I believe that the reward is pretty much core thing at any dungeon. Why else bothering yourself with necessity of grouping with other people and challenging yourself with difficult content? Ofc there are other factors like satisfaction from PvE-progress etc, but as we all know the other option is to farm COF, which offers much better rewards for a much lower time and effort investment. You will always need resources to buy or upgrade something, and COF just offers you much quicker way to do that, making you choose between PvE-progress and the efficiency of farm.
Thus said, there are several problems regarding fractal rewards in my opinion:
- Complete uselessness of pristine fractal relics (they just stack in the bank)
- Poor use of common fractal relics (when you already have your capacitor/bags): your only choice is to buy obsidian shards or skills
- The loot is too random: even if you are lucky, this would barely compete with the efficiency of COF farming, but if you are not lucky, you can finish even lvl 48 with just lots of greens/blues (hello, blue/green Jade Maw chest) and several rares, without any cores/lodestones or anything else valuable
- Insane RNG regarding fractal skins: there are so many weapon types in this game (including the ones that your character can’t equip) that your chances to get a desired skin are close to zero
- Overwhelming numbers of rings, which can’t be utilized and barely have any value (ofc u can give them to another character, but in fact these rings just progressively occupy more and more space in your bank as you complete fractal dailies)
- Same goes to ascended reagents (vials, shards etc.), but at least they have a special slot in the bank and don’t overwhelm your free space; however, they are just stacking there and have no use at all once you have upgraded your equipment
- Absence of any visible signs of your progress, i.e. ranks or unique weapon/armor skins which can only be obtained after reaching a certain fractal lvl (in theory, even an infused fractal capacitor can be farmed by only completing lvl 1 many times, and if you see someone with a fractal weapon, u will never know if he/she is lvl 30, 40, 50 or just got that skin from his/her 1st lvl 20 run)
I think that these problems can be solved by introducing:
- Buyable lodestones (at the cost of 2-3 pristine fractal relics per 1 lodestone)
- Buyable t6 reagents (at the cost of 30-50 common fractal relics per 1 t6 reagent)
- More stable loot from mobs and bosses that gets better as you lvl up (for example, a guaranteed rare per fractal boss and some guaranteed cores, lodestones or rares for Jade Maw at lvl 30+)
- Buyable fractal skins (at the cost of, for example, 50 pristine fractal relics)
- The possibility to utilize rings via salvage kits, allowing to extract ascended reagents and a guaranteed glob of ectoplasm (mb even 2 globs)
- New transmuting recipes for Mystic Forge that require ascended reagents (and mb obsidian shards and skills): this will allow to transmute useless ascended reagents into some t6 materials or cores/lodestones (something similar to mystic clovers recipe)
- A new ranking system that promotes you to a new rank every 10 lvls (i.e. lvl 10, 20, 30 etc.)
(edited by Alphik.5327)