Hold on, we gotta protect Grandma!
Granted, I have not completed all of the dungeons yet, but I agree, the bosses can be hit or miss.
I liked the mini boss Sure Shot Seamus. He had a few decent mechanics and is usually mobile and can switch targets on the fly.
I also liked the bandit Frost. He had a few different attacks and components that made for an interesting fight. He is also mobile.
The centaur boss at the end of the butler path was about the worst I have seen so far. Why doe he stand still the whole fight? I know ive seen other centaurs move around in game, whats wrong with Valruog? Plus the mechanic that allows you to kill him by poking his hooves underwater is pretty lame. If he could be made to charge about the map, he could actually be an interesting boss fight.
Nightmare Tree was a very cool looking boss, but it never downed anyone in any of the fights I have played. Does it even attack?
Another that was ok was the AC ranger ghost, because he moved around and changed his attack style. He was a bit weak, but at least he was interactive.
The ghost king of AC, if I recall correctly, doesn’t that take place on a platform? Maybe he could have a fear attack that has the potential to send you off to your doom? (ala Mad King)
Interactive combat is what makes Guild Wars 2 more entertaining then its competitors. If more of the bosses could incorporate some more/ and more varied mechanics, it could give a lot more replayability to the dungeons. The huge health pools could be tolerable to a degree, if the mechanics of the bosses were more complex.
It feels like the aggro on a lot of mobs is simply bugged. Many bosses in Arah will just tunnel one player to the exclusion of all others until they die, at which point they will relentlessly tunnel another.
This makes the fight absolutely awful for the person under fire, and usually very boring for everyone else who is not.
you want true suffering?
try HotW Explorable, all 3 bosses are pure boredom to the say the least.
The HotW bosses are indeed a snooze fest. Especially that boss with the totems that you can smash, but no one really bothers to, because they instantly respawn anyway. The underwater boss also takes forever.
With AC, I kind of like Kholer, but his insta-kill attack isn’t telegraphed well. Especially if his arms are halfway inside a wall. Adelbern is an okay boss. In fact, several of the storymode bosses in AC are quite interesting. Most of the bosses encountered in exploration are boring though.
With CM I dislike all of the bosses. The centaur is boring, the boss with the freezethrower is annoying (because he regenerates the moment you pull him too far), and I don’t like sure-shot seamus. I also hate the path where Seamus simply surrenders, ugh.
In Sorrow’s Embrace I really love the Iron Forgeman, but that annoying Asura with the golems bothers the hell out of me. The rocket-golem is way overpowered, and I have no idea how you are supposed to not die during that fight. I dislike fights in general that rely on “press X to not die”. It seems very unfair.
In TA I hate the final boss in story mode, she is way too hard for a story mission. I also hate the boss that sends armies of exploding nightmares after you. I managed to solo him just fine, but he wiped my entire party countless times, and they were not having fun. I kind of like the boss that transforms you into animals, that was fun. But he is a bit too easy. Also that jungle wurm boss at the start of every TA explorable path is/was way overpowered. Not sure if this has been changed yet. The nightmare trees don’t really do much, even if they look cool, which is a pity.
In CoF I like pretty much all the bosses in both story and exploration. The only boss I dislike is where you need to attack the giant crystal by throwing rocks at it. The timing element is interesting, but it is all a bit anti-climactic in the end.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)