How To Encourage Killing of Optional Bosses
Add daily chests to them, albeit smaller than the full dungeon but still enough to be worth doing.
CoF P1 worth 1g? Make the bridge event worth 25-50s.
AC worth 1g? Make Lieutenant Kohler worth 25-50s.
I support dragonite from optional bosses 600%.
Add daily chests to them, albeit smaller than the full dungeon but still enough to be worth doing.
CoF P1 worth 1g? Make the bridge event worth 25-50s.
AC worth 1g? Make Lieutenant Kohler worth 25-50s.
I love this idea. And that amount is very reasonable, it’s about the price of one t6 crafting mat.
I think as long as you make it high enough to make people want to complete them, you’ll also make it high enough that after a handful of runs everyone will have all the dragonite they need. More generally, I don’t think that the way to get people to do play content is to reward ascended mats, because it’s already pretty easy to get what you need, and then they just consume valuable mule space.
Gold would be better, but I don’t think Anet wants to significantly increase the amount of gold you get from dungeons. They could distribute the gold rewards across the different bosses, though. They’d have to award them with daily bonus chests or else we’d be back to how dungeons worked before, when we could run them over and over for lots of silver from champs (losing 40 tokens—roughly 1 ecto—on subsequent runs wouldn’t be a huge deal). But it might work.
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.
(edited by One Note Chord.5031)
Technically I would have no problem if they gave dragonite to optional bosses in dungeons, but I have to state that your suggested amounts are way too high. I think 25 would be plentiful and the abbsolute maximum they should hand out in those cases.
However I think I would like Dakota’s Idea better.
you may keep them to rear new and interesting variants in your basement.
Even 25 is far too much for an optional boss. I think 10 would be pretty fair.
You have to make it worth peoples time, I for one would still skip extra bosses if they dropped 10 ores…
consider that most temple events last more than 15 minutes (start to end), and the end bosses themselves often take ~5-10 minutes in bigger groups, and reward 30 ingots.
10 ores for a fight that would literally take a fraction of any world boss out there (esp. in a zerg) is definitely worth it, though I wouldn’t say no to more.
consider that most temple events last more than 15 minutes (start to end), and the end bosses themselves often take ~5-10 minutes in bigger groups, and reward 30 ores.
10 ores for a fight that would literally take a fraction of any world boss out there (esp. in a zerg) is definitely worth it, though I wouldn’t say no to more.
Fixed, but ya, MORE DRAGONITE!
“Memories are nice, but that’s all they are.”
You guys. Don’t you remember good old times when optional bosses of AC gave u 13s or sth like that?
Grandpa Duan will tell you a story.
Once upon a time Anet said to us: we don’t want you to get rewarded for doing one boss, we want you to finish paths, so we move gold from bosses to reward chest. Once upon a time Anet made a decision and Those Who Were Happy That Troll With Extra Gold Pops became Those Who Skip Trolls And All Other Optional Stuff Cuz Gold Is At The End.
The End.
You want your Dragonite Ores, I want my Karma Back, Anet wants us go outside of Dungeons. Anet is our mum who just want us play outside. She may be silly, but she is still our mum.
(edited by Duanheim.9527)
Hell, I’d like it if there was something to entice people to actually CLEAR dungeons instead of running past almost EVERY enemy (some paths moreso then others).
How about we make all optional/event legendaries and champs drop 100/50(respectively) dragonite ore. I mean most of hate doing meta events right? Why not fix two problems at once? It would make pugs want to do stuff like kohler/cave troll and those of us who kill these bosses anyway now get a nice reward. What do you think? Obviously Anet would have to balance the numbers accordingly, but as long as it stays fairly high it would work.
Even 25 is far too much for an optional boss. I think 10 would be pretty fair.
I also support this optional bosses drop dragonite ore idea.
You have to make it worth peoples time, I for one would still skip extra bosses if they dropped 10 ores…
I would totally stop skipping these optional bosses if they dropped dragonite ore but…..
like seerstrange said I would keep skipping them if it was a mere miserable 10 ore.
- for example, the troll in AC is one of the most annoying bosses to kill in a pug situation and it takes time since he has such high toughness, I would not stop to kill it for less than 25 dragonite ore.
- Kohler is easy to kill but still many pugs fail at it costing time, as such I would not stop to kill him for less than 20 dragonite ore.
I wouldn’t do the skippable bosses for dragonite ore. I have way too much of it already. :\ Now, if it dropped dragonite ore AND, say, 25 to 50 silver, I’d do them.
Give them a chance to drop obsi shards and ectos -yeah that’s right I was thinking about that game. You’ll see people scramble to fight them.
But no, because reasons.
You can’t drop!!!!!!!!!!!!!!!!!!
Even 25 is far too much for an optional boss. I think 10 would be pretty fair.
Far too little actually.
The skill level in optional bosses is higher than zergy bosses.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I wouldn’t do the skippable bosses for dragonite ore. I have way too much of it already. :\ Now, if it dropped dragonite ore AND, say, 25 to 50 silver, I’d do them.
One or the other i’d be down for silver or ore but both would give too much, especially by anet standards…
Even 25 is far too much for an optional boss. I think 10 would be pretty fair.
Far too little actually.
The skill level in optional bosses is higher than zergy bosses.
Yeah, temples would comparatively give too much vs something like the AC troll if it only dropped 10. Although temple bosses can be interesting when not zergued, since the reward is the same whether they are zergued or not the point is moot, they are very easy when zergued so there would be no justification in getting less dragonite for something that, technically, can’t be zergued, since it’s instanced.
Hell, trying to do the CoE abomination in the average pug would not end well. Aboms have simple mechanics but turn into hell the moment they stack up frenzy which they are guaranteed to do with most parties.
(edited by Nikaido.3457)
Seems like another good thread to put my suggestion.
I would like to see more “full clears” of dungeons, but in order for that to happen, we’d need to make it more worthwhile to players from a time and loot perspective. I’d personally look at the following:
1. Currently, most enemies in dungeons tend to be Elites, which take a fair amount of time to kill for not necessarily better loot. Perhaps ANet can look at scaling down most of these enemies to Veterans, and most of the Champions to Elites (except for named foes, which always remain Champion or higher). Legendary foes in a dungeon (like Kholer) also get bumped down to Champion status unless they are particularly noteworthy foes from a lore or gameplay perspective. The boss at the end of dungeons is always a Legendary foe.
As a side benefit, this also makes foes less dangerous so there isn’t as much focus on “killing the enemy before they kill us” strategy which should help decrease emphasis on the Zerker meta.
2. To buff the loot from foes, Veterans now always drop a Loot Bag appropriate for their race/type, plus possible additional loot. Elites will always drop a non-Exotic Champ bag, plus possible additional loot. (These changes apply to the open world too.)
3. Players can still “skip” dungeon events (I’m talking about bonus events as well as main events like fighting Kholer) if they really want to, but if they complete all of the dungeon’s events, they get a bonus daily chest containing 1+ Rares (with a chance for it to be an Exotic), coin and tokens. This chest is given out once per path per account per day.
4. Introduce a “Dungeon Conqueror” title for killing every single enemy in a dungeon path in a single run (aka “vanquishing” for you GW1 vets. ). You have to vanquish all paths in each of the dungeons to get this title. (Since enemies in dungeons do not respawn, this should be feasible where it wouldn’t be in the open world. Certain dungeons like Arah where enemies DO respawn are changed so enemies are finite.)
Kholer takes like 1min in pugs that only use autoattack. It’s 2s if you have an ele. 10 dragonite is more than enough.
Keep in mind temple events take long. Even if someone else does the pre. Just by the insane scaling. You’re looking at at least 5min for golem for about 20 dragonite. And that’s the faster one. Lyssa, shaman, jormag..you get the point. Not even considering you have to stalk certain websites and server jump.
Main problem will be people would farm them. It makes sense to find a quick optional boss and then reset the instance. Rinse and repeat. Arah p3 has at least 6 optional bosses and i’m sure i’m forgetting something. Assuming champs=bosses.
(edited by robertul.3679)
no need for more dragonite lol, i am drowning in it…
but a t6 mats bag drop, like the one that purchased with laurels will be cool
but the real solution is to make the end reward tied to the amount of optionals you made.
you want to do speed run? well have your 26 silver
you killed all the optionals? here you go 1.5g
(edited by Lalangamena.3694)
I’d be totally satisfied with 3-5 dragonite ore per optional boss. Obviously wouldn’t kill the AC troll, but champ spiders and champ drake in Arah were definitely killworthy, although not so rewarding that you had to kill them.
With just 3 ore per boss, by now, I’d have about as much dragonite ore together as I’d need for one full ascended set. Of course, thats by no means much, but it’s better than doing zerg events all day.
With above change I could some day get more Ascended stuff and do amazing records.