Hotw Bosses - too much HP?
There were many topics about HoTW bosses having insane HP pools making the fight long and boring as hell… but it was over 6 months ago, and up to this day nothing changed.
There were many topics about HoTW bosses having insane HP pools making the fight long and boring as hell… but it was over 6 months ago, and up to this day nothing changed.
Wow, that’s surprising!
I always felt that the issue was that there are too many bosses in the HoTW paths. The boss fights are really easy though. The Jormag comparison is a bit of an exaggeration lol :P
Having said that, I don’t think there is any change needed though.
tbh p1 hotw doesn’t actually have a large hp pool but the protection and the regen helps make it a lot bigger.
but nobody bothers destroying those totems since the retal once spawns so fast
I always felt that the issue was that there are too many bosses in the HoTW paths. The boss fights are really easy though. The Jormag comparison is a bit of an exaggeration lol :P
Having said that, I don’t think there is any change needed though.
Yeah like I said, the difficulty and everything is fine, just so long and boring. It’s not difficult that he takes forever to kill, just gets old. Remember, there’s no energy management in this game so there’s not too much of a reason for a single boss encounter to last that long.
tbh p1 hotw doesn’t actually have a large hp pool but the protection and the regen helps make it a lot bigger.
but nobody bothers destroying those totems since the retal once spawns so fast
get a good mesmer in your party; ichanters; gg
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]
Id examine your teams DPS/Builds if these bosses feel too long.
If you trait tanky, play support roles, use subpar weapons/sigils/gear why would you expect them to drop fast? Just because its play how you want, doesnt meant results wont vary if you dont have a correct team formation with organization.
Path 2 is particularly egrerious for this. “Did you enjoy fighting that huge-HP-pool legendary Icebrood norn? I hope so, because here’s another one immediately afterwards!”
Saphnabylni | Alyquia | Hrafn Halldorsson | Roshanai Abbasi | Aghrama Steamfur
Path 2 is particularly egrerious for this. “Did you enjoy fighting that huge-HP-pool legendary Icebrood norn? I hope so, because here’s another one immediately afterwards!”
You can walk past the first one, he doesn’t have to be killed
I’ve found this to be extremely true with path 3, just ran it last night.
Id examine your teams DPS/Builds if these bosses feel too long.
If you trait tanky, play support roles, use subpar weapons/sigils/gear why would you expect them to drop fast? Just because its play how you want, doesnt meant results wont vary if you dont have a correct team formation with organization.
That’s just it though. I was examining our party because it did feel really long, and we had a mes, a zerk warr, an ele, a zerk guard, and a thief. Not sure what gear they had but I was in full exotics/ascended, but I imagine it couldn’t be that bad. These bosses just have unnecessarily more HP or are more boring than other bosses in the game.
I have done path 1 many times now, in 25minutes.. and killed everything, I dont do skipping.
I find that path easy/medium if you know what to do..
The other paths can be a bit long, but.. I dont mind that either.. Gives you a challenge.. if it was made to easy people would get bored too.. so.. HotW is my favorite dungeon all times and I do hope they will never change it.. because I like how it is now..
(I play as a Guardian, focused on healing)
If anyone ever seeks someone for path 1.. I am always willing to do that one!
Name: Angelica Boadicea
Server: Piken Square (EU)
(Sorry for the bad english)
The thing that most bothers me is that the boss fights are really really easy, but you have to stay there, hitting them for 10 minutes, dodge a skill here, dodge another there. Boring fights
Ghost Eater was a pretty long boring fight too… everyone knew it, complaints were made, now look at it. Went from a path that everyone did, to one that no one does. So yeah if you want to see HOTW’s killed off for good, by all means… proceeeed. :p
Ghost Eater was a pretty long boring fight too… everyone knew it, complaints were made, now look at it. Went from a path that everyone did, to one that no one does. So yeah if you want to see HOTW’s killed off for good, by all means… proceeeed. :p
huh? ghost eater could be bursted down very quickly before revamp; what are you talking about?
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]
The thing that most bothers me is that the boss fights are really really easy, but you have to stay there, hitting them for 10 minutes, dodge a skill here, dodge another there. Boring fights
Pretty much this.
Ghost Eater was a pretty long boring fight too… everyone knew it, complaints were made, now look at it. Went from a path that everyone did, to one that no one does. So yeah if you want to see HOTW’s killed off for good, by all means… proceeeed. :p
huh? ghost eater could be bursted down very quickly before revamp; what are you talking about?
Ghost eater can still be bursted down. With a non-idiotic party, you only need 1 trap to kill it.
Ghost Eater was a pretty long boring fight too… everyone knew it, complaints were made, now look at it. Went from a path that everyone did, to one that no one does. So yeah if you want to see HOTW’s killed off for good, by all means… proceeeed. :p
huh? ghost eater could be bursted down very quickly before revamp; what are you talking about?
Ghost eater can still be bursted down. With a non-idiotic party, you only need 1 trap to kill it.
i havent done AC since it was revamped; so know very little about the new mechanics; but im still confused as to what ilr was referring to
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]
This should be fixed… I LOVE this dungeon, the story, the characters and the environment.. everything its so beatiful… but the bosses makes it unplayable