To begin with, I would like to create this topic in the thread of dungeons, but did not find any answers from developers over the past 10 months, and it’s made me wary.
It is not whining thread in some sort of “give me more badges”. Just want to give my review.
It is worth to pay more attention to such issue as dungeons. It so happens that a lot of players are judged MMOs in general impressions of the dungeons. And local dungeons gives, to put it mildly… not the most pleasant experience.
1) – When are you going to plug up the holes in the geodata? Some dungeons can entirely bypass on surface of textures. I have seen such bugs, from which the eyes dazzled. And they still exist since the beginning of the game.
2) – Most packs badly (horrably) balanced. Some are simply impassable, or rather indestructibility. Therefore, most of the players prefer to just run past. It is clear that it is their choice.
But!
Why would they choose something else, because there is no profit from killing mobs. There is only a chance to get a bill for the repair.
3) – There is NO experience. The impression that everything was done in a hurry. Huge beautiful place, full of all sorts of nooks and places of interest and… emptiness. Packs, packs, packs, packs, and between them is void. There is no fill. Something interesting, some hidden events with awards, movies, achievements, bosses, dialogues. Something for which you would like to explore them. Or ask yourself “hey, what’s over there? Come check it out”.
It’s just running through the packs and bosses “would quickly”.
Different events brighten it, but not for long.
4) – Scantily uncovered story in exp mods. Not disclosed any skelk theme, or fate of Zhaitan’s corpse, destiny of nightmare court, etc. Just come and kill everything in sight. -“Who is this boss?” – “What is the difference – just kill him”.
- “From where this skelks came?” -“Do not care, kill them all”.
5) – Many bosses have absolutely no tactics (I am silent that many are killed with one or another bug (I swear, it’s a bug in the bug, the exploit on exploit.) Just ran as spacey and try not to die in one hit. Fractals – the progress in this direction but what about the simple dungeons? Forgot about them already?
Awards for dungeons is definitely a wide step in the right direction. But the way this is implemented just tears me apart.
Well, first: what king of difficulyt scale you used when distributing rewards?? AC 1.5g? But HotW, which is 2 times longer and 3 times harder – 1? CoE – I’m shocked. 4 path of Arah in complexity as the previous three combined, but the reward is the same. CM is triple harder then AC.
No offense, but it seems as if you’re never were in your own dungeons.
And finally, the most illogical question of all: the Story modes.
so… well… 75s and useless hat … khem…
I do not know what is your opinion, but for me most of the story mods, at least twice, more difficult than exp. SE story takes the same amount of time as all three exp paths of it. And not just any easier.
Oh, God, arena, you are greedy for badges? Give at least 40 per story and people will go to it!
10 months ago(!) you promised to “find the right motivators for people to visit them,” and that’s what was given!
Nonsense!
No other words.
Frankly, I’m tired of groups that are skiping 90% of the dungeon. And it’s haaaard to find different.
Basic solution would be to to add to the reward some sort of counter of monsters kill. Achieve in the the type of vanquisher from first part to each dungeon. But expectations are not met… sadly.
(edited by MeGaZlo.9516)