So, I’ll preface this topic with this: I like Robert Hrouda’s changes to Ascalonian Catacombs prior to his leaving Anet. I think the story within the dungeon makes more sense now. (“Why do we need this NPC?” or “Why did we need to collect those sticks?” have much better answers when they’re part of the mechanics of the boss fights.) The boss fights are less of an HP sink and more require more thought and some strategy.
Still, having done the Ghost Eater several times now with some mixed groups of newer players and people who know the boss, I wonder now if this boss needs to reset and gain all its health back like most other bosses in the game do.
First, the boss requires a ton of organization. You need someone kiting the boss, someone lifting the ectos, someone pulling the ectos into the correct trap, you need someone leading the boss to the trap, you need that idiot to stop attacking the boss when its in its ghost form, you kitten idiot…! /ahem. This is all well and fun, but the problem is that Guild Wars doesn’t really give you great tools to do that kind of organization. Things will go wrong. And it’s hard to type in chat while you’re being hit with vulnerability AOEs. (Or, better yet, getting stuck in the chat window so you can’t move or enter commands to your character while being attacked.)
Sure, a group of veterans at this boss who know each other well, or guildies who have access to a voice chat, are probably not going to have a terrible time with this boss. But most dungeon groups aren’t like that, and the in-game doesn’t offer very good tools for tackling a boss that requires so much group coordination.
Second, the boss already heals itself, so it’s not like wiping on the boss won’t be punishing.
Third, AC is the lowest level dungeon. Yeah, the explorables should be a challenge. (And for the most part they are!) But that challenge (and the rewards) should be commensurate with the level of the players that should be expected/are allowed to play the content.
If you’ve managed to set off a one or a couple of traps, IMHO, and then most of your party wipes, I really don’t see why this boss should get all its health back. You’ve proven you understand the concept of the boss, even if you can’t execute it perfectly. And executing the mechanics of this boss gets old very, very fast. The Ghost Eater resetting just adds to player frustration, eats up time, and can really hamper a group that may be suffering from one inexperienced player/dingbat they need to carry.
What do folks think?
tl;dr: What is almost certainly the least-run boss in Ascalonian Catacombs would be more palatable if, once you have proven you understand the mechanics of the traps in the fight but then wipe (or partially wipe), the Ghost Eater didn’t reset and gain back all its health.
