Golds from dungeon is killing the economy

Golds from dungeon is killing the economy

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Posted by: SundayTrash.9562

SundayTrash.9562

Think about it for a sec. What other elements in the game generate more out of nothing other than dungeon.

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Posted by: Lyndis.4653

Lyndis.4653

Anything that you can drop/harvest ?

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Posted by: UnknownAssailant.2375

UnknownAssailant.2375

Oh wow you’re right! Lets remove the one source of reliable income in the game! Genius!

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Posted by: JustTrogdor.7892

JustTrogdor.7892

I’ve seen a lot of posts asking for nerfs but this one cracks me up. That said, asking to nerf reward systems is a slippery slope. Be careful what you ask for.

The Burninator

(edited by Moderator)

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Posted by: SundayTrash.9562

SundayTrash.9562

Anything that you can drop/harvest ?

Sry but anything u can gather only sold for few copper to the npc. Even if u sell it through tp, the game isn’t generating any addition gold since the source came from another player.

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Posted by: Sins.4782

Sins.4782

You might want to consider taking an economics class at some point.

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Posted by: SundayTrash.9562

SundayTrash.9562

I’ve seen a lot of posts asking for nerfs but this one cracks me up. That said, asking to nerf reward systems is a slippery slope.

The problem came from making exo too ez to acquire. Making ppl not wanting to do dungeon thats not rewarding.

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Posted by: SundayTrash.9562

SundayTrash.9562

You might want to consider taking an economics class at some point.

Sry but what happen when u have a economy that continue to print money without regulating it and ways to effectively way to take it out of circulation. Money become worthless.

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Posted by: Jerus.4350

Jerus.4350

Think about it for a sec. What other elements in the game generate more out of nothing other than dungeon.

This coming at the same time CP is going on and flooding us with money and crafting supplies? Naw.

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Posted by: Lambent.6375

Lambent.6375

I mean, people were all for the nerfing when they were claiming champ farming was the source of inflation. So champ farming was nerfed, and the inflation continues, but hardly a peep from anyone asking for more nerfs for the sake of stopping inflation. I wouldn’t want dungeons to be nerfed though.

Attachments:

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

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Posted by: Exciton.8942

Exciton.8942

I agree with the OP. The reward should be more towards better equip and item drops rather than meaningless gold reward.

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Posted by: Lyndis.4653

Lyndis.4653

Drops still count though and they have no daily limitation unlike dungeons.

Should we remove merchants too ?

I couldn’t really tell if dungeons have a bad impact on the economy or not. What I know for sure is that they are helping non-flipping player a lot because they lower the value of fixed cost items like cultural armors.

Btw I still consider harvesting to be generating gold : it is generating wealth in the form of materials but since they are in bigger number they cost less so the overall prices are lowered and a fixed amount of gold has more value which is the same thing as a bigger amount of a lower value gold.

Anyway if you want to convince me dungeons are ruining the economy you’ll need a solid proof. I’m not saying they’re not but you don’t really make a point IMO.

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Posted by: SundayTrash.9562

SundayTrash.9562

Think about it for a sec. What other elements in the game generate more out of nothing other than dungeon.

This coming at the same time CP is going on and flooding us with money and crafting supplies? Naw.

It actually takes golds to start boss blitz, the few silver ppl made would be cover by either the player donating the silver back to heal a ton or by some other player in a way it balance each other out resulting in couple of silver added to the economy or completely balance out. The last I heard crafting mats isn’t gold, even if u sold it through tp, the gold still came out of someone elses pocket.

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Posted by: Lambent.6375

Lambent.6375

Think about it for a sec. What other elements in the game generate more out of nothing other than dungeon.

This coming at the same time CP is going on and flooding us with money and crafting supplies? Naw.

CP mainly generates mats, the only gold it directly injects into the economy is the 1.50s and occasional 8-11s that come from the champ boxes, if anything Boss Blitz should be causing prices to drop.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

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Posted by: SundayTrash.9562

SundayTrash.9562

Drops still count though and they have no daily limitation unlike dungeons.

Should we remove merchants too ?

I couldn’t really tell if dungeons have a bad impact on the economy or not. What I know for sure is that they are helping non-flipping player a lot because they lower the value of fixed cost items like cultural armors.

Btw I still consider harvesting to be generating gold : it is generating wealth in the form of materials but since they are in bigger number they cost less so the overall prices are lowered and a fixed amount of gold has more value which is the same thing as a bigger amount of a lower value gold.

Anyway if you want to convince me dungeons are ruining the economy you’ll need a solid proof. I’m not saying they’re not but you don’t really make a point IMO.

For now drops are being solve by the implementing of essence of luck which result in ppl savaging their white, blue and green. Even if u do vendor them, u will only be getting couple of copper to 2 silver. Is not like ur going to farm up to hundreds of blue and greens in a hour. As for harvesting, would u rather sell it to the npc for less or to other players for 10x more. Ur actually not generating more gold if u sell it to other players since it came out of their pocket.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Maybe the other person’s pocket was lined with Dungeon gold! Lol.

Really, all gold comes from ‘nowhere’ with the exception of Gem to Gold exchange. And really, that gold comes from the same place, as well….the developers of the game. We, as players, get ‘paid’ in gold for what we do, whether it be running dungeons, gathering mats, completing DEs or Renown Hearts….

It’s all Gold ‘created’ out of thin air. Or, if you prefer, you ‘buy’ the Gold you earn by paying ArenaNet the price of the edition of the game you bought. There! It’s not out of thin air now. =)

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Posted by: SundayTrash.9562

SundayTrash.9562

Maybe the other person’s pocket was lined with Dungeon gold! Lol.

Really, all gold comes from ‘nowhere’ with the exception of Gem to Gold exchange. And really, that gold comes from the same place, as well….the developers of the game. We, as players, get ‘paid’ in gold for what we do, whether it be running dungeons, gathering mats, completing DEs or Renown Hearts….

It’s all Gold ‘created’ out of thin air. Or, if you prefer, you ‘buy’ the Gold you earn by paying ArenaNet the price of the edition of the game you bought. There! It’s not out of thin air now. =)

Again which tracks back to dungeon handing out too much gold.

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Posted by: bloodletting wolf.2837

bloodletting wolf.2837

I mean, people were all for the nerfing when they were claiming champ farming was the source of inflation. So champ farming was nerfed, and the inflation continues, but hardly a peep from anyone asking for more nerfs for the sake of stopping inflation. I wouldn’t want dungeons to be nerfed though.

All the pve farmers that weren’t already in EotM moved there when the nerfed the champ trains. I average 2.75 gold per hour selling everything when I force myself to go EotM. You can run around watching Netflix barely paying attention for as long as you want. It isn’t dungeons causing it.

Kaa Mchorror NSP grenadier [hayt]

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Posted by: Lambent.6375

Lambent.6375

I mean, people were all for the nerfing when they were claiming champ farming was the source of inflation. So champ farming was nerfed, and the inflation continues, but hardly a peep from anyone asking for more nerfs for the sake of stopping inflation. I wouldn’t want dungeons to be nerfed though.

All the pve farmers that weren’t already in EotM moved there when the nerfed the champ trains. I average 2.75 gold per hour selling everything when I force myself to go EotM. You can run around watching Netflix barely paying attention for as long as you want. It isn’t dungeons causing it.

Are you talking about selling the mats you get from the boxes to other players?

That doesn’t cause inflation.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

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Posted by: Star Ace.5207

Star Ace.5207

I believe this may be a troll thread (no offense) but what evidence is there that Dungeon gold is “killing the economy?” Because someone thinks so it is so? Seems like a post to stir up Dungeon lovers for its own sake, OR someone begrudging others the way they have chosen to enjoy the game.

I actually have not seen huge shifts in the economy for a while, though perhaps I am not buying as much as of late. Mats seem to be stable-“rare” mats still priced as expensive as they used to be, and more common mats according to the “Ascended demand”. Globs of ectoplasm have been priced similarly for many months by now, for instance.

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Posted by: bloodletting wolf.2837

bloodletting wolf.2837

I mean, people were all for the nerfing when they were claiming champ farming was the source of inflation. So champ farming was nerfed, and the inflation continues, but hardly a peep from anyone asking for more nerfs for the sake of stopping inflation. I wouldn’t want dungeons to be nerfed though.

All the pve farmers that weren’t already in EotM moved there when the nerfed the champ trains. I average 2.75 gold per hour selling everything when I force myself to go EotM. You can run around watching Netflix barely paying attention for as long as you want. It isn’t dungeons causing it.

Are you talking about selling the mats you get from the boxes to other players?

That doesn’t cause inflation.

Me making that much an hour for no effort compared to dungeons for as long as I feel like (for me not very long but others have the stomach for it) pumping all that gold into the economy is going to cause inflation even when you discount the stuff that I sell on the tp.

Kaa Mchorror NSP grenadier [hayt]

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Posted by: SundayTrash.9562

SundayTrash.9562

I believe this may be a troll thread (no offense) but what evidence is there that Dungeon gold is “killing the economy?” Because someone thinks so it is so? Seems like a post to stir up Dungeon lovers for its own sake, OR someone begrudging others the way they have chosen to enjoy the game.

I actually have not seen huge shifts in the economy for a while, though perhaps I am not buying as much as of late. Mats seem to be stable-“rare” mats still priced as expensive as they used to be, and more common mats according to the “Ascended demand”. Globs of ectoplasm have been priced similarly for many months by now, for instance.

Can u name me another other source gold being directly inject into the economy other than dungeon that can generate up to 5g+ a hour per person out of no where, just by running 4 ez path.

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Posted by: Lambent.6375

Lambent.6375

I mean, people were all for the nerfing when they were claiming champ farming was the source of inflation. So champ farming was nerfed, and the inflation continues, but hardly a peep from anyone asking for more nerfs for the sake of stopping inflation. I wouldn’t want dungeons to be nerfed though.

All the pve farmers that weren’t already in EotM moved there when the nerfed the champ trains. I average 2.75 gold per hour selling everything when I force myself to go EotM. You can run around watching Netflix barely paying attention for as long as you want. It isn’t dungeons causing it.

Are you talking about selling the mats you get from the boxes to other players?

That doesn’t cause inflation.

Me making that much an hour for no effort compared to dungeons for as long as I feel like (for me not very long but others have the stomach for it) pumping all that gold into the economy is going to cause inflation even when you discount the stuff that I sell on the tp.

I would have to see how many bags one gets from eotm an hour, and how much silver they get from each bag on average before I consider whether they are pumping enough gold in the economy worthy of inflation.

But for the record, when you sell mats on the tp, you’re not pumping gold into the economy, you’re just receiving gold from others that’s also being taxed, on top of increasing the supply of mats, you’re doing the opposite actually.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

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Posted by: bloodletting wolf.2837

bloodletting wolf.2837

I mean, people were all for the nerfing when they were claiming champ farming was the source of inflation. So champ farming was nerfed, and the inflation continues, but hardly a peep from anyone asking for more nerfs for the sake of stopping inflation. I wouldn’t want dungeons to be nerfed though.

All the pve farmers that weren’t already in EotM moved there when the nerfed the champ trains. I average 2.75 gold per hour selling everything when I force myself to go EotM. You can run around watching Netflix barely paying attention for as long as you want. It isn’t dungeons causing it.

Are you talking about selling the mats you get from the boxes to other players?

That doesn’t cause inflation.

Me making that much an hour for no effort compared to dungeons for as long as I feel like (for me not very long but others have the stomach for it) pumping all that gold into the economy is going to cause inflation even when you discount the stuff that I sell on the tp.

I would have to see how many bags one gets from eotm an hour, and how much silver they get from each bag on average before I consider whether they are pumping enough gold in the economy worthy of inflation.

But for the record, when you sell mats on the tp, you’re not pumping gold into the economy, you’re just receiving gold from others that’s also being taxed, on top of increasing the supply of mats, you’re doing the opposite actually.

That’s why I stated even when you discount what I’m selling on the tp from my total. And the fact that I can do it as long as I want unlike dungeons that are limited to one run each path per day. On an optimal EotM overflow it is over 30 bags per hour not counting other drops.

Kaa Mchorror NSP grenadier [hayt]

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Posted by: Ashkael.2859

Ashkael.2859

I’m starting to think that this thread is just the OP’s roundabout method of asking how people are really farming their gold.

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Posted by: SundayTrash.9562

SundayTrash.9562

I mean, people were all for the nerfing when they were claiming champ farming was the source of inflation. So champ farming was nerfed, and the inflation continues, but hardly a peep from anyone asking for more nerfs for the sake of stopping inflation. I wouldn’t want dungeons to be nerfed though.

All the pve farmers that weren’t already in EotM moved there when the nerfed the champ trains. I average 2.75 gold per hour selling everything when I force myself to go EotM. You can run around watching Netflix barely paying attention for as long as you want. It isn’t dungeons causing it.

Are you talking about selling the mats you get from the boxes to other players?

That doesn’t cause inflation.

Me making that much an hour for no effort compared to dungeons for as long as I feel like (for me not very long but others have the stomach for it) pumping all that gold into the economy is going to cause inflation even when you discount the stuff that I sell on the tp.

I would have to see how many bags one gets from eotm an hour, and how much silver they get from each bag on average before I consider whether they are pumping enough gold in the economy worthy of inflation.

But for the record, when you sell mats on the tp, you’re not pumping gold into the economy, you’re just receiving gold from others that’s also being taxed, on top of increasing the supply of mats, you’re doing the opposite actually.

That’s why I stated even when you discount what I’m selling on the tp from my total. And the fact that I can do it as long as I want unlike dungeons that are limited to one run each path per day. On an optimal EotM overflow it is over 30 bags per hour not counting other drops.

U do know that 30bag is like 30-40s, dungeon would generate 1.25g min every 10-15 min

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Posted by: Chrispy.5641

Chrispy.5641

I would really like to know what is more effective at farming gold than a 10 minute run through a dungeon? I would also really like to know why people are defending the gold you get from dungeons, while saying that there are more effective ways, but are refusing to tell what those more effective ways are? Its more likely that someone is lying about these so called ‘more effective ways’ because they don’t want very easily obtainable dungeon loot compared to other sources to be nerfed.

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Posted by: SundayTrash.9562

SundayTrash.9562

I’m starting to think that this thread is just the OP’s roundabout method of asking how people are really farming their gold.

Believe what u want till u realize one day its too late, t6 will be 1g each precursor would be in the thousands.

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Posted by: bloodletting wolf.2837

bloodletting wolf.2837

I mean, people were all for the nerfing when they were claiming champ farming was the source of inflation. So champ farming was nerfed, and the inflation continues, but hardly a peep from anyone asking for more nerfs for the sake of stopping inflation. I wouldn’t want dungeons to be nerfed though.

All the pve farmers that weren’t already in EotM moved there when the nerfed the champ trains. I average 2.75 gold per hour selling everything when I force myself to go EotM. You can run around watching Netflix barely paying attention for as long as you want. It isn’t dungeons causing it.

Are you talking about selling the mats you get from the boxes to other players?

That doesn’t cause inflation.

Me making that much an hour for no effort compared to dungeons for as long as I feel like (for me not very long but others have the stomach for it) pumping all that gold into the economy is going to cause inflation even when you discount the stuff that I sell on the tp.

I would have to see how many bags one gets from eotm an hour, and how much silver they get from each bag on average before I consider whether they are pumping enough gold in the economy worthy of inflation.

But for the record, when you sell mats on the tp, you’re not pumping gold into the economy, you’re just receiving gold from others that’s also being taxed, on top of increasing the supply of mats, you’re doing the opposite actually.

That’s why I stated even when you discount what I’m selling on the tp from my total. And the fact that I can do it as long as I want unlike dungeons that are limited to one run each path per day. On an optimal EotM overflow it is over 30 bags per hour not counting other drops.

U do know that 30bag is like 30-40s, dungeon would generate 1.25g min every 10-15 min

You apparently don’t merch the other stuff that comes out of the bags and you didn’t read the part of my post that said not counting other drops. You can only run a dungeon path once per day unless they changed that and I didn’t notice. You are also talking about an optimal speed clear team that unless you have a good contacts list you just aren’t going to get.

Kaa Mchorror NSP grenadier [hayt]

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Posted by: Lambent.6375

Lambent.6375

I mean, people were all for the nerfing when they were claiming champ farming was the source of inflation. So champ farming was nerfed, and the inflation continues, but hardly a peep from anyone asking for more nerfs for the sake of stopping inflation. I wouldn’t want dungeons to be nerfed though.

All the pve farmers that weren’t already in EotM moved there when the nerfed the champ trains. I average 2.75 gold per hour selling everything when I force myself to go EotM. You can run around watching Netflix barely paying attention for as long as you want. It isn’t dungeons causing it.

Are you talking about selling the mats you get from the boxes to other players?

That doesn’t cause inflation.

Me making that much an hour for no effort compared to dungeons for as long as I feel like (for me not very long but others have the stomach for it) pumping all that gold into the economy is going to cause inflation even when you discount the stuff that I sell on the tp.

I would have to see how many bags one gets from eotm an hour, and how much silver they get from each bag on average before I consider whether they are pumping enough gold in the economy worthy of inflation.

But for the record, when you sell mats on the tp, you’re not pumping gold into the economy, you’re just receiving gold from others that’s also being taxed, on top of increasing the supply of mats, you’re doing the opposite actually.

That’s why I stated even when you discount what I’m selling on the tp from my total. And the fact that I can do it as long as I want unlike dungeons that are limited to one run each path per day. On an optimal EotM overflow it is over 30 bags per hour not counting other drops.

Okay, 30 bags an hour, let me pull a random number out of my kitten and guess that’s 3s on average for a bag, therefore awarding a person 90s an hour in pure gold. Someone would have to be running eotm for 5 straight hours just to generate ~4.5g, not accounting for disruptions(it is a pvp zone after all)

For comparison purpose, before the champ coin nerf, and fsg nerf, you could make around kitten champ bags an hour in fsg, which generated about 1.5-2.5g an hour in pure coin.

Sure, one can do eotm continuously, but it seems to take 3-5 hours of work to accomplish what one can do in the dungeon in 1-2 hours, I think someone would have to have a lot of free time to outstrip that.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

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Posted by: Zanshin.5379

Zanshin.5379

SundayTrash, to me it just seems you don’t know the game and you don’t understand economics. You say dungeons inject money directly into the game but that this money isn’t taken out of the game. That’s just wrong. Like in any MMO, this game does have money sinks. There’s the 15% TP fee. There’s the gold to gem exchange. Using waypoints is a sink. Every time you buy something from a NPC, it’s a sink.

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Posted by: SundayTrash.9562

SundayTrash.9562

SundayTrash, to me it just seems you don’t know the game and you don’t understand economics. You say dungeons inject money directly into the game but that this money isn’t taken out of the game. That’s just wrong. Like in any MMO, this game does have money sinks. There’s the 15% TP fee. There’s the gold to gem exchange. Using waypoints is a sink. Every time you buy something from a NPC, it’s a sink.

Hmmm I dont remember mentioning there is no gold sink, I just mention its not effective. Wp? What 2s per trip when ur making 5-6g a hour, plus its free inside dungeon, eotm, and wvw. tp fee, what do u tp when ur getting the gold str8 up untaxed. I will gove u credit for goldto gem but since the exchange rate is kitten. It is very not worth it.

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Posted by: sirflamesword.3896

sirflamesword.3896

The day they nerf the amount of gold each dungeon path give out, is the day they better add real drops into those paths. Getting straight gold from doing stuff like dungeons is never a good idea because it CAN cause inflation, but if you nerf that without increasing the material drops to the same amount from those dungeons you will just kitten off the playerbase. I would happily give up the 1g from most dungeon paths, if they chests/end bosses dropped 8-10 t6s mats or chances for unique skins that only come out of that dungeon that we could sell on the tp.

Pinnacle of Responsibility[Mom]-Yaks Bend
Unstable Shield, Unstable Light

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Posted by: sirflamesword.3896

sirflamesword.3896

Actually I have little over 5k hour, 14.2k ap, I also do dungeon daily, have 6 legendary, is that good enough?
Once u start playing long enough, u will realize what i am saying.

So you got all you needed from those dungeons, now it needs to be nerfed?

Pinnacle of Responsibility[Mom]-Yaks Bend
Unstable Shield, Unstable Light

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Posted by: SundayTrash.9562

SundayTrash.9562

The day they nerf the amount of gold each dungeon path give out, is the day they better add real drops into those paths. Getting straight gold from doing stuff like dungeons is never a good idea because it CAN cause inflation, but if you nerf that without increasing the material drops to the same amount from those dungeons you will just kitten off the playerbase. I would happily give up the 1g from most dungeon paths, if they chests/end bosses dropped 8-10 t6s mats or chances for unique skins that only come out of that dungeon that we could sell on the tp.

Finally someone that understand.

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Posted by: SundayTrash.9562

SundayTrash.9562

Actually I have little over 5k hour, 14.2k ap, I also do dungeon daily, have 6 legendary, is that good enough?
Once u start playing long enough, u will realize what i am saying.

So you got all you needed from those dungeons, now it needs to be nerfed?

Actually, I am going for more legendary, but the more I play the more I realize how bad GW2 economy is, and there is no real content, all the good skin are lock up in gem store.

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Posted by: Tristockle.8716

Tristockle.8716

Saying its killing the economy is kinda harsh, I’m sure its not the only factor in the equation.

That being said, it is true Dungeons provide with pure gold straight from the game to the players, no intermediates, but they can’t simply nerf the gold rewards by say, half, out of the blue without screwing the rest of the playerbase that has had less time to participate in dungeon farming. Then again, didn’t they do that with karma? Not sure.

Adding rewards such as T6 mats instead of pure gold sounds like an idea but what do I know, not an expert.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

If the economy is being killed, where is the evidence that this is so? How is the economy dying?

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Posted by: SundayTrash.9562

SundayTrash.9562

If the economy is being killed, where is the evidence that this is so? How is the economy dying?

its a metaphor for inflation

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Posted by: Sinope.5630

Sinope.5630

OP is right, totally right. There is too good rewards from the dungeons.

There is also very toxic atmosphere in dungeon parties. Many of us knows how excited new players are for dungeons. Mostly the first question is what is lowest level dungeon? When can I get in the dungeon? It is so easy to level up in this game and when new player want to join dungeon parties, they only get mocking, yelling, bad words, kicking from the party and not even one nice word from them. They just feel bad after that experience. And they start to be afraid of dungeons. It is same thing what was in starter area Trains, they get very bad experience from this game community. But mostly this bad behaviour in dungeon parties will happen in that way that other players are not seeing it. It is really bad experience for new players. So all the dungeon rewards should be nerfed or at least all those low level dungeon rewards. Maybe they should do same thing in low level dungeons as they did in starter areas, that all low level dungeon champions should be demote to the veterans.

Anet should do something to get rid off this toxic behavior from dungeon parties. It just give bad experiences for new players in this game.

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Posted by: Shift Focus.9083

Shift Focus.9083

Yes, good idea, Arena net has probably been thinking of doing this for a while, let’s see if more people come to back this idea up, if there’s no good way of generating in game gold in game then people will be forced to exchange gems for gold, it’s a win win situation for arena net!

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Posted by: Im Mudbone.1437

Im Mudbone.1437

Why not nerf dungeons too(I don’t do dungens anyway), everything else has been nerfed. It’s like “they” are trying to force people into doing dungeons for the feeling of getting something for playing.

Blackgate Megaserver – [LaZy] Imperium of LaZy Nation
Mud Bone – Sylvari Ranger

Golds from dungeon is killing the economy

in Fractals, Dungeons & Raids

Posted by: XPilo.5862

XPilo.5862

No, just no, dungeons reward are just good, in fact they need the rewards in some paths like SE path 2 that should give a least 1,5 gold or 2 gold.
I do dungeons a lot, always with pugs and must say that the toxic behaviur is minimun, you just have to read the lfg description. Today by example i did aether path in ta with pugs, some of they ws new on the path, we fail, we died, but still finish and the people learn and have fun.
The only think i want is a hard mode path, with special rewards.

Golds from dungeon is killing the economy

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Posted by: Phoenixlin.8624

Phoenixlin.8624

Once again “I don’t like how people earn loot/money, because I can’t be like them” topic.

Why don’t you just try to play as you like and leave others alone? Is it too hard?

Golds from dungeon is killing the economy

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Posted by: SundayTrash.9562

SundayTrash.9562

Once again “I don’t like how people earn loot/money, because I can’t be like them” topic.

Why don’t you just try to play as you like and leave others alone? Is it too hard?

Let me ask u this, what happen when the economy decide to keep on printing money without a effective way to remove them?

Golds from dungeon is killing the economy

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Posted by: tigirius.9014

tigirius.9014

Think about it for a sec. What other elements in the game generate more out of nothing other than dungeon.

Gem conversion.

That’s actually where you need to direct your rage. Gem conversion brings new gold from nothing. It creates it out of thin air into the game’s economy. Thus the prices have nowhere to go but up.

Balance Team: Please Fix Mine Toolbelt Positioning!

Golds from dungeon is killing the economy

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Posted by: Teckos.1305

Teckos.1305

I would say that OP is right straight gold reward bring nothing good, with the amount of money dungeons can generate daily we lack lack the money sinks appropriate to counter inflation.

Golds from dungeon is killing the economy

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Posted by: SundayTrash.9562

SundayTrash.9562

Think about it for a sec. What other elements in the game generate more out of nothing other than dungeon.

Gem conversion.

That’s actually where you need to direct your rage. Gem conversion brings new gold from nothing. It creates it out of thin air into the game’s economy. Thus the prices have nowhere to go but up.

nop there are more excess gold being converted into gem than gem into gold. notices how gold to gem exchange rate when to kitten?

Golds from dungeon is killing the economy

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Posted by: Ropechef.6192

Ropechef.6192

A well done dungeon tour being 17 paths, and about 3 hours. Will generate, averaging it out for simplicity sake. Just shy of 30 gold from end reward chests.

thats it.

you have done your daily tour. you cannot get those dailies any more. and 30 gold is really not that much…

So yet why does an average tour yield 50 to 75 gold?

Selling off all my materials will do that.

Dungeons hand down is the best way for gold per time invested barring trading post Voodoo.

and that is exactly how it SHOULD be.

If anything, Dungeon groups are keeping the economy in check. By keeping a steady flow of crating materials coming in, and the willingness to spend our Gold on stuff.

(edited by Ropechef.6192)

Golds from dungeon is killing the economy

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Posted by: SundayTrash.9562

SundayTrash.9562

A well done dungeon tour being 17 paths, and about 3 hours. Will generate, averaging it out for simplicity sake. Just shy of 30 gold from end reward chests.

thats it.

you have done your daily tour. you cannot get those dailies any more. and 30 gold is really not that much…

So yet why does an average tour yield 50 to 75 gold?

Selling off all my materials will do that.

Dungeons hand down is the best way for gold per time invested barring trading post Voodoo.

and that is exactly how it SHOULD be.

If anything, Dungeon groups are keeping the economy in check. By keeping a steady flow of crating materials coming in, and the willingness to spend our Gold on stuff.

ladies and gentlement, give this man a clap. 30g may not seem alot but time that by 4 of ur friends, and now u have a excess of 150g pump into the economy, times that by thousand of other 5man player, now u have excess of 150,000g dump into the economy that in no way can be effectively remove.