Fractals that need a "balance pass" or fix.
Just ran fractals again and both Watery Depths and Swamp leave me feeling the same. One is a bit too cheese (instant death way too easy with durability damage) and the other is too RNG. Beyond that both could be extremely fun and well put-together if a few tweaks were made.
While I agree about the Jellyfish fight being a tad tedious (because boring) I think there’s a fight mechanic where you can damage him using the sparking cages. That might help with DPSing him down faster.
As for the Dolphin/Luminous Plant phase. I’ve done it like 3 or 4 times…..and haven’t died once. I really don’t know what’s supposed to kill you. Even the Dolphins phase can just swim past most enemies and spam 2.
Imo it’s by far one of the easiest Fractals.
As for the Swap…well that relies heavily on coordination and team setup. As ususal, a Mesmer makes this very easy while other setups have to work harder. But I found that once you reminded people to make use of their mobility traits and abilities that it was very doable.
The wisps despawning randomly is often caused by one of the runners doing something. One group I was in had an elementalist who used mist form no less than 10 times before he realised it was him screwing the wisps up.
waterfractal: light/piranha stuff: do it properly and you wont have any dead people
aka: l2p
dolphinstuff, never noticed loosing durability
swampfractal: the wisp dont randomly despawn, there is something that triggers it, aswell as the walls
if you do it properly you can bring all wisps from all possible spawning locations to their destination with 20 seconds left, without mesmer
(edited by Rea.5743)
Mist form causes an Ele to lose whatever they are holding.
As for swamp, it is amazingly fun. I enjoy it thoroughly. The spawning walls can ruin many runs, but there are many places where you can actually jump over the walls.
Guardian
I like both of those maps. Just learn how to dodge and use #2/#3 then the water maps is fine. As for the swamp, try changing your utilities for ones with teleport/swiftness/condi removal.
I agree about the dolphin one.
They reduce you to ridiculously low stats (and give you vulnerability to boot) so you die in two hits, but somehow that does armor damage?
It probably wouldn’t be so bad if the hitboxes for Dolphin’s weren’t so much larger than their model. Too much getting stuck in places you should fit.