Group scorpion wire rage..

Group scorpion wire rage..

in Fractals, Dungeons & Raids

Posted by: StormFox.3267

StormFox.3267

In general, I don’t mind the difficulty of dungeons. I like some degree of challenge and I’m willing to fight to earn a fitting prize..

The quirk I do happen to have with dungeons is when an enemy can shoot out 5 scorpion wires, then proceed to down anyone he grabs with a spin attack.

We vary rarely ever had 5 people go down at once.. but, the insanely high health meant the fight was going to last more than a few seconds.. We noticed no pattern to predict when the wires were coming, we noticed no way of indicating we need to dodge. And sure enough when he takes down 2, they are down for good.. no rezzing them.

I don’t mind that GW2 isn’t suppose to be a game where you can sit around and tank damage, I don’t mind that it IS suppose to be difficult..

Still, I find the rewards are completely and totally lacking for the sheer amount of effort put in.. especially when I get like 1 silver from the chest at level 80 and repairs cost 2 or 3 silver.

Maybe I’m crazy but, I think the ability to 100-0 2/3 party members with virtually no warning is a bit over powered.

If it were a case of a dragon raising his foot so everyone has like 2 seconds to dodge.. cool.. but, as far as I can tell this is instantaneous.

I’m pretty cool with having to experiment or try to find the best angle to attack a situation from.. EX: in CM there is frequently a bunch of turrets set up so you can’t charge in head first..

So am I missing something? I’m pretty open to ideas and suggestions but, in general this just seems a bit crazy.. especially when in this mode most bosses get to avoid being crippled/immobilized so there isn’t any way to safely keep distance.

Should probably also point out i’m a thief so I have almost no long ranged attacks..

Even if we would have completed this dungeon, the reward would have been incredibly lacking considering the time/energy put into it.. :/

Group scorpion wire rage..

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Posted by: TerminalMontage.5693

TerminalMontage.5693

Are you talking about one of the ghosts in AC explore? Cause his sword glows yellow before he throws out the scorpion wires, and you can easily dodge it.

Group scorpion wire rage..

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Posted by: The Boz.2038

The Boz.2038

The range is something like 1000, he sends a clear signal on when he’s about to do it, and you can dodge it or get behind an obstacle in time, lag allowing.

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Posted by: Dorn.5867

Dorn.5867

Yeah, we figured it out after a few wipes that he does this power up move where his sword glows and then he throws out the wires. The timing to dodge is pretty tricky and I found that if you LOS him (hide behind a wall before he throws them out then you avoid any chance of getting pulled in. edit I want to apologize for not saying that melee are pretty much screwed on this fight.

Group scorpion wire rage..

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Posted by: StormFox.3267

StormFox.3267

If I go back, I’ll make sure to look for a yellow sword but, no one I was with noticed any sort of indicator.

Has it ever been known to glitch?

Group scorpion wire rage..

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Posted by: TerminalMontage.5693

TerminalMontage.5693

Hasn’t glitched in my experiences, but I wouldn’t be surprised. It did take me a while to notice it too though. And you might have to dodge twice, right when you see the glow dodge twice and you should be good.

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Posted by: Renegade.6325

Renegade.6325

It never bugs. If you interrupt him whilst he is charging, he will stop charging and go straight into the spin, but in this situation, he will not grab you.

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Posted by: SideStep.1347

SideStep.1347

You are not the only one. Plus all the traps that you have to pass if you died!!!

This is only but one of many faults in the dungeons add the fact thats he has two backups fing around!

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Posted by: Nethelli.4023

Nethelli.4023

You are not the only one. Plus all the traps that you have to pass if you died!!!

You can easily disable those traps. As soon as you leave the hall, interact with the chain to your left. There are still one or two circles that continue to activate, and I can only assume this is a bug, because their positioning and timing is such that it can’t really kill you unless you try to take a nap inside the rings.

As for the boss and his tell, I can’t say for certain that it bugged out for my group, but I know that I have been pulled in the past without ever seeing the animation. Whether this is due to his animation not playing or it just being lost in the pile of spell effects is anyone’s guess.

Once you learn to watch for it, the boss is pretty simple, though I wouldn’t want to have to fight him in melee. Then again, I wouldn’t want to fight anything in this game as melee. GW2 seems to be a giant middle finger to anyone who chose the sword over the bow.

Guildmaster of Nerd Herd [NERD] (Tarnished Coast)
Nethalia Frostmane [Ranger], Lyzanxia Unsu [Engineer]
Torg Darkmaw [Thief], Zekka The Architect [Elementalist]

Group scorpion wire rage..

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Posted by: derry.2789

derry.2789

This fight is a good example of how player awareness makes all the difference. Too bad that this boss only has one mechanic, My group died twice first time we did it then we noticed that he turns his upper body slightly before he spins, So you know to dodge once you see him starting that spin. This works on melee just as well as ranged.
Once people started dodging this it became cake.
Good fight.

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Posted by: Rush.8239

Rush.8239

erm that boss is so easy

he lifts his sword behind him and the sword glows before he throws out that scorpian wire and all you have to do is dodge it , so easy

although i agree dungeons need tuning this post makes legitimate concerns over dungeons look like just a bunch of noobs that cant work out simple tactics

Group scorpion wire rage..

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Posted by: StormFox.3267

StormFox.3267

erm that boss is so easy

he lifts his sword behind him and the sword glows before he throws out that scorpian wire and all you have to do is dodge it , so easy

although i agree dungeons need tuning this post makes legitimate concerns over dungeons look like just a bunch of noobs that cant work out simple tactics

I’ve said from the beginning, “Am I missing something?” and have been open to suggestions and ideas.

So, if you feel the absolute need to imply insult, go somewhere else.

Group scorpion wire rage..

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Posted by: Nethelli.4023

Nethelli.4023

erm that boss is so easy

he lifts his sword behind him and the sword glows before he throws out that scorpian wire and all you have to do is dodge it , so easy

although i agree dungeons need tuning this post makes legitimate concerns over dungeons look like just a bunch of noobs that cant work out simple tactics

I’ve said from the beginning, “Am I missing something?” and have been open to suggestions and ideas.

So, if you feel the absolute need to imply insult, go somewhere else.

Ignore it. Anyone who hasn’t learned to use the shift key isn’t worth replying to.

Guildmaster of Nerd Herd [NERD] (Tarnished Coast)
Nethalia Frostmane [Ranger], Lyzanxia Unsu [Engineer]
Torg Darkmaw [Thief], Zekka The Architect [Elementalist]

Group scorpion wire rage..

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Posted by: Nihilus.3015

Nihilus.3015

I suggest pressing V to dodge

AmateurNet