HotW Bugs Post Exploit-Patch

HotW Bugs Post Exploit-Patch

in Fractals, Dungeons & Raids

Posted by: DrScottyD.5083

DrScottyD.5083

I know I’m not the only one encountering some pretty rough bugs to this dungeon AFTER A-net fixed the exploit allowing all three paths to be done simultaneously. Here’s what I’ve encountered and if you know of more, please add!
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- Aldus Stormbringer spawning infinite silver level adds that reappear seconds after disappearing and return full health. Each one is deadly and takes a long time to whittle down, especially with how hard the boss still hits with his projectiles. There has been another thread dedicated to this.
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- A large pull directly after Legendary Fimbul in the hallway. There are about 6 silver level mobs, which is brutal in the first place. However, if you wipe, they follow you back to the beginning of the entire instance and spread out like a trail of breadcrumbs, just standing randomly along the path you’ve already cleared. Not normal mob behavior. Last night we encountered four of them in the room with the ice stalagmites all huddled up and ready to destroy us.
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- The jellyfish of path three seem able to materialize elsewhere in the dungeon as well. After dying in the final fight against Wollam the Plunderer, during my long run back I found two giant arctic jellyfish ominously hovering in the hallways in midair.

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Not a bug but for quality of life:

- Can we please get more waypoints in this dungeon? Every other dungeon has multiple and with the difficulty of some of these bosses (Andal the Thug comes to mind, since he is almost guaranteed to finish anyone he downs), the long run back serves to lengthen some of these already-long paths.

- Why do the totems appear with the title “random event” since they are guaranteed to appear every time?

Thanks for the read!