Harder dungeons will equal less players.

Harder dungeons will equal less players.

in Fractals, Dungeons & Raids

Posted by: Riavan.2609

Riavan.2609

Having no real pve endgame content for casual players, who make up the majority of the playerbase will be the end of guild wars 2. People argue “but dungeons are for the hardcores, casuals can do karma events!” well, the karma events are not enough and the lies arena net has been sprouting that there were “massive zone wide semi-raid events in the 80 zones” where they are actually repetitive small events, the same scale as those in all previous zones, will come to light. People will leave in droves after hitting 80.

So the hardcore player sits there, chuckling to himself, thinking he’s cool, “why should i care?” well, having less players, means less economy, less people to show off too, less money for arenanet, less updates.

GW2: Charr Engineer
GW1: Ritualist

Harder dungeons will equal less players.

in Fractals, Dungeons & Raids

Posted by: Gempulse.9463

Gempulse.9463

So the hardcore player sits there, chuckling to himself, thinking he’s cool, “why should i care?” well, having less players, means less economy, less people to show off too, less money for arenanet, less updates.

Description of Slippery Slope

The Slippery Slope is a fallacy in which a person asserts that some event must inevitably follow from another without any argument for the inevitability of the event in question. In most cases, there are a series of steps or gradations between one event and the one in question and no reason is given as to why the intervening steps or gradations will simply be bypassed. This “argument” has the following form:

Event X has occurred (or will or might occur).
Therefore event Y will inevitably happen.
This sort of “reasoning” is fallacious because there is no reason to believe that one event must inevitably follow from another without an argument for such a claim. This is especially clear in cases in which there is a significant number of steps or gradations between one event and another.

Harder dungeons will equal less players.

in Fractals, Dungeons & Raids

Posted by: Biscuithammer.8615

Biscuithammer.8615

I’m more worried that nobody will want to run them since they nerfed rewards.

Harder dungeons will equal less players.

in Fractals, Dungeons & Raids

Posted by: Gempulse.9463

Gempulse.9463

I’m more worried that nobody will want to run them since they nerfed rewards.

Or, you know, you could just run a different path and have restored rewards?

Am I the only one that loves this patch? The fact that Arenanet is giving players the incentive to run other paths now is great. No more “NOPE ONLY DOING EASY PATH SORRY”

Harder dungeons will equal less players.

in Fractals, Dungeons & Raids

Posted by: Biscuithammer.8615

Biscuithammer.8615

I’m more worried that nobody will want to run them since they nerfed rewards.

Or, you know, you could just run a different path and have restored rewards?

Am I the only one that loves this patch? The fact that Arenanet is giving players the incentive to run other paths now is great. No more “NOPE ONLY DOING EASY PATH SORRY”

Are the restored rewards equal to the old rewards? Because I’m hearing that people are making around 2 silver a run now.

Also I’m not particularly happy with the solution of “add champions.” In my experience champions aren’t actually more difficult, they just have more HP which aggravates my biggest problem with dungeons. Long fights are boring fights. If you’re going to make a long fight you have to switch things up a bit. But these fights don’t do that. It’s the same fight from 100% health to 0% health.

Harder dungeons will equal less players.

in Fractals, Dungeons & Raids

Posted by: Riavan.2609

Riavan.2609

So the hardcore player sits there, chuckling to himself, thinking he’s cool, “why should i care?” well, having less players, means less economy, less people to show off too, less money for arenanet, less updates.

Description of Slippery Slope

The Slippery Slope is a fallacy in which a person asserts that some event must inevitably follow from another without any argument for the inevitability of the event in question. In most cases, there are a series of steps or gradations between one event and the one in question and no reason is given as to why the intervening steps or gradations will simply be bypassed. This “argument” has the following form:

Event X has occurred (or will or might occur).
Therefore event Y will inevitably happen.
This sort of “reasoning” is fallacious because there is no reason to believe that one event must inevitably follow from another without an argument for such a claim. This is especially clear in cases in which there is a significant number of steps or gradations between one event and another.

Um, yeah, I was just giving my opinion.
What you just posted adds nothing of value to the thread.
Feel free to leave your opinion, whatever that may be, but don’t just post irrelevant attacks at people’s ability to voice their opinions. It’s pretty obviously my opinion and not fact.

GW2: Charr Engineer
GW1: Ritualist

Harder dungeons will equal less players.

in Fractals, Dungeons & Raids

Posted by: Gempulse.9463

Gempulse.9463

I’m more worried that nobody will want to run them since they nerfed rewards.

Or, you know, you could just run a different path and have restored rewards?

Am I the only one that loves this patch? The fact that Arenanet is giving players the incentive to run other paths now is great. No more “NOPE ONLY DOING EASY PATH SORRY”

Are the restored rewards equal to the old rewards? Because I’m hearing that people are making around 2 silver a run now.

Also I’m not particularly happy with the solution of “add champions.” In my experience champions aren’t actually more difficult, they just have more HP which aggravates my biggest problem with dungeons. Long fights are boring fights. If you’re going to make a long fight you have to switch things up a bit. But these fights don’t do that. It’s the same fight from 100% health to 0% health.

I am pretty sure rewards are restored if you do another path.

Harder dungeons will equal less players.

in Fractals, Dungeons & Raids

Posted by: Goomba.6248

Goomba.6248

Having no real pve endgame content for casual players

I Stopped reading here because anything you say beyond this point is moot. The audience Anet cares about most is the “Casual” players and launch almost all 50+ areas were bugged in some way shape or form. at higher levels Bugs were around almost every corner, but you never saw one in the levels 1-49 zones, simply because they knew most players would be there for a week or 2 so they had time to fix the level 50-80 stuff in the coming days. sPvP tournaments are not even finished yet, and if they are then, oh boy there is some sad news. So please don’t say Anet doesn’t care about Casuals, because they do, because they know that Casuals will leave if the intro zones are bugged, and “hardcore” players will stay and struggle through the Bugs in the late game as if we are beta testers for the Casuals.