I know a lot of people have been having troubles with this guy so I thought I’d give out a helping hand. Every class has their uses here so don’t try to play them all the same or else you might just be hurting the team. I don’t know how all the classes work here so I’ll only be posting on what I know for sure works well.
General:
I’ve noticed that the shield he spawns usually only drops 1 tick per ability, not per hit. Noticed this when I would dagger storm underneath him and only do 1 shield removal per volley of daggers, 1 or 2 rips with pistol unload, 1 on invis pistol attack. Other similar unload skills like warrior volley do the same thing so I’d assume all such abilities have the same effect.
Also if you have walls, grab them. Smoke screen, wall of reflection, shield of the avenger, focus skills reflect, sanctuary, swirling winds, and anything else that I might be missing.
Save reflects for the elemental spawns if you don’t have much aoe. If you have a ton of aoe, gather them up and use projectile blocks to keep you safe while you mindlessly dps them down.
x per fection x reminded me that strafing back and forth is also amazing for avoiding his agony shots. Read his post.
Guardian:
Grab at least shield of the avenger and reflecting wall. Only use 1 of them vs just the shaman and his arrows. If the team has troubles taking down his shield, use reflecting wall on the boss and shield of the avenger when the mobs spawn. This will allow the team to go in and use their faster melee attacks to take that shield down. If the shield killing is fine, use the shield vs the boss (but time it so he doesn’t immediately drop an aoe on it to kill it, only reason why it’s smart keeping it for the eles) and wall of reflection on the adds. You can use wall of reflection once vs the boss if you want to and still have it up for the eles, but overall, I don’t think it’s worth the hassel of breaking the routine. The reflect will make it so the adds about 50% of their own life while attacking that wall b4 it dies. It’s kind of insane.
Best if you trait into consecrations since they are so good in fractals and both reduce the cd of wall and sanctuary, but also increase their durations. Staff and scepter shield is the best for just staying alive and doing your part vs the little eles. GS or hammer to replace either of those sets words too but that’s for only when you really know what you and the shaman are doing. Elite skill should always be renewed focus here. Better to keep yourself alive and able to help your team than to potentially keep those around you alive… assuming they don’t die b4 u can get the channel off.
Also this one is BIG. Use your F1 skill everytime it’s ready. This isn’t to do extra damage or be team centric or any of that jazz. It’s because this boss is hard enough to see as it is, turning off the insanely blinding guardian burn that applies every 2s will make it so your teamates will be able to see both who he’s going to aim at and when he’s going to shoot. This makes it MUCH easier to dodge his stuff and stay alive.
Mesmer:
Get focus skills reflect! Use temporal curtain as a wall during wall rotation (assuming you have enough walls, if not just use it to keep the team alive). ALWAYS save feedback for when the eles spawn. Just like with guard, you can use feedback once before adds spawn and have it up again when the bubble pops but it’s just overall not worth it.
I actually prefer mesmer feedback over shield of the avenger here because it’s instantly placed on the boss so the meleers get to watch as all the eles kill themselves around them and can kill the boss very easily and be able to get out alive.
Save time warp for the adds and the bubble. Any other time during this fight would be a colossal waste. The weapon combo here isn’t too important as long as you have a focus :P Best would probably be sword focus (for the evade only) and gs for the dps on the boss and ability to do some advanced grouping with gs 5.
Elementalist:
Get a focus for swirling winds and only ever use it vs the mini eles. Run mist form and w/e else you want as long as you’re able to stay alive while using it. If your team already has enough projectile blocks and reflects that you don’t need swirling winds, then you just became invaluable. Run staff and as soon as the boss uses his bubble, use the cold terrain skill thing in water. It essentially makes it so the boss doesn’t move until you break his bubble giving the team some much needed breathing room. Even if you can chill the boss on scepter/focus (no idea, hardly ever play my ele), the staff would still be better if you already have the projectile protection because they’ll want the aoe and cc more than anything else you can bring.
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid
(edited by randomfightfan.4091)
Only problem with this is that if your team is using shields and if you’re in the shield rotation, you won’t always be able to keep up the staff up 100% since you’ll need to position yourself to drop a shield. Overall this is a great tactic though and everyone should learn how to use it.