HM for old dungeons?

HM for old dungeons?

in Fractals, Dungeons & Raids

Posted by: Michael.7943

Michael.7943

Would you want HM? Are you happy with current rewards/challenge?

Implementation: Opens up to Players who have completed every Story/explore path of said dungeon(account wide). You must be level 80, as all monsters should scale to 80. Rewards from chests/bosses/completion should adjusted for 80’s and an option to obtain lodestones and other endgame mats.

Bosses are significantly more challenging with slightly larger hp pools and new attacks. Remove Repair/waypoints (you wipe you lose). Adds should be more or less the same maybe higher damage output?

What would you want?

HM for old dungeons?

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Posted by: gamefreak.5673

gamefreak.5673

I would like to see this mode possible, expect the trash mobs hitting harder part. The trash mobs already hit pretty hard as is and some of the trash pulls can be worse then any boss in the instance. Looking at those hammer mobs in TA for one example, the flame thrower mobs in CoF as another. I am not saying they are not unkillable or anything just they hit harder then other mobs in the instance’s they share and most times harder then the boss mobs.

I can still seeing people skip mobs since unlike in fractals the loot they drop in older instances are just a waste of time most runs.

HM for old dungeons?

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Posted by: Errant Venture.9371

Errant Venture.9371

I’d be interested in a Hard Mode if it actually made things HARDER (i.e. like in GW1). I want to see new mechanics and better AIs on bosses in HM. Just throwing a bunch more HP on bosses and buffing their damage would not something I’d be interested in.

The Battle Bakery [vPie]

HM for old dungeons?

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Posted by: KratosAngel.7289

KratosAngel.7289

Honestly, I’m not that favorable for this… I fear it would just be mobs/bosses hitting even harder and having even more HP …
I defintely prefer the revamp planned for those classic dungeons : a kind of harmonisation of dungeons and, above all, improve the loot (why do you think no one goes to CoE for instance ?)

HM for old dungeons?

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Posted by: Rainzar.6905

Rainzar.6905

maybe fix the dungeons first before adding more “harder” and likely bugged encounters filled with red circles you must avoid! in wow/rift typically a “hard mode” boss learns 1-2 new tricks that steps it up, but i don’t see gw2 being able to add this kind of variety to bosses since alot of stuff is “dont stand in the red circles”

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Posted by: Konfuzfanten.6503

Konfuzfanten.6503

ofc you can add new boss mechanics:
1) a switching proximity mechanic: the boss has 2 moves, move A means that if you dont hug the boss fast – you die/take massive dmg. move B means that if you dont spread out fast – you die/take massive dmg.
2) death channel mechanic: boss channels a ability for 5-10 sec, if you dont break line of sight, you die.
3) colour games: having to stand near/get an objects of different colours in an order or you die/cant dmg the boss
4) boss transform team members class to other team membes class: 2 guardians and 3 warriors are hitting the boss. the boss transforms all the guardians to warriors and all warriors to guardians. Traits, weapons and utilities are ofc a problem, but you could do a complete switch between teammembers.

That just what i can figure out on the top of my head, GW2 dungeon system is pretty new give it time for them to figure out what they can do.

EDIT:
5) death race/jumping puzzle. a boss sends the team down a tower/well and the team then has to race up the tower within a certain time or die.

Commander of Blade and Quill[BaQ]
Aurora Glade <3

(edited by Konfuzfanten.6503)

HM for old dungeons?

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Posted by: AusterlitZ.7941

AusterlitZ.7941

Honestly, I’m not that favorable for this… I fear it would just be mobs/bosses hitting even harder and having even more HP …
I defintely prefer the revamp planned for those classic dungeons : a kind of harmonisation of dungeons and, above all, improve the loot (why do you think no one goes to CoE for instance ?)

No one goes to CoE?You mean the dungeon where 4 g lodestones drop?you mean the dungeon where you can do path 1 and 2 in 1h and drop on average 1 core per run?You mean the dungeon that depending on path can also drop corrupted,onyx and destroyer lodestones on top of charged from the chests?Yeah,i do that dungeon just 6 times a day,15 g in 3h is crappy loot indeed.

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Posted by: Erasculio.2914

Erasculio.2914

This is an incredibly bad idea. Hard Mode killed many Guild Wars 1 dungeons.

In GW1, Hard Mode dungeons gave twice as many rewards as the normal mode ones. They were also designed so that PUGs could hardly do them. The issue was that most people were not smart enough to understand this – they would rather try to PUG Hard Mode and fail than PUG normal mode and get “half the reward”. Over time, people simply gave up, after failing over and over on Hard Mode, and just left those dungeons to rot.

GW2 already has a better system in place for this. If a dungeon has 3 paths, one should be easier (so people learn the layout of the dungeon and its base mechanics), one should be medium, and one should be hard. This way, skilled players in organized groups would get the full 180 tokens per day, while not so skilled players would get at most 120 or 60.

No one goes to CoE?You mean the dungeon where 4 g lodestones drop?you mean the dungeon where you can do path 1 and 2 in 1h and drop on average 1 core per run?

No one does CoE, despite how it’s probably the best dungeon in the entire game. Cores almost never drop, and despite having a full set of CoE armor I have never seen a Charged Lodestone dropping in there, much less one of the other types. You are way overestimating the drop rate in there. If you don’t believe me, go to the gw2lfg site and compare how many groups are being formed at any given time for CoE, for AC and for CoF.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

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Posted by: KratosAngel.7289

KratosAngel.7289

Honestly, I’m not that favorable for this… I fear it would just be mobs/bosses hitting even harder and having even more HP …
I defintely prefer the revamp planned for those classic dungeons : a kind of harmonisation of dungeons and, above all, improve the loot (why do you think no one goes to CoE for instance ?)

No one goes to CoE?You mean the dungeon where 4 g lodestones drop?you mean the dungeon where you can do path 1 and 2 in 1h and drop on average 1 core per run?You mean the dungeon that depending on path can also drop corrupted,onyx and destroyer lodestones on top of charged from the chests?Yeah,i do that dungeon just 6 times a day,15 g in 3h is crappy loot indeed.

Sure, I mean this one yeah. Just look at gw2lfg. While there are 1-2 LFGs for this at most, there are over 12 for AC or TA … With gw2lfg, it’s still possible to find groups, without it, be prepared to wait for hours … By the way, so few people go there that, everytime the event triggers to defend the doors, it is failed, you have to wait a while before going to dungeon, thus your group disbands. Nice …
It’s a shame as I love this dungeon, very well designed and boss is interesting but …
Guess it’s too long or too “difficult” for noobs and, above all, rewards are not worth the effort I assume (oh cool, 1s for killing annoying alpha, I earned 5s on trash in AC with half as much time and effort spent)

HM for old dungeons?

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Posted by: AusterlitZ.7941

AusterlitZ.7941

Honestly, I’m not that favorable for this… I fear it would just be mobs/bosses hitting even harder and having even more HP …
I defintely prefer the revamp planned for those classic dungeons : a kind of harmonisation of dungeons and, above all, improve the loot (why do you think no one goes to CoE for instance ?)

No one goes to CoE?You mean the dungeon where 4 g lodestones drop?you mean the dungeon where you can do path 1 and 2 in 1h and drop on average 1 core per run?You mean the dungeon that depending on path can also drop corrupted,onyx and destroyer lodestones on top of charged from the chests?Yeah,i do that dungeon just 6 times a day,15 g in 3h is crappy loot indeed.

Sure, I mean this one yeah. Just look at gw2lfg. While there are 1-2 LFGs for this at most, there are over 12 for AC or TA … With gw2lfg, it’s still possible to find groups, without it, be prepared to wait for hours … By the way, so few people go there that, everytime the event triggers to defend the doors, it is failed, you have to wait a while before going to dungeon, thus your group disbands. Nice …
It’s a shame as I love this dungeon, very well designed and boss is interesting but …
Guess it’s too long or too “difficult” for noobs and, above all, rewards are not worth the effort I assume (oh cool, 1s for killing annoying alpha, I earned 5s on trash in AC with half as much time and effort spent)

CoE takes as long to complete as AC,and you get way more gold because of the charged cores(i droped more than 100 in a month).Also lfg.com?!Get a guild kitten /p>

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Posted by: Churros.7196

Churros.7196

I do COE with guildies… and while 1 lodestone per run(p1 and 2) maybe an overstatement, but it does drop quite often in the chests.

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Posted by: Seren.6850

Seren.6850

Honestly the last thing guild wars 2 bosses need are more hit points, though I do kind of wish harder dungeons were available

SoS original -“They mostly come out at night … mostly”
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