Golds from dungeon is killing the economy

Golds from dungeon is killing the economy

in Fractals, Dungeons & Raids

Posted by: SundayTrash.9562

SundayTrash.9562

I dont remember there being a lvl 13 dungeon, never once claim I have a speed run team, I usually pug 80s group thats exp, I am satisfy clearing 4 path a hour, since i don’t run all 16 ez path a day, I normally only run 6-7 path.

I think someone needs to read their own posts, maybe you’ll understand if I type it like this: if u reread all ur own previous posts ull be abl to kep ur story strait.

This would also resolve the speed run problem.

Hahaha, when you say the “speed run problem” do you actually mean the “I don’t like people doing things better than me, I want to wear clerics and do stuff just as fast problem”?

Read the whole post, I do speed run as well

I do speed run, but I don’t have a team that does it regularly. And my definition of speed run, maybe different than ur. It not like I am trying to break the time record, what I consider speed run is fast party that can skip and kill stuff atleast semi fast rate, in another language, avg of 15 min per path.

(edited by SundayTrash.9562)

Golds from dungeon is killing the economy

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

Exactly, the cash gain in CP is smaller than dungeons but the material gains are about the same. Yet prices of materials have gone UP.

Why is that? Is it safe to say that the ratio of gold:materials being put into the economy isn’t the only variable determining price?

Golds from dungeon is killing the economy

in Fractals, Dungeons & Raids

Posted by: SundayTrash.9562

SundayTrash.9562

Exactly, the cash gain in CP is smaller than dungeons but the material gains are about the same. Yet prices of materials have gone UP.

Why is that? Is it safe to say that the ratio of gold:materials being put into the economy isn’t the only variable determining price?

U have to consider the almost of ppl that actually are in gold cp. There also ppl like me who hoard their gold boxes, and use the token for personally use.

Golds from dungeon is killing the economy

in Fractals, Dungeons & Raids

Posted by: Laar.5476

Laar.5476

I dont remember there being a lvl 13 dungeon, never once claim I have a speed run team, I usually pug 80s group thats exp, I am satisfy clearing 4 path a hour, since i don’t run all 16 ez path a day, I normally only run 6-7 path.

I think someone needs to read their own posts, maybe you’ll understand if I type it like this: if u reread all ur own previous posts ull be abl to kep ur story strait.

This would also resolve the speed run problem.

Hahaha, when you say the “speed run problem” do you actually mean the “I don’t like people doing things better than me, I want to wear clerics and do stuff just as fast problem”?

Read the whole post, I do speed run as well

I do speed run, but I don’t have a team that does it regularly. And my definition of speed run, maybe different than ur. It not like I am trying to break the time record, what I consider speed run is fast party that can skip and kill stuff atleast semi fast rate, in another language, avg of 15 min per path.

So you are making up a definition of speed run so you can wear cavaliers and probably use a poorly optimized spec; but, since your definition of speed run is different you can still advertise it as a speed run and get berserkers to carry you. Also those people carrying you shouldn’t be able to make any money from dungeons since you already made yours so now it’s ok to nerf it.

Golds from dungeon is killing the economy

in Fractals, Dungeons & Raids

Posted by: hendo.1940

hendo.1940

Sundaytrash posted on Sunday. Didn’t read the post yet, don’t think I have to.

Rezardi – [DnT]
Game over, yo.

Golds from dungeon is killing the economy

in Fractals, Dungeons & Raids

Posted by: JustTrogdor.7892

JustTrogdor.7892

I guess you missed his screenshots with nearly 1k gold & thousands of tokens, try reading the whole topic before you reply.

So, the study done by the admin of gw2trading was super good, shme you are only a newcomer to the economic qestions and didn’ have the opportunity to read it.

1K gold is zilsch IMO. I make that in a month of dungeon running. Add basic TP activities and I’m at 4-5K gold a month.

Thus, it doesn’ prove his point at all. OP has no clue what he’s talking about. You neither. And John Smith knows what he’s doing by the way.

Again u fail to understand that out of 1K u gain from dungeon ur not really pumping additional gold from tp activities since it has to come out of someone elses pocket. Tp activity actually benefit the ecnomy by remove some currency from circulation.
Admin of gw2trading create posts to pump and dump.

Without enough coming in though prices would just go down and down. The idea is to keep things stable, not to make them plummet or to make them shoot up.

I think they’ve done a far better job in this game than they have in any game i’ve played in the past /shrug.

This is why I suggest replacing gold with mats. Improve dungeon mobs drop like having chances of dropping T6, small amount og currency like couple of copper to a silver. Dungeon boss will have better chance at dropping rare, exo, while end boss have chances of dropping unique loot.
Remember how Fractal was b4 they nerf the mob drop to oblivion. remember how they would have high chances of dropping exo, and even tho fractal wasn’t rewarding ppl still do them for the skin.

That’s exactly it though, that’d reverse the situation, so instead of a slow crawl upwards, it’d be a pretty decent shot downwards.

If you’re right in that there are thousands of gold flooding the market daily, then cutting off that stream would have pretty major implications to the economy wouldn’kitten Why is a big shot down better than a slow trickle upwards?

Question the amount, ask that maybe it be dropped from 1g to 80silver and inject some more mats into the rewards would be a reasonable request I think as in the time I’ve been playing there has been a decent trickle upwards in the costs. But asking that it be cut down to a couple silver… that’s dangerous.

My suggestion is up to the players, the more mobs they kill the currency they would make per run.

So your problem is not the money but that people speed run?

Yeah, I’m starting to think this is the real reason behind the OP.

The Burninator

Golds from dungeon is killing the economy

in Fractals, Dungeons & Raids

Posted by: SundayTrash.9562

SundayTrash.9562

I dont remember there being a lvl 13 dungeon, never once claim I have a speed run team, I usually pug 80s group thats exp, I am satisfy clearing 4 path a hour, since i don’t run all 16 ez path a day, I normally only run 6-7 path.

I think someone needs to read their own posts, maybe you’ll understand if I type it like this: if u reread all ur own previous posts ull be abl to kep ur story strait.

This would also resolve the speed run problem.

Hahaha, when you say the “speed run problem” do you actually mean the “I don’t like people doing things better than me, I want to wear clerics and do stuff just as fast problem”?

Read the whole post, I do speed run as well

I do speed run, but I don’t have a team that does it regularly. And my definition of speed run, maybe different than ur. It not like I am trying to break the time record, what I consider speed run is fast party that can skip and kill stuff atleast semi fast rate, in another language, avg of 15 min per path.

So you are making up a definition of speed run so you can wear cavaliers and probably use a poorly optimized spec; but, since your definition of speed run is different you can still advertise it as a speed run and get berserkers to carry you. Also those people carrying you shouldn’t be able to make any money from dungeons since you already made yours so now it’s ok to nerf it.

If u read my suggestion, at the end of the day, the lower amount of gold they gain will be compensated for by crafting mats. Well excuse me for not being a elitist, I dont ppl for no reason, as long as they’re 80 and knows what they’re doing, I am fine with that.

Golds from dungeon is killing the economy

in Fractals, Dungeons & Raids

Posted by: SundayTrash.9562

SundayTrash.9562

I guess you missed his screenshots with nearly 1k gold & thousands of tokens, try reading the whole topic before you reply.

So, the study done by the admin of gw2trading was super good, shme you are only a newcomer to the economic qestions and didn’ have the opportunity to read it.

1K gold is zilsch IMO. I make that in a month of dungeon running. Add basic TP activities and I’m at 4-5K gold a month.

Thus, it doesn’ prove his point at all. OP has no clue what he’s talking about. You neither. And John Smith knows what he’s doing by the way.

Again u fail to understand that out of 1K u gain from dungeon ur not really pumping additional gold from tp activities since it has to come out of someone elses pocket. Tp activity actually benefit the ecnomy by remove some currency from circulation.
Admin of gw2trading create posts to pump and dump.

Without enough coming in though prices would just go down and down. The idea is to keep things stable, not to make them plummet or to make them shoot up.

I think they’ve done a far better job in this game than they have in any game i’ve played in the past /shrug.

This is why I suggest replacing gold with mats. Improve dungeon mobs drop like having chances of dropping T6, small amount og currency like couple of copper to a silver. Dungeon boss will have better chance at dropping rare, exo, while end boss have chances of dropping unique loot.
Remember how Fractal was b4 they nerf the mob drop to oblivion. remember how they would have high chances of dropping exo, and even tho fractal wasn’t rewarding ppl still do them for the skin.

That’s exactly it though, that’d reverse the situation, so instead of a slow crawl upwards, it’d be a pretty decent shot downwards.

If you’re right in that there are thousands of gold flooding the market daily, then cutting off that stream would have pretty major implications to the economy wouldn’kitten Why is a big shot down better than a slow trickle upwards?

Question the amount, ask that maybe it be dropped from 1g to 80silver and inject some more mats into the rewards would be a reasonable request I think as in the time I’ve been playing there has been a decent trickle upwards in the costs. But asking that it be cut down to a couple silver… that’s dangerous.

My suggestion is up to the players, the more mobs they kill the currency they would make per run.

So your problem is not the money but that people speed run?

Yeah, I’m starting to think this is the real reason behind the OP.

Sry but I feel that dungeon are too short that it need some necessary road block that are no skippable.

Golds from dungeon is killing the economy

in Fractals, Dungeons & Raids

Posted by: Laar.5476

Laar.5476

I guess you missed his screenshots with nearly 1k gold & thousands of tokens, try reading the whole topic before you reply.

So, the study done by the admin of gw2trading was super good, shme you are only a newcomer to the economic qestions and didn’ have the opportunity to read it.

1K gold is zilsch IMO. I make that in a month of dungeon running. Add basic TP activities and I’m at 4-5K gold a month.

Thus, it doesn’ prove his point at all. OP has no clue what he’s talking about. You neither. And John Smith knows what he’s doing by the way.

Again u fail to understand that out of 1K u gain from dungeon ur not really pumping additional gold from tp activities since it has to come out of someone elses pocket. Tp activity actually benefit the ecnomy by remove some currency from circulation.
Admin of gw2trading create posts to pump and dump.

Without enough coming in though prices would just go down and down. The idea is to keep things stable, not to make them plummet or to make them shoot up.

I think they’ve done a far better job in this game than they have in any game i’ve played in the past /shrug.

This is why I suggest replacing gold with mats. Improve dungeon mobs drop like having chances of dropping T6, small amount og currency like couple of copper to a silver. Dungeon boss will have better chance at dropping rare, exo, while end boss have chances of dropping unique loot.
Remember how Fractal was b4 they nerf the mob drop to oblivion. remember how they would have high chances of dropping exo, and even tho fractal wasn’t rewarding ppl still do them for the skin.

That’s exactly it though, that’d reverse the situation, so instead of a slow crawl upwards, it’d be a pretty decent shot downwards.

If you’re right in that there are thousands of gold flooding the market daily, then cutting off that stream would have pretty major implications to the economy wouldn’kitten Why is a big shot down better than a slow trickle upwards?

Question the amount, ask that maybe it be dropped from 1g to 80silver and inject some more mats into the rewards would be a reasonable request I think as in the time I’ve been playing there has been a decent trickle upwards in the costs. But asking that it be cut down to a couple silver… that’s dangerous.

My suggestion is up to the players, the more mobs they kill the currency they would make per run.

So your problem is not the money but that people speed run?

Yeah, I’m starting to think this is the real reason behind the OP.

Sry but I feel that dungeon are too short that it need some necessary road block that are no skippable.

Well your gear is certainly helping to make them longer.

Golds from dungeon is killing the economy

in Fractals, Dungeons & Raids

Posted by: John Smith.4610

John Smith.4610

You can also refer to the post about half way down the first page by John Smith, the games economist who states pretty flat out that there is no inflation and you are dumb if you think otherwise. (He’s a pretty blunt guy lol)

He does not state that inflation does not exist (which would be untrue, by the way). He states that it is not a major problem for GW2. Whether he is right on this is a matter for another debate, though.

We also need to remember who butters his bread, I’ll give you a hint, it’s not us.

Just because he says it’s not Major problem, doesn’t tell us for whom it’s not a Major problem , or what he considers a major problem. Are we talking single digit inflation? Double-digit inflation? Hyper-inflation?

What is HIS defenition of Major?

Secondly, something might NOT be a major problem for Anet, but be a Major problem for the players.

Thirdly, since Anet butters his bread, part of his responsibilities is stabilizing the market. Even if it means… spinning the facts. Just because an employee of Anet says " all is well" is No reason to toss out the evidence of your own eyes.

John Smith says not a major problem. My eyes see Inflation. As I said… For whom is John Smith saying that inflation is not a major problem??

Us?

Anet?

Our interests are not Anet’s interests, and neither is Anet’s ours.

Who butters John Smith’s bread?

Just remembered this lol:

That’s a solid link, I laughed.

I think the problem here is two separate arguments are being made that shouldn’t be made at the same time.

1. Inflation is increasing prices drastically and causing a series of negative outcomes.
A. This simply isn’t true. Inflation is very, very well controlled in gw2.

2. T6 prices are too high, the material drops are too rare.
A. There are arguments that can be made here on both sides that I think are valid. (I know this is really frustrating so I apologize for the generic response) I can’t give my opinion on either side for fear of shocking those markets which won’t be positive either way. What I can say is that it’s something we watch, there’s always room for improvement, and we will continue to work to make the game better.