How are first time dungeon players finding the change?

How are first time dungeon players finding the change?

in Fractals, Dungeons & Raids

Posted by: Satans Chosen.1024

Satans Chosen.1024

That is a very important consideration whenever you increase the difficulty of “story” content. Can a PUG of 5 players doing CM for the first time be expected to complete it in a reasonable amount of time and without undue wipes, I’d say 30 min-1 hour and <2 deaths each?

Nerfing rewards alone is sufficient to discourage farming; it’s a step that I approve. Farming feels too much like busy work, and a game that requires busy work to be competitive (farming->gold+gear->material impact on WvW) is just sad. And definitely not GW.

However, don’t mix discourage farming with taking away the enjoyment of people who just want to experience the game. Difficulty adjustment can be easily rolled back, I want to add my comment for future reference.

How are first time dungeon players finding the change?

in Fractals, Dungeons & Raids

Posted by: Lasica.5068

Lasica.5068

Yes, although it might take more than 2 deaths. I died 5 times tonight, it definitely took under an hour, probably something like 40mins to complete. If you have a good group it shouldn’t be too hard… a bad group is going to suffer.

Why make sense, when it’s so much more fun to make nonsense?

How are first time dungeon players finding the change?

in Fractals, Dungeons & Raids

Posted by: Revhen.7804

Revhen.7804

Tbh, CM got a bit too hard at least for runing with pugs. I understand that that dungeon could use a XP gain nerf cause everyone was speed runing it to level but this huge difficulty increase will only make players not runing it. A party pf 40’s cant clear that dungeon, simple as that.