HotW Story too hard
Don’t play a straight-glass toon on fights where it’s not advantageous to do so and learn your skills properly. I can think of at least two different War utilities that completely mitigate the bird damage, and you should be able to dodge-roll most of the damage from all the others. Bring a warhorn for extra endurance regen if you’re wasting your dodges to much.
All of his melee attack have huge cues and it’s stupid easy to just cripple this guy and kite him out if you’re bad at dodging the melee
tl;dr stop being bad and complaining b/c you can’t full zerker + greatsword faceroll through every boss in game.
Pull the pet and kill him first . . . .
Two utilities? Want to name them? (Yes, one is Endure Pain and not enough duration to “completely mitigate”).
Warhorn is useless because you need 4 dodges on-demand (Vigor doesn’t immediatelly grant Endurance).
Perhaps there are some very obvious cues which you learn when you run it much. But it is a story-mode, not an exp-path which you farm.
Just wondering, how often you run this story-mode when you know it so fairly well?
(edited by Wethospu.6437)
haven’t done this since the patch but i recall only this boss giving us any real trouble. his pet seemed to be the main culprit tho which one disposed off made the rest of the fight quite simple. now i know that easier said then done, and it seems impossible to pull one w/o the other. best thing you can do is just try to kite them around and focus down the pet. if you have a mesmer u can steal the bosses buffs which he gives himself regularly and share it with your party using inspriation signet.
It’s more about that encounter being way much harder what we should expect on story-line (based on their recent patch notes). And less about my ability to beat it (actually completely irrelevant, I could be an awesome player and do stuff like solo Lupicus but that still doesn’t make it any different).
(edited by Wethospu.6437)
tl;dr stop being bad and complaining b/c you can’t full zerker + greatsword faceroll through every boss in game.
True, get more toughness/vitality, maybe a bit healing power and learn to dodge. This guy speaks truth.
I laugh at the “learn to play” brigade who see the words “too hard” and then don’t bother to read the rest of the post.
However the post does make one assumption that I’m not sure is strictly accurate; notably that “Story Mode” = “Training Mode.” By that point in the game I’d say you are pretty much beyond the need for “training” in the sense of having an easy dungeon experience to ease you into Explorables. That being said, I’d say the encounter is particularly harsh, particularly the blasted “Hunter’s Call” and, given that it’s not content that gets repeated in the same way as explorable paths, could probably do with being toned down a bit.
Errant Venture it’s worth remembering that not everyone plays a Warrior.
Piken Square
Hotw Story is just fine. I did it first time with random pug party. So i dont get it why people complain about it. Maybe dont play pure glass cannon <.<
It always amuses me how people complain about how dungeons are hard (and in reality they are just easy and noobish). If you played WoW dungeons you knew what im talking about (there you need real strategies, not like in gw)
I think the difficulty of the boss is just fine. The birds are a definite pain in the kitten but if the party helps each other out, then there is no reason there would be a wipe/death. The first time I did HotW story was in a 3 man party, and we had no issue with this boss after we learned from our mistakes (1 wipe).
But knowing your dungeon history, it sounds like you’re trying to attempt a solo challenge.
http://youtube.com/user/Royblazer
(edited by Sera.6539)
Not to be “that guy,” but I find HotW to be one of the easiest Story Mode runs in the game.
Biggest thing is “Hunter’s Call” which it uses about every 15 seconds. It spawns birds hitting one target. These birds hit 16 times over ~4 seconds, each hit dealing 1,1k damage against my glass-warrior. On top of high damage you need to dodge 4 times to avoid most of the damage (against Lupicus you need to dodge max 2 times).
The problem is definitely that you’re a glass warrior. Anything glass would have problems here. That said, dodging is definitely the answer. All or nearly all of his high-damage melee attacks have a long charge-up animation, making them very easy to dodge. If you start dodging the bird attack as he summons them, you should be able to heal through what you can’t dodge, and if you can’t, then you need to reconsider gear or work on aggro management.
I did this after the patch with a random pug. It was difficult but definitely doable.
Are you trying to solo this or something weth?
It’s just amazing that some people posting silly posts with assumption that wethospu is an inexperienced glass canon player, doesn’t know how to play his profession well. Foot in the mouth disease.
You aren’t trying to put another solo video here, are you Weth?
It’s just amazing that some people posting silly posts with assumption that wethospu is an inexperienced glass canon player, doesn’t know how to play his profession well. Foot in the mouth disease.
You aren’t trying to put another solo video here, are you Weth?
I for one wasn’t claiming that he’s inexperienced. I (and I believe many others, though clearly not everyone) were pointing out that there are simply some things that class cannons won’t survive. Since dungeons weren’t designed with soloing in mind, it’s not surprising that sooner or later something would emerge that can effectively knock down a solo glass cannon.
I three manned all story modes (with 2 fresh 80s in greens) a little while ago and HotW was the hardest simply because of that boss. As an elementalist with full cleric gear, hunter’s call would do something like 120% of my health in damage (I just remember full healing and still being at around 50% after it ended).
The birds should go away when you dodge, similar to how the bees work in TA, or a slight damage nerf.
I’m not trying to solo it or anything. Also it is not particularly hard but as Healix mentioned this boss is simply out of the line.
It is a design issue if a story-mode has a boss which is way harder than any of the bosses found in explorable modes. It is a great fight and would make much more sense in exp-modes.
Biggest reason I posted this was that they have already nerfed some “problematic” fights in story-modes. I don’t really care what happens but perhaps some newer players would appreciate more solid difficulty-curve.
Everytime i do this boss for people who need story mode done, I dont really have any advice for them regarding the hunter’s call other than, “you need both your dodges + heal skill and chances are you’ll still down. It’s pretty much guaranteed but we’ll just pick you up when you down.”
(edited by Ioflux.4369)
The birds are the only hard part about this boss. Everything else you can kite\dodge.
But when he actively uses birds on you only during the whole fight (which happened to me) it basically means you’re going down. Sure people can kinda easily ress you, but the whole mechanics of this skill is very bad and dumb. It should at least have a longer CD and have a random targeting.
Those birds are like maw agony for story mode. A few months ago, I tried playing my alt warrior who survived well in the encounters before that boss fight, and I thought I was doing something wrong during that fight, but yeah, that unavoidable damage is so annoying when he keeps targeting you with it.
The birds are the only hard part about this boss. Everything else you can kite\dodge.
But when he actively uses birds on you only during the whole fight (which happened to me) it basically means you’re going down. Sure people can kinda easily ress you, but the whole mechanics of this skill is very bad and dumb. It should at least have a longer CD and have a random targeting.
My static group (in which I play a bunker guardian) uses aggro-control and a player on dedicated support to get through this fight without difficulty. We ensure that the “tank” retains boss aggro, and heal through the bird skill when necessary.
Another option would be to use classes with invulnerability skills, such as an elementalist’s Obsidian Flesh or Mist Form, warrior’s Endure Pain, or Sylvari’s Take Root (4, 3, 6, and 3 seconds of invuln, respectively). Granted, most of these mechanics have cooldowns longer than that on the bird attack.
In any event, random targeting would essentially make it impossible to use coordinated, skilled play to get through the fight. It would probably make things worse, giving the Huntsman the ability to rapidly down multiple players before the first one is rezzed.
Blueshield,
The thing is he targeted me with birds while atacking other players. That’s the problem.
I was engi, I never actually grabbed direct aggro, yet every bird flock was targeted at me (unless I was already downed).
If he used birds on whoever has the aggro – that would be fine too I guess. But currently (well at least it was so in early january) he has some other mechanics to pick targets for birds, separate from his aggro mechanic.
If he used birds on whoever has the aggro – that would be fine too I guess. But currently (well at least it was so in early january) he has some other mechanics to pick targets for birds, separate from his aggro mechanic.
It’s possible that this is a recent change. My static has completed this story mode three times since the 28 January patch, and had not done it prior to that. All three times I (as bunker guardian) maintained primary aggro on the Huntsman and was the target of the bird attack for 100% of the fight.
Beyond that, I can only theorize that it’s possible your group wasn’t playing in an aggro-conscious way, even if you in particular were. Low enough threat on the primary target could definitely cause him to re-target for the bird attack only – I’ve observed similar target-swapping in other circumstances.