GUILD WARS 1 VETERAN
Froggy boss, sad truth, best boss mechanics
GUILD WARS 1 VETERAN
Some of the best yes, but not the best. They are learning and improving.
Fractals = mostly good boss mechanics (some winners like dread & uncategorized) some not so great (bloom hunger)
Then you have the revamp of AC. Although lots of bugs and some annoyance, the boss mechanics were largely improved.
Then bring in the frog. I think we can just look forward to better new bosses and better revamped bosses.
SE story final boss is basically the same thing.
These boss mechanics were in games 20 years ago, they’re very simple and straightforward. While fun for a mini-boss, it would get old fast if every dungeon boss started flashing neon-pink “Dodge now” signs. :P
One of the best mechanics like:
count to 3 dodge, hit crystal hit crystal, count to 3 dodge, hit crystal hit crystal, count to 3 dodge + evade, pick up crystal hit 1, hit boss hit boss.
Exactly the same “mechanism” (?) as the abomination in Arah path 2 anyone? The boss is fun sure, but don’t draw a weird conclusion.
You can t compare a minigame boss with 4 Attacks with ANY gw2 boss balanced around professions and stuff even with some sort of AI etc.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
Ironically it was the most fun boss I’ve fought in a while. But he’s ridiculously easy after the first time. Still, it is possible for him to punish you hard if you mess up.
But you know… one thing about him that differs from every other boss in GW2… he doesn’t have 500 billion hp! Imagine, the challenge is actually built on mechanics rather than cheap hp inflation!
Endless Petrification Tonic
You can t compare a minigame boss with 4 Attacks with ANY gw2 boss balanced around professions and stuff even with some sort of AI etc.
4 unique attacks is more than most bosses have. Count them up, you’ll see.
Lupicus:
Phase 1:
1. Summon Grub
2. Summon Swarm
Phase 2:
3. Shadow Walk (+knockdown if you don’t move)
4. Multiple AoE Plague Projectile (around the arena)
5. Single AoE Plague Projectile (target a single player usually)
Phase 3:
6. AoE poison (bubble)
7. Life Drain (targets a single player)
8. AoE Life Drain
I find Lupicus to be the boss with the best mechanics ingame. Toady is just a joke, wait for the AoEs, hit the crystal, take a shard, jump on the rocks. A bit like Jade Maw on FoTM bonus.
You can t compare a minigame boss with 4 Attacks with ANY gw2 boss balanced around professions and stuff even with some sort of AI etc.
4 unique attacks is more than most bosses have. Count them up, you’ll see.
Kholer: Scorpion Wire, Dagger Storm, Heartseeker, Serpent’s Strike (Leap), Serpent’s Strike (Evade), Hornet Sting, Monarch’s Leap, Flanking Strike, Flanking Stab, spawns Silver-Ghosts.
Kholer: Scorpion Wire, Dagger Storm, Heartseeker, Serpent’s Strike (Leap), Serpent’s Strike (Evade), Hornet Sting, Monarch’s Leap, Flanking Strike, Flanking Stab, spawns Silver-Ghosts.
His only noteworthy abilities are his AoE Scorpion Wire, Dagger Storm, and his add summoning. You can lump together the rest of his attacks as single-target aggro-based abilities, because you deal with all of them the same way.
(edited by Nokaru.7831)
Similarly Froggy has 2 abilities.
Sadly…
/15chars
Ironically it was the most fun boss I’ve fought in a while. But he’s ridiculously easy after the first time. Still, it is possible for him to punish you hard if you mess up.
But you know… one thing about him that differs from every other boss in GW2… he doesn’t have 500 billion hp! Imagine, the challenge is actually built on mechanics rather than cheap hp inflation!
This, its like the only fight in the game that isnt just throw higher numbers on the health bar. I cant wait for boss fights to be challenging because of mechanics, not a battle of attrition.
This, its like the only fight in the game that isnt just throw higher numbers on the health bar. I cant wait for boss fights to be challenging because of mechanics, not a battle of attrition.
Except that the Frog boss doesn’t have the same problems as other mobs : player variation.
Everyone has a wooden stick hitting for 25 damage, needing at least 3 tries to kill it.
In dungeons, a full team of necromancers aren’t don’t have the same DPS as a full zerker warrior team. And because a boss might need a few seconds/minutes to expose his abilities, they have to find a balance.
For example, GL, the most cited best boss design. Look how a feedback makes phase 2 exceptionally short. He could have all the interesting abilities in the world, if you can kill it before it had a chance to use them, you won’t get to see those abilities.
So the problem isn’t as much bosses having high health pools, it’s that they don’t have interesting mechanics to make up for their health pool : if there are no variation, if you can do something for 30 seconds, you can probably keep it up for 10 minutes with your only problem being boredom.
Lupicus:
Phase 1:
1. Summon Grub
2. Summon SwarmPhase 2:
3. Shadow Walk (+knockdown if you don’t move)
4. Multiple AoE Plague Projectile (around the arena)
5. Single AoE Plague Projectile (target a single player usually)Phase 3:
6. AoE poison (bubble)
7. Life Drain (targets a single player)
8. AoE Life DrainI find Lupicus to be the boss with the best mechanics ingame. Toady is just a joke, wait for the AoEs, hit the crystal, take a shard, jump on the rocks. A bit like Jade Maw on FoTM bonus.
you forgot p3 close range aoe projectiles
agreed tho.
also the kick if you melee him during p1
Then sadly you’ll be kicking people from both end of the spectrum, the extremely experienced ones and the extremely inexperienced ones.