How is a level appropriate group supposed to finish AC?

How is a level appropriate group supposed to finish AC?

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Posted by: Deathfrost.9145

Deathfrost.9145

Ok Ive been running dungeons since I hit 30 on all my characters, and level them almost exclusively through dungeons, and its starting to get really really frustrating.

Path 2 is cake I agree but lets look at path 1 and 2. The DPS requirement for Burrow mounds is insane. How is a party with some 35s supposed to finish this!?! And Notice I said some, Im gonna assume we have 1 or 2 high 70s-80s with us.

I get on my ele and we slaughter 2 mounds very quickly but by then the sheer amount of Stuff running around is ridiculous. So we slow down on mounds and try to kill the breeders and stalkers before moving on to the next mound, and by the time they go down, we have a lot of gravelings running around. The Stuff won’t stay off hodgins, agro is totally messed up. We do leave 1 person to protect him but he gets overwhelmed.

ANET you gotta give us low levels some dungeon content to do too. I realize these places drop tokens that are used for 80 gear, but seriously if you are balancing all dungeons for level 80s, give us some options. I love dungeons, but I’m reaching my frustration limit with dungeons that give us no room to breath. I don’t even want to go into CM and the other dungeons Ive done, though those are a lot less frustrating.

Any advice would be appreciated.

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Posted by: Sarelm.8317

Sarelm.8317

Easily. High levels get EVERYTHING scaled down in dungeons. The mechanic effects everything from the stats you get from armor to the stats you get from traits. A lvl 30 in green gear will have almost exactly the same stats as a lvl 80 in greens. So the ONLY thing high levels have over low levels are their extra minor/major traits. If you really can’t complete the dungeon without those then maybe you need to take another look at how you’re playing.
Myself and 2 or 3 of my guildies (Depending at the time) have completed almost every dungeon as we got to around that level. Never more than 10 or more levels above it when one of our friends fell really behind. AC at 30, CM at 40-43, TA at 50-56, etc.

You laugh because you think I’m joking. I laugh because I’m not.

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Posted by: lcpdragonslayer.7895

lcpdragonslayer.7895

I’ve done Paths 1 and 3 with a group entirely comprised of under 80s. If the dungeon was designed for a group of level 80s the level requirement would be 80. It is possible but not if all party members are scholar types. You would also want party members to have full greens or better gear. They’re cheap off the TP, often a couple copper above the sellback price.

You shouldn’t pay any attention to the breeders and stalkers and just kite them around to the next mound. Put some AoEs up and just focus solely on the mounds. Keep running circles around the mounds to take less damage from the Gravellings. Knowing where the next mound will pop up also helps so that you don’t waste time running around looking for it.

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Posted by: Sarelm.8317

Sarelm.8317

I’ve done Paths 1 and 3 with a group entirely comprised of under 80s. If the dungeon was designed for a group of level 80s the level requirement would be 80. It is possible but not if all party members are scholar types. You would also want party members to have full greens or better gear. They’re cheap off the TP, often a couple copper above the sellback price.

You shouldn’t pay any attention to the breeders and stalkers and just kite them around to the next mound. Put some AoEs up and just focus solely on the mounds. Keep running circles around the mounds to take less damage from the Gravellings. Knowing where the next mound will pop up also helps so that you don’t waste time running around looking for it.

I just have to argue with that scholar remark. I’m a mesmer, the guildies I go with are an elementalist and a necromancer. The pugs we picked up were occasionally a ranger/engi but more often than not, more clothies. They just seem to be popular. Myself and the necromancer would just keep mobs occupied with clones/pets/DS form or in my case, sitting next to my iDefender and using Distortion (Sword #2, shatter F4, or Sword OH block) whenever possible to block the really hard hitting moves. It’s just a matter of how the group is specced, not what they play.

You laugh because you think I’m joking. I laugh because I’m not.

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Posted by: Crater.1625

Crater.1625

The problem that you’re running into here is that Path 1 is not about killing Burrows as quickly as possible. It’s an endurance encounter where you have to split your team, and deal with a constant influx of new enemies while you kill things in the proper order.

And like Sarelm said, downscaling is very strict on higher-leveled characters. Level 80 character have very little statistical advantage over level 35 characters. A level 80 character who isn’t wearing a full set of close-to-max level 80 gear often has worse base stats than a ‘native’ level 35 character.

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Posted by: lcpdragonslayer.7895

lcpdragonslayer.7895

I’ve done Paths 1 and 3 with a group entirely comprised of under 80s. If the dungeon was designed for a group of level 80s the level requirement would be 80. It is possible but not if all party members are scholar types. You would also want party members to have full greens or better gear. They’re cheap off the TP, often a couple copper above the sellback price.

You shouldn’t pay any attention to the breeders and stalkers and just kite them around to the next mound. Put some AoEs up and just focus solely on the mounds. Keep running circles around the mounds to take less damage from the Gravellings. Knowing where the next mound will pop up also helps so that you don’t waste time running around looking for it.

I just have to argue with that scholar remark. I’m a mesmer, the guildies I go with are an elementalist and a necromancer. The pugs we picked up were occasionally a ranger/engi but more often than not, more clothies. They just seem to be popular. Myself and the necromancer would just keep mobs occupied with clones/pets/DS form or in my case, sitting next to my iDefender and using Distortion (Sword #2, shatter F4, or Sword OH block) whenever possible to block the really hard hitting moves. It’s just a matter of how the group is specced, not what they play.

Were you all under 80 though? I had attempted and failed with a group of 40~60s 2 elementalists, 1 mesmer, 1 necro and 1 engineer regardless of the different skillbuilds we kept swapping in and out. I think that with a group of level 80s then it doesn’t matter since you’d be at the very least semi-competent with your class to know what skills and weapon sets would do better, but a lot of level 40s who come in fresh from the 1-2-3-4-5-7-8-9-0 approach in PvE aren’t quite going to know what would work best in what situation.

EDIT: Also there weren’t many options to ‘respec’, so to speak, since a level 40 isn’t going to have that many skill points to put into different skills for different skillbuilds.

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Posted by: kuroi.5467

kuroi.5467

i think we’re forgetting that most level 80’s running dungeons are at least in rares. it just makes more sense to wait until you’re 80 to invest in nice armor.

the point of this, however, is that lower levels need to gear up if they wanna run dungeons. if you’re really struggling, take every single advantage you can (runes/sigils/trinkets/food). 35 rares (even the MF variety) can make CM and AC much more comfy. i’ve racked up over 250 Ascalonian Tears in the last two days and nabbed like seven levels while doing it. and i’ve just got 35 rare, with none of those extras. and this was entirely with pugs.

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Posted by: Deathfrost.9145

Deathfrost.9145

The problem that you’re running into here is that Path 1 is not about killing Burrows as quickly as possible. It’s an endurance encounter where you have to split your team, and deal with a constant influx of new enemies while you kill things in the proper order.

And like Sarelm said, downscaling is very strict on higher-leveled characters. Level 80 character have very little statistical advantage over level 35 characters. A level 80 character who isn’t wearing a full set of close-to-max level 80 gear often has worse base stats than a ‘native’ level 35 character.

Thanks for the replies, at least now I won’t feel that Im kittening the team when I choose to run on my low level alts instead.

But it’s not an endurance encounter. If the question was to survive long enough until Hodgins finished his research then a group could do things to extend their time alive. For many groups that I join, we simply get overwhelmed very quickly unless we output a ton of damage to drop things as they come out of the burrows before they get much chance to add to other burrows.

On my elemental its not much of an issue, as I have a lot of AOE, frostbow, etc. But often its the luck of the draw of what mix of classes we get. A melee heavy team without fields struggles if no one is putting down say fire fields to burst might off of.

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Posted by: Warsoul.2647

Warsoul.2647

I think Higher level chars have less advantage in lower level dungeons. Lets say I’m wearin g full Berserker gear, I get around 50% crit chance and 46% crit damage on 80 level. But on 35level, i get something 68% crit chance and 16% crit damage. But I remember when i was 35 level, i had almost 96% crit chance and 21% crit damage with 5 signet builds.

SO as 80lvl, i prefer to wear MF gears in lower level dungeons, instead of wearing my serious gears.

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Posted by: Dead.7385

Dead.7385

Path 3 is quite insane but path 1 has a pattern

Assign two people to defend hodgins and 3 on offense. Have the 3 on Offense stand at first burrow to the Left of hodgins. DO NOT KILL the one in front of his table, save that one for later. Kill that burrow, hit corner ASAP. Burn it. Head to one on the forward right of hodgins. Burn it then burn one in front of hodgins. One will pop in a corner move team there and kill. Clean up a bit and you have one left over.

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Posted by: Kheiron.5098

Kheiron.5098

I’ve run Path 3 with a level 34 Guardian in the group. It was an easy run. Other times I’ve run with full groups of 80s and it was a slaughter. I even ran with a group where I was not only the tank, but the clear winner in DPS as well. I run a Necro. It was then that the Warrior, about level 43, told me about his gear. The level 22 Greatsword was about the best of it. Don’t ever be that guy, please.

The keys are to know what you’re doing and spec/gear to do it properly. You really can’t just fake it with these things, unless you’ve got a couple of exceptional players with you who’ll pick up the slack. In fact I’ve run into a few players that made the runs so easy I’m convinced you can do all the paths with just 3 guys.

Anywho, the only real problem fights in AC are defending Hodgins and defending the collectors. With Hodgins, there are 6 burrows that spawn in two chains of three. Memorize where they pop up and take out the chain that starts with the Western burrow first. Second burrow from the North burrow chain spawns a couple of Scavengers which can knockdown and kill within seconds so you don’t want them to pop up while you’re otherwise distracted. You may need one guy to keep the focus off Hodgins, but otherwise it’s a case of burning through the burrows ASAP. Once all 6 are down the remaining mobs despawn anyway.

Path 3 takes the burrow issue to extreme, but the key is basically the same. A new burrow will spawn every 10 seconds in a single chain. Thus, you need to kill the burrow and any remaining mob within about 8 seconds to avoid being overwhelmed. High damage AoE helps here. Burrow spawns are the same each time too so you can learn the sequence. Drag errant gravelings that are hitting the collectors into the groups AoE. If you do it right you should have the room completely cleared by the time the collectors get to 90%. If you kill the burrows really quick you can stop any Elites from spawning at all. In any case, you’ve just got to remember the burrows are the sole priority here. Don’t be one of those dudes that starts kiting gravelings into a random corner ever time one jumps on him. Those guys are worse than useless.

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Posted by: Ebs.6280

Ebs.6280

Finished it yesterday with a group that only had 1 level 80 character and 3 people that had never done AC before.

How to do burrow event:
You want to have 1 person kite the mobs from the front door burrow and 4 to run around killing the other burrows. I usually do the kiting because I’m a necromancer and they are very good at it (Marks at the NPC to ensure he never gets hit). Use your snare from scepter and staff to keep the enemies slow and go on the table, they path around the long end of the table to get to you. When they do you go off the table and they path around the long way again. By the time the 3rd, 4th and 5th burrow spawn you can help DPS them aswell as kite whatever is still leftover from the ‘frontdoor’ burrow. By this time I pop plague form and spam 3 (snare) to keep everything on me and slowed. Stick around the NPC while your team takes out the 6th burrow and you’re done.

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Posted by: Kiraki.9761

Kiraki.9761

Unfortunately for the burrows in AC it depends entirely on which classes you bring, regardless of level.

For example, my condition based necro does very little damage to the mounds because it is not effected by my bleeds. Toss in another condition necro, and there is almost no way to destroy the burrows fast enough (especially for path 3) unless you have some heavy aoe support like some ele’s or engineer with bombs (preferably two or more of them).

If you are unlucky and toss in 3 more necro’s to the mix or another class that does not have major aoe dps it becomes basically impossible to do simply because you do not destroy the burrows fast enough, and you get over run by the sheer number of the mobs.

So regardless of level, just make sure you bring some heavy aoe characters to the party.

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Posted by: Psybunny.8906

Psybunny.8906

Here’s me killing the burrows solo in Path 1:

http://youtu.be/NYcWNcOr6hU?t=21m46s

Notice the order I do them. Necro kept the middle burrow hatchlings under control in the meantime, but didn’t destroy it. Some builds/professions work better on burning down burrows than the others, as an ele, you shouldn’t have a problem. Don’t stop for the breeder, especially don’t stop for stalkers, they are no threat, aggro them and burn them down with AoE, while you move from burrow to burrow.

For path 3 have the whole group nuke the same burrow, call targets and if you’re fast and find the right rhythm then only one will be up at all times. Burrows there have a set pattern of where they spawn. Killing breeders is optional, but again it’s best to aggro him and burn him down with AoE near the burrows. Always aggro everything that’s near the collectors. Use the fiery greatsword if you’re an ele and give the other one to someone in your group who has trouble damaging the burrows. If done correctly you should already be finished with all the burrows while there are some percents left on the timer and both collectors at max hp. It’s a bit of non-stop moving and nuking for a few minutes like that though, so be ready to be on your toes.

I hope this helps you a bit.

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Posted by: Kiraki.9761

Kiraki.9761

Psybunny.8906

Here’s me killing the burrows solo in Path 1

This is my point exactly, I do not even need to click that link to know which class it is you are playing.

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Posted by: Psybunny.8906

Psybunny.8906

Psybunny.8906

Here’s me killing the burrows solo in Path 1

This is my point exactly, I do not even need to click that link to know which class it is you are playing.

Exactly, I wish I could be an ele or an engy to do it easier. Or was that not your point?
</sarcasm>

I’m currently alting condition necro myself btw, so I kinda feel your pain, but marks/axe helps. But otherwise if you don’t wish to take tips and attack my profession, then go ahead and be ignorant.

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Posted by: Ebs.6280

Ebs.6280

@Kiraki: If you are a conditions Necromancer you will be amazing for kiting whatever comes out of burrow one. Saying you cannot do it with 2 or 3 condition spec people is a different discussion from max level or not (which is: should you be able to clear this content with just any group setup).

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Posted by: Edenwolf.6328

Edenwolf.6328

People saying players in 80 exotic gear have the same stats as lvl 35 players in greens is laughable. Even when I ran ac explore on my 35 gaurdian in greens, the jump to 64 with all yellows, runes and more traits made a world of difference!

Alistat the White-Guardian, Edenwolf-Thief, Grimtech Jones-Necro Borlis Pass

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Posted by: runeblade.7514

runeblade.7514

-Run the dungeon 3 times with a level 80 character in exotic.
-Buy the complete rare dungeon armor set for your level appropriate character. 180 tokens is enough for the complete armor set.
-One run is enough to buy one level appropriate weapon. Use the rest of the money to update on accessories.
-Your character will be better than level 80 in greens.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Deathfrost.9145

Deathfrost.9145

The strategies outlined here about burrow order and splitting the team are pretty much the ones used in the groups Ive been in.

Wow Psybunny, that damage you are outputting is nuts. I sometimes crit 1k max on my 47 guardian when I stack might, but thats a rare occurance. I mean if we had that much damage there wouldn’t be a problem. Once again this just reaffirms that we need a ridiclous amount of dps.

Someone mentioned using the table to kite while protecting Hodgins. The gravelings become invulnruble when I step on it, and then attack hodgins.

I guess the protecting Hodgins part is what is frustrating me the most. I consider myself a good player on my 47 guardian. I can solo survive all boses except frost in CM exp for enough time for my entire team to go down and return, ive been through tons of EXP CM runs without dying once, regardless of how bad the rest of the team is doing. I dodge the cutthroat death blossoms for example, purge conditions when needed, kite, knockback, switch weapons as needed and in general just do every little thing I can and it shows in other dungeons.

But last run for the life of me I couldn’t survive protecting hodgins. I smack the gravelings as they come out of the burrow and they just chase me 2 secs and then go straight to hodgins. If I run in to hit them, they just either hit hodgins or turn on me and chase a bit, either I go down fast, or if I juke them, they go back to atacking the npc. I tried greatsword, and 2 handed hammer where I throw down the symbol that does damage on the 3rd swing, tried one handed sword and torch combo for aoe. Either I die, or they ignore me.

Any tips on how to kite? I pretty much get full set of rare gear using tokens from my alts the minute I hit the X5 level mark for every dungeon, so I know im well geared. 10 traits in tougness so far, and signet that reduces damage by 10%. Sometime runs I find the gravelings just dont hurt me at all, as in as they chase me they dont damage me, and when they melee swing I can strafe or dodge, other times it seems no matter what I do they stick to me like glue and I just get hit a 100 times over.

(edited by Deathfrost.9145)

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Posted by: rozcinana.7249

rozcinana.7249

conjured ice bows are helpful for the mounds, for those that feel they don’t have enough dps.

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Posted by: Lumines.3916

Lumines.3916

I use Sanctuary, Hold the Line, and Stand Your Ground, Greatsword + Scepter/Shield when defending Hodgins. You use greatsword to chop up adds that come, pull them off hodgins if needed. Push them off hodgins, kite whatever straggler scavenger.

Also, tome of courage 5 heal can pump hodgins straight back to full. I don’t usually kite around the table at all, as they turn invul. There is however, a pillar near by that allows you to keep an eye out on him.

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Posted by: Deathfrost.9145

Deathfrost.9145

I use Sanctuary, Hold the Line, and Stand Your Ground, Greatsword + Scepter/Shield when defending Hodgins. You use greatsword to chop up adds that come, pull them off hodgins if needed. Push them off hodgins, kite whatever straggler scavenger.

Also, tome of courage 5 heal can pump hodgins straight back to full. I don’t usually kite around the table at all, as they turn invul. There is however, a pillar near by that allows you to keep an eye out on him.

Ah Good idea with the tome, didn’t think of that. I usually smack near him with my mace and hit 2 to try to heal him >.>

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Posted by: Demarc.4906

Demarc.4906

As a Guardian I protect hodg with a staff and hammer set up. I start with Hammer and pound on the mound until either its low health (dont kill it) or the adds start to swamp me, then I’ll switch to staff and start to kite. Staff (3) is a nice swiftness boost and staff (1) will allow you to lock aggro in a wide area. Staff (2) can be used as a heal on yourself or hodg along with staff (4) – esp powerful heal if your spec’d Altruistic healing.

I’ve tried kiting with other weapons I just found the staff to be easier overall since during the kite I dont really care about damage anyway.

As you said, i avoid the table as it tends to glitch the pack and they go immune and swap hodg. It’ll take a few seconds for thier immunity to drop (Anti-exploit code) and in that time they will chomp him with you able to do nothing to regain thier attention.

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Posted by: kuroi.5467

kuroi.5467

can someone explain why we skip the burrow north of Hodgins until last? i’m not questioning that it works, i know it does. but can someone tell me why?

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Posted by: Auruan.2837

Auruan.2837

can someone explain why we skip the burrow north of Hodgins until last? i’m not questioning that it works, i know it does. but can someone tell me why?

The moment you destroy either of the two burrows that spawn at the start, the next burrow pops up. If you were to kill both that northern burrow and the other one at once, you’d get Gravelings marching all over the place.

So people choose to destroy only one at first, then destroy the others it spawns, and then destroy the second burrow and its follow ups.

The simplicity in leaving the “north” one of the two options given, is that it’s easy for one defender to keep tabs on Hodgins when he/she has to cover only so short an area. That, and the other burrow requires more running, which is easier to do early on due to the Gravelings not having spawned in giant numbers yet.

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Posted by: runeblade.7514

runeblade.7514

can someone explain why we skip the burrow north of Hodgins until last? i’m not questioning that it works, i know it does. but can someone tell me why?

The moment you destroy either of the two burrows that spawn at the start, the next burrow pops up. If you were to kill both that northern burrow and the other one at once, you’d get Gravelings marching all over the place.

So people choose to destroy only one at first, then destroy the others it spawns, and then destroy the second burrow and its follow ups.

The simplicity in leaving the “north” one of the two options given, is that it’s easy for one defender to keep tabs on Hodgins when he/she has to cover only so short an area. That, and the other burrow requires more running, which is easier to do early on due to the Gravelings not having spawned in giant numbers yet.

That is one of the reason, but that is not the main reason.

The main reason is that if you destroy that burrow, the next burrow that pops up will have scavengers. They do a really long Knockdown and they are very dangerous to players without knockdown removal, in fact you may die a very slow death on the ground instead on your feet.

Defenders will die very easily if they get hit once by the knockdown no matter the profession. If you fight two at one time, you better have the skills to dodge those knockdowns. They are not as harmful if you have all five players next to you.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

(edited by runeblade.7514)

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Posted by: Eileithia.5246

Eileithia.5246

Leaving the north one up (the one at the door) as long as possible is the simplest way to finish that encounter. out of the two that spawn, one warrior/guardian can hold the door almost indefinately. Also of the two, the other spawns a breeder which is typically our target #1 on that fight to keep the gravelings to a minimum. Scavengers are #2 priority, and Howlers can almost be ignored.

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Posted by: Reihert.1509

Reihert.1509

The trick to do path 3 and actually do those burrows is, as a melee, keep moving while trying to hit it. Yes, you will swing your sword at the air, but what kills people in those burrows isnt the dps requirement, is that the majority of your melee dmg will go miss due to some underthought hit box placement.

Done it at 45, with some other in the same level range. And we only got beat it when we learned that moving as you attack strategy.

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Posted by: Eileithia.5246

Eileithia.5246

Another trick to path 3 is bring a couple ele’s with Frost Bow. Frost Bow #4 ability will down a burrow in one shot. With two ele’s you can summon 4 bows.

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Posted by: Deathfrost.9145

Deathfrost.9145

As a Guardian I protect hodg with a staff and hammer set up. I start with Hammer and pound on the mound until either its low health (dont kill it) or the adds start to swamp me, then I’ll switch to staff and start to kite. Staff (3) is a nice swiftness boost and staff (1) will allow you to lock aggro in a wide area. Staff (2) can be used as a heal on yourself or hodg along with staff (4) – esp powerful heal if your spec’d Altruistic healing.

I’ve tried kiting with other weapons I just found the staff to be easier overall since during the kite I dont really care about damage anyway.

As you said, i avoid the table as it tends to glitch the pack and they go immune and swap hodg. It’ll take a few seconds for thier immunity to drop (Anti-exploit code) and in that time they will chomp him with you able to do nothing to regain thier attention.

Ah this sounds great! Thanks can’t wait to try the staff.

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Posted by: haviz.1340

haviz.1340

Actually, lvl 35 in full yellows has better stats than lvl 80 in yellows. In fact, lvl 35 in full yellows will have almost exact stats to lvl 80 in full exotics. And yes, you can have full yellows on lvl 35 → crafted or bought from TP.

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Posted by: nldixon.8514

nldixon.8514

How is a group of non-80 players supposed to finish AC on exploration? The exact same way people were completing AC:E before there were level 80s around.

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Posted by: kgptzac.8419

kgptzac.8419

It’s a misconception that downscaled lv80 isn’t much better than lv35 in AC. Even with base stats and bonus stats gained from equipment are scaled, please do not underestimate minor and major traits. They are often required for your character to function with a specific build.

On the other hand, it’s a known bug with Path 3’s burrow hitboxes being kitteny. I can imagine that once it’s fixed we’ll have less problems, but meanwhile I’ll be discriminatory with the party composition—those that have most members lv60 or below—for path 3 due to personal experience. If you’ve run enough number of runs you’ll start to learn which class/weapon/skill combination works on the burrows and what doesn’t. I got my AC armor set solely from running 3 paths with PUG everyday, and it still amazes me on the efficiency disparity with groups on path 3. Most of the times the group manage to complete the Lover’s tomb in one or two tries, and less often the group will utterly fail and wipe countless times before people start leaving, and even rarely we have so much dps that by the time collector finished their works, they are both up and full health with no burrow left unkilled in the room.

TL;DL: Level matters, gear matters, and personal experience to the instance is the most helpful tool in making the run smooth and successful. Of course in AC path 3, those along won’t do it: class/weapon/skill combination also matters, and unfortunately for low level chars, they are being discriminated against for a valid reason; not a good reason I’d say, but I would blame the devs instead of anyone else.

a shard of crystal in the desert.

How is a level appropriate group supposed to finish AC?

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Posted by: DonQuack.9025

DonQuack.9025

ghetto quoting because I cant quote properly

“How is a group of non-80 players supposed to finish AC on exploration? The exact same way people were completing AC:E before there were level 80s around.”

Concerns about HoT pre-order? Check here!
https://www.youtube.com/watch?v=Am9gVQB8gss

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Posted by: fony.5102

fony.5102

this is a joke of a topic honestly. i pugged it with first timers lvl 35-43 and we cleared path 1 fine after a single failure in the libraray(missed burrow assignments). all dungeons are actually best ran by on-level players with some rares and masterwoks. you’re on par with a fully geared 80 minus traits.

and no, the traits don’t make or break it.

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Posted by: Thrash Wolf.7892

Thrash Wolf.7892

Here’s me killing the burrows solo in Path 1:

http://youtu.be/NYcWNcOr6hU?t=21m46s

snip

Nice work man. Would you mind sharing the build your using there? I usually bring the bow but have been considering a more GS/power build, cos my default sword/warhorn set up ain’t the best thing for burrows

Straight outta Hoelbrak
Desolation

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Posted by: Rump Buffalo.2594

Rump Buffalo.2594

It’s easy…

if you cant get it done bring frost bows

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Posted by: LordByron.8369

LordByron.8369

equip doesn t matter….do not agree:
http://www.gw2db.com/items/47523-invaders-chainmail-gauntlets

http://www.gw2db.com/items/47527-invaders-chainmail-gauntlets

Same works for ANY piece of gear……that is 13-14 pieces…no difference in having a third statX13-14

….i think people can note the difference by themselves even if they are scaled

Traits doesn t make a difference…
For an elementalist they do a HUGE difference……maybe a warrior is less affected dunno.

SKILLS also…who has all skills unlocked at 80 so they can choose?

RUNES/SIGILS/etc ……same that equip….another 12 stats enhancements

also again who at lvl40 is full gold/green?

Conclusion….behing more honest that most…i can actually say that I tried dungeons with my ele at lvl 40 i was horrified, at lvl 60 i still was terrified….at lvl 80 …..meh easy…..

I noticed because i was used to not being touched by ANY opponent or die….just to tank anything at lvl 80……

If you are rich and you know exactly what happens, how to trick AI, and many tricks involved, then you can play dungeon at 40 with your full gold ALT <=== if you are on your first run….and possibly with a light armor class don’t panic…one day you ll be 80 in full exotic and you will be abel to come here telling newbies Learn2Play

P.S: a little math:
in the case above you get something like 100+ bonus toughness (already scaled) only from armor weapon possibly much more from traits, and another good amount from runes.

You know you can try for yourself just lowering traits and equipping lvl 40 stuff to your 80 and then look at the difference…..

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

(edited by LordByron.8369)

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Posted by: ShadowBane.5036

ShadowBane.5036

The problem that you’re running into here is that Path 1 is not about killing Burrows as quickly as possible. It’s an endurance encounter where you have to split your team, and deal with a constant influx of new enemies while you kill things in the proper order.

And like Sarelm said, downscaling is very strict on higher-leveled characters. Level 80 character have very little statistical advantage over level 35 characters. A level 80 character who isn’t wearing a full set of close-to-max level 80 gear often has worse base stats than a ‘native’ level 35 character.

Except guess what? With a full level 80 exotic geared team you don’t even have to worry about tactics or strategy at all. You just kill things waay to fast, burrows get nuked within seconds. So this misinformation that people keep feeding new players about blah blah level scaling, you can and should be able to do everything that max level characters can has to stop. Level scaling works to an extent but guess what? You’ll still find people around the forums complaining about not being able to hit anything when high level players are in their low level zone (most recent example would be the door hunting zergs in kryta). Everyone dismisses the traits (not the stats) as well. As if such great modifiers to your tactical options are inconsequential, guess what? They’re not.

I’m not saying you cannot do dungeons at their specified levels (I have and I probably will again when I get around to leveling the 3rd and 4th alts). But you will have to play differently and better and squeeze as much advantage as you can get (if you wanna do as well as max level characters).

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Posted by: Kiraki.9761

Kiraki.9761

Psybunny.8906

Kiraki.9761:

Psybunny.8906

Here’s me killing the burrows solo in Path 1

This is my point exactly, I do not even need to click that link to know which class it is you are playing.

Exactly, I wish I could be an ele or an engy to do it easier. Or was that not your point?
</sarcasm>

I’m currently alting condition necro myself btw, so I kinda feel your pain, but marks/axe helps. But otherwise if you don’t wish to take tips and attack my profession, then go ahead and be ignorant.

I was not attacking your profession and I am not being ignorant, I figured you were a warrior, I should have probably pointed that out, a warrior would have no problem with this at all, I was referring to when you have a group of squishies or a group of necro’s like I stated originally, that do little to no damage to the burrows.
If you have no tanky dps class, you need the aoe of the ele/engineer to help keep numbers down at same time as destroying the burrows. Having those classes in your group would make things easier regardless of what clasess the other people in your group are. I was trying to give helpful advice in general, not specifically to warriors alone.

And sure, I can switch to axes/wells, but wells have incredibly long cd’s and axes will still be doing poor damage since I am not a power build. Why don’t you show me a video of a non-power build necro taking down those burrows solo at the same speed as your warrior? I would find that a lot more useful.

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Posted by: Wildclaw.6073

Wildclaw.6073

also again who at lvl40 is full gold/green?

A lot of people are running in full greens. As the trading post prices for cheap greens are near vendor prices, there is no reason not to.