TO put it simply I’m reevaluating my interest in this game.
Many people have brought up many good points about the dungeons in this game, and have put down many constructive suggestions, I will try to avoid repeating. But so far from ANET’s responses, it seems that the direction they are taking is completely against those who are arguing for either better rewards or tuning of the content to make it a bit more accessible and less frustrating.
For me personally I just wanted a game that would would pull away my friends from WOW. I played WOW for years on and off, and hated it. I hate the trinity system, I hate how encounters in that game are impossible, unless you do them the exact one way you are supposed to and then they are boring and easy as hell. There is no depth to wow, you do every encounter one way, you spec your character one way, and that’s it. Why did I play it? Because It was ACCESSIBLE. Everyone I knew played it, and it shames me to admit that I had to bow down to peer pressure in this case. But casual no stress environment attracts people.
In the end, the fun you have playing with people outweighs any shortcomings of mechanics.
I play MMOs to play with fun, nice people. Unfortunately the average player just doesn’t play a game like its a job.
I convinced my sister to play this game, and I let my friend and his wife try it on my account, and they both got it. And I was going to try to get my Significant other and her family to play, but right now that’s not going to happen.
We are 6 people so far, do you think all of us can handle the difficulty of your dungeons?? No, we can’t. As of right now only Ive been running story mode and explorer regularly, and I do love it. But with the exception of my sister who is a far better player than I, the others are completely turned off by the frustration and what seems unfairness of the mobs.