Hold on, we gotta protect Grandma!

Hold on, we gotta protect Grandma!

in Fractals, Dungeons & Raids

Posted by: beleg curunir.5864

beleg curunir.5864

I really am getting burned out on dungeons. I feel like we are raiding old folks homes. The trash is so much harder than the bosses. Pull of mobs and they tear you up, then after having the snot kicked out of you you claw your way into the bosses chamber only to have it be auto attack till its dead. The bosses are like old and decrepit, as opposed to the actual bosses “the trash” my guild actually says “anyone wanna do CoF path 2, gotta kill Grandma”

AC you get to path twos boss and aside from its pop from the ground its pretty much dead. The champion scavenger is more of a boss than that, except that the boss just has an over inflated health pool.

most boss fights are simple mechanics that might not even kill you. I wouldnt mind if they added way points that made it so you didnt have to spend an after noon running back, plus tone down the trash, but buff the bosses.

Im not asking for ridiculous boss fights like Lupicus, one shot booger flings are insane. I dont like feeling like I need to tote around full toughness and Vit gear, and save the dps gear for outside the dungeon.

Some bosses are soo simple, that they may have a chance of wiping you, but they have suuuuch a huge health pool that it gives it plenty of time to get you to make a mistake. the underwater bosses in HotW for example are atrociously long due to weak underwater dmg, and ultra health pools.

Hold on, we gotta protect Grandma!

in Fractals, Dungeons & Raids

Posted by: TransparentlyOpaque.1824

TransparentlyOpaque.1824

Granted, I have not completed all of the dungeons yet, but I agree, the bosses can be hit or miss.

I liked the mini boss Sure Shot Seamus. He had a few decent mechanics and is usually mobile and can switch targets on the fly.

I also liked the bandit Frost. He had a few different attacks and components that made for an interesting fight. He is also mobile.

The centaur boss at the end of the butler path was about the worst I have seen so far. Why doe he stand still the whole fight? I know ive seen other centaurs move around in game, whats wrong with Valruog? Plus the mechanic that allows you to kill him by poking his hooves underwater is pretty lame. If he could be made to charge about the map, he could actually be an interesting boss fight.

Nightmare Tree was a very cool looking boss, but it never downed anyone in any of the fights I have played. Does it even attack?

Another that was ok was the AC ranger ghost, because he moved around and changed his attack style. He was a bit weak, but at least he was interactive.

The ghost king of AC, if I recall correctly, doesn’t that take place on a platform? Maybe he could have a fear attack that has the potential to send you off to your doom? (ala Mad King)

Interactive combat is what makes Guild Wars 2 more entertaining then its competitors. If more of the bosses could incorporate some more/ and more varied mechanics, it could give a lot more replayability to the dungeons. The huge health pools could be tolerable to a degree, if the mechanics of the bosses were more complex.

Hold on, we gotta protect Grandma!

in Fractals, Dungeons & Raids

Posted by: Furienify.5738

Furienify.5738

It feels like the aggro on a lot of mobs is simply bugged. Many bosses in Arah will just tunnel one player to the exclusion of all others until they die, at which point they will relentlessly tunnel another.

This makes the fight absolutely awful for the person under fire, and usually very boring for everyone else who is not.

Hold on, we gotta protect Grandma!

in Fractals, Dungeons & Raids

Posted by: Lorana.2468

Lorana.2468

you want true suffering?
try HotW Explorable, all 3 bosses are pure boredom to the say the least.

Hold on, we gotta protect Grandma!

in Fractals, Dungeons & Raids

Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

The HotW bosses are indeed a snooze fest. Especially that boss with the totems that you can smash, but no one really bothers to, because they instantly respawn anyway. The underwater boss also takes forever.

With AC, I kind of like Kholer, but his insta-kill attack isn’t telegraphed well. Especially if his arms are halfway inside a wall. Adelbern is an okay boss. In fact, several of the storymode bosses in AC are quite interesting. Most of the bosses encountered in exploration are boring though.

With CM I dislike all of the bosses. The centaur is boring, the boss with the freezethrower is annoying (because he regenerates the moment you pull him too far), and I don’t like sure-shot seamus. I also hate the path where Seamus simply surrenders, ugh.

In Sorrow’s Embrace I really love the Iron Forgeman, but that annoying Asura with the golems bothers the hell out of me. The rocket-golem is way overpowered, and I have no idea how you are supposed to not die during that fight. I dislike fights in general that rely on “press X to not die”. It seems very unfair.

In TA I hate the final boss in story mode, she is way too hard for a story mission. I also hate the boss that sends armies of exploding nightmares after you. I managed to solo him just fine, but he wiped my entire party countless times, and they were not having fun. I kind of like the boss that transforms you into animals, that was fun. But he is a bit too easy. Also that jungle wurm boss at the start of every TA explorable path is/was way overpowered. Not sure if this has been changed yet. The nightmare trees don’t really do much, even if they look cool, which is a pity.

In CoF I like pretty much all the bosses in both story and exploration. The only boss I dislike is where you need to attack the giant crystal by throwing rocks at it. The timing element is interesting, but it is all a bit anti-climactic in the end.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)