Giganticus Lupicus

Giganticus Lupicus

in Fractals, Dungeons & Raids

Posted by: Vaporiz.7410

Vaporiz.7410

I know you guys closed that gate because of exploits in which players can kite Lupicus to the way point. But now that you’ve presumably fixed that, could you guys please re-open that gate again so that running back into the fight isn’t impossible?

This isn’t too much to ask for is it?…

Giganticus Lupicus

in Fractals, Dungeons & Raids

Posted by: Gempulse.9463

Gempulse.9463

You could just not die, that might be a valid solution.

Giganticus Lupicus

in Fractals, Dungeons & Raids

Posted by: nachtnebel.9168

nachtnebel.9168

You can run back into the fight, it just takes about 80 seconds from the south wp if you use swiftness skills.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

Giganticus Lupicus

in Fractals, Dungeons & Raids

Posted by: drkn.3429

drkn.3429

The door is always open – the one after two vet abominations.

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Giganticus Lupicus

in Fractals, Dungeons & Raids

Posted by: RoRo.8270

RoRo.8270

The door is always open – the one after two vet abominations.

He’s talking about the 1 from the northern waypoint guarded by a berserker and illusionist… Anet has no intention of fixing arah it’s been buggy since release and I havent seen much done. I don’t mind that the gate doesn’t open cause my party doesn’t wipe but it can be troublesome for pugs

Giganticus Lupicus

in Fractals, Dungeons & Raids

Posted by: Iehova.9518

Iehova.9518

Wouldn’t it be FAR simpler to leash Lupus to his already huge kitten arena?

Giganticus Lupicus

in Fractals, Dungeons & Raids

Posted by: drkn.3429

drkn.3429

Why would you need the other gate open if this one is always there?
Yes, it makes some routes harder if you can’t kill Lupicus, but nothing really points that it’s a bug and not an intended change.

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