a warrior or a necromancer with 30k hp will be harder to heal than an elementalis or a guardian with 15k since his 36% will be a whole lot less.

I’m ok with not being able to progress tho, means i can do other things now knowing I have done all I can at the moment, altho I could just do uneven numbers and skip maw all the time… hmm…

Actually, I wonder if leaving a player behind (outside of agony range) might work. Leave him where players who fall off the edge pop up, trigger the agony, have everyone jump off the edge (before agony brings them to downed state) and have him revive them up there. He’ll suffer agony when he walks down to the boss area, but the others shouldn’t (I believe, might need someone to verify this), and 4 people rezzing should outheal the agony (and if not, it doesn’t take long to revive with 4 people). That would be a little bit more time consuming, but not really by much.

That’s what we did, some people stayed behind and didn’t get agony and tried to out heal it on the people who jumped down, but even with two guardians using tomes 8 seconds wasn’t enough, did have a ranger and some revive orbs so we managed to finish it which was ok, but never again until I have at least 35 – 40 AR

Does a player get agony again if they die on that platform, are rezzed, and re-enter? I had thought they’d only get agony again if the group wiped and reset.

No if they die and get rezed they don’t get agony again, but it’s hard to rez because the second you jump down 3 seconds from then you’re down and eventually dead.

Hmm. I’m not sure if we’re talking about quite the same strategy then. Essentially, have all but one player go down to the maw platform, and have them wait at the edge while one of them kills off the second tentacle. As soon as they’re affected by agony, jump off the ledge so that they’re teleported back up to where the guy who stayed behind is standing (the person killing the tentacle might not make it to the ledge in time to jump off). The guy who stayed behind then rezzes all the players, who should no longer get agony when they jump back down to the maw platform. They rez the guy who stayed behind (and the tentacle killer if he didn’t make it), then carry on with the fight. Seems to me that should work in theory (unless dying causes them to retrigger agony when they reenter the maw’s range).

Fractals past lvl 40

in Fractals, Dungeons & Raids

Posted by: lekyii.9856

lekyii.9856

There are 4 ways to do the bonus encounter after lvl 40. Current problem with doing fotm past lvl 40 (I stopped at lvl 46, and i have done about 960 fractal runs, it gets boring) is the fact that you don’t get anything from it (not challenging nor fun anymore) beside slower runs ( kitten health pools and huge damage from all mobs) and more armor repairs.

  • Every agony beside Jade Maw encounter is dodgeable.
  • If you do FOTM for loot, doing daily 40 is not the most productive way to get it.

@Robert Hrouda: should I sell my 68 rings to a NPC or you guys will add a way to convert them into something else (salvage/mystic forge/anything else)?

Asking because between the fractal tokens, the skins and the rings I’m out of bank space soon ( and probably a lot more ppl in my situation).

thats true, we need to do something witht he ascended rings and fractals tokens too,

I reached a point where i had to create a guild and build a guild stash only to have space on my bank, right now i have 2 tabs with rings and fractals relics and i can do nothing with them, rings!? cant sell in the TP cant salvage or Mystic forge, Fractals relics theres nothing worth in the vendor(already have backpack and 20bags and the mystic cloves for the legendary)

Fractals past lvl 40

in Fractals, Dungeons & Raids

Posted by: Syeria.4812

Syeria.4812

Each new piece of AR gear is meant to allow you to progress to further fractal levels, which have increasingly better rewards compounding with higher scaling difficulty.

What ?? better rewards? where?

From wiki :

lvl26-39 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic
lvl40-49 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic

Same rewards

I think he means drops, and even if not, fractal weapons and rings have a higher chance to drop in higher levels, I believe, which is better rewards, kind of…

It cant be drops you know why? RNG, its cant be better drops if we have RNG,

Or will be like lets try my lucky today, oh look good loot , and the next day, oh no good loot.

I fell like you dont get rewarded by playing well/being good player or doing the hardest dungeons that almost no one can do but you get rewarded if you are lucky.

That’s not how RNG works.

Think of RNG as a dice roll (how it would be handled in D&D). Essentially, when a dice roll determines that loot will be granted, a dice roll is performed to determine what loot is received. At fractal level 1 you might be “rolling” 1-1000 and when you roll a number higher than 800 you receive a rare item. At fractal level 21 that roll might be a rare at higher than 700. At 40 it might be a rare at higher than 600. So, despite it being “RNG” your odds of receiving a rare item is (in this example) double when on fractal 40 as opposed to fractal 1.

Still is random you may get good look today and bad loot tomorrow

better change/higher chance is not the same as you get better loot

i think in a diferent way for me when someone in a game says you get better loot, i think that if i do that lvl i get better loot and not if i do that lvl i have a higher change to have better loot.

But thats what i think ofc i may be wrong

What you’re attempting to say is that odds can not be better because it’s a random system. The equivalent statement is that the odds of guessing a coin flip are exactly equal to the odds of guessing a 6-sided die roll.

Now, this is obviously false when phrased that way, but it’s exactly what you’re saying. Because it’s random, I could guess two dice rolls in a row correctly, but zero coin flips. That doesn’t change the fact that the odds of me guessing a coin flip are 3 times better than the odds of me guessing a die roll.

maybe I did not express myself well, what im trying to say is that the way they say that you MAY get better reward, dont change anything because the base loot at lvl 1 or lvl 10 or lvl 19 is the same then you have the chance to have a rare or exotic and that will still the the same at higher lvls, in other words, we will never get guaranteed rare , it will always be luck and that is what i dont like about the loot in the game, ofc this happend in other MMOs but i see it worst in here for some reason.

The chance for loot at level 11 is significantly higher than the chance at level 1. The chance at level 21 is significantly higher than the chance at level 11. The chance at level 31 is significantly higher than the chance at level 21. The chance at level 41 is significantly higher than the chance at level 31.

No, you will likely never get a guaranteed rare. However, you will reach a point where the odds of receiving zero rares in a run are diminishingly small.

At this juncture it seems you either don’t actually have a point, or are butchering what you’re trying to say so badly that it’s incomprehensible.