Gamebreaking bug: please listen!

Gamebreaking bug: please listen!

in Fractals, Dungeons & Raids

Posted by: ThiBash.5634

ThiBash.5634

As a player, I always try to remain polite in my communication to ArenaNet. Usually I succeed, but sometimes frustration takes the better at me and I start with the digital yelling. The main reason for this is that I feel like I’m being ignored for whatever reason, when I feel I have a very pressing matter that needs to be looked into. Today however, I found out that while my very pressing, near-gamebreaking issues gets ignored, another one that didn’t matter at all got fixed. You have no idea how extremely frustrating that is. I feel like I’d like to get whomever is responsible for Change Management at ArenaNet and slam his/her head into their keyboard until they finally listen to me.

However, seeing as how the developers have indicated they have very little intention to read posts that are too aggressive, even if understandable, I’m gonna give it one last shot. This is my issue, presented in a calm and mature manner, in the hope that it’ll finally be recognized.

The harpies in the Asura fractal have been bugged ever since they got that ranged blowout skill. And they’re not just ‘bugged’, they’re unable to progress bugged. Eventually you may get by them, but unless you go full anti-ranged/stun, it’ll be a pain.

The issues with the harpies are:
-They randomly go invulnerable all the time. Even in melee range. Even if they can shoot at you. Even when they are fighting with you.
-Their blowout projectile attack gets spammed. Maybe due to the harpies resetting randomly all the time. Sometimes, there’s one every 2 or 3 seconds. Constantly.
-Their blowout projectile has no max range. You can get thrown off by one, get sent back to the res point and then get hit by several more regardless of line of sight or whatever.
-You randomly become defeated instead of downed when thrown off for no apparent reason. The extra repair bills you get make it that much more frustrating.
-Stuck in combat bug: this is the most pressing one! You can actually go all the way to defeated and still remain stuck in combat with the harpies. That’s right, defeated and still in combat! Should the entire team go down, they won’t be able to res because one of the is ‘still in combat’, thus forcing them to abandon the fractal.
-New bug: swirling winds no longer destroys the harpie’s projectiles. Asan ele, I bring a focus just for this one fractal to make it less painful…and it doesn’t work anymore since (at least) today.

To me at least, these issues are far more urgent than no longer being able to get behind the Jade Maw’s head. It’d be a great fix if the knockdown projectiles were simply removed: they’re not doing anyone any favors and they break the game. It’d be a simple fix too, that shouldn’t take long to implement.

Now, I hope I’ve not angered anyone with this post. My main intention is to report a bug and be heard when I do, not to upset anyone’s feelings. Sorry for posAting it like this but it’s been months now and it’s time it got fixed. Thank you for reading.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

Gamebreaking bug: please listen!

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Posted by: DigitalKirin.9714

DigitalKirin.9714

If you’re stuck in combat while defeated, and you’re sure it’s you and not anyone else, then that’s definitely a bug to report.

Similarly, Swirling Winds should definitely destroy projectiles. If you notice it consistently not destroying them, I’d say report that bug too.

As far as the harpies going invulnerable, I always reiterate, work on keeping your entire group in melee range, chain up projectile defenses. You will very rarely see an invulnerability if you do this.

Best of luck on getting those other bugs reported.

Genevieve Talbot [NP] – Noble Phantasm on Stormbluff Isle

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Posted by: ThiBash.5634

ThiBash.5634

As far as the harpies going invulnerable, I always reiterate, work on keeping your entire group in melee range, chain up projectile defenses. You will very rarely see an invulnerability if you do this.

That’s true and it’s good advice, but it shouldn’t happen regardless. Stacking up where the harpies can wipe your entire team with a single blowout isn’t a very sound tactic if things were working properly. Also, they have the ranged attacks needed to not get invulnerable. And finally, they sometimes do that while I jump on the platform they’re standing on. So even when I do get into melee, they still go invulnerable (and of course, their attacks don’t stop).

Best of luck on getting those other bugs reported.

Thanks.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

Gamebreaking bug: please listen!

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Posted by: spoj.9672

spoj.9672

They dont use blowout if you are in melee. The projectile defense prevents the ones you arent attacking from hitting you with blowout and crippling arrows. There is no excuse not to stack melee. Even if you all get knocked off its better to be grouped and prevent them going invuln than taking 20mins longer because you cant kill them.

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Posted by: Zelyhn.8069

Zelyhn.8069

Just don’t use staff

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: Adam.4103

Adam.4103

You already made this thread a couple of weeks ago. You got perfectly reasonable responses from it as well. They are not bugged, stack in melee and use reflects, stability if necessary. You won’t get wiped if your group does those things.

Adam The Vanquisher
Gandara

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Posted by: Syn Sity.5826

Syn Sity.5826

First of all, this is far from “game-breaking” or “progress blocking”. It is annoying at best and may cause you to have to take a few extra minutes. Also if you want anet to respond, stop posting in the dungeon forums. Horribly counter-productive.

[DnT]

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Posted by: MastaNeenja.1537

MastaNeenja.1537

I will say this it’s very annoying, if they really are going to do something with fractals in 2 weeks I’ll keep my fingers crossed that this got looked at

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Posted by: Dolan.3071

Dolan.3071

Mobs going invuln when people try to range should be a feature added to 90% of the game.

Uriel Asther ~ Warrior | Kaya Lereau ~ Elementalist | Natalie Fox ~ Thief
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]

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Posted by: Rems.4783

Rems.4783

I kinda like the always in combat bug, it makes it kinda interesting and harder. De invul bug doesn’t really matter, you can easily kill them when you go all together and spam stability/reflection, just get your skills up and stop complaining

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Posted by: ThiBash.5634

ThiBash.5634

First of all, this is far from “game-breaking” or “progress blocking”. It is annoying at best and may cause you to have to take a few extra minutes. Also if you want anet to respond, stop posting in the dungeon forums. Horribly counter-productive.

Funny. I guess I’m imagining that an entire party gets defeated by a single blowout and no resurrect at checkpoint screen comes up.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

Gamebreaking bug: please listen!

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Posted by: Fantastic.5298

Fantastic.5298

The harpy invulnerability needs to be fixed, takes a fractal that could be enjoyable and unique ( I enjoy the jumping puzzles and encounters), and makes it annoying and stressful, trying to kill mobs or otherwise sneak pass them. Unless that’s is what Anet wanted us to do? I doubt it. Has this been looked at or does the community who run fractals just have to deal with it

Edit: After running it today, I noticed the 2nd puzzle of harpies isn’t as bad as the first part in terms of invulnerability, granted we had 2 guardians and a warrior

(edited by Fantastic.5298)

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Posted by: deSade.9437

deSade.9437

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Posted by: Syn Sity.5826

Syn Sity.5826

First of all, this is far from “game-breaking” or “progress blocking”. It is annoying at best and may cause you to have to take a few extra minutes. Also if you want anet to respond, stop posting in the dungeon forums. Horribly counter-productive.

Funny. I guess I’m imagining that an entire party gets defeated by a single blowout and no resurrect at checkpoint screen comes up.

If that happens at all, it’s highly infrequent since I’ve never heard of that issue before. Also you could just character select and I’m sure it would fix it. Sometimes dungeons just bug, it’s not just harpy. I agree that it needs to be fixed but don’t act like it’s stopping you from playing the game because of how awful it is.

[DnT]