How the aggro works in this game

How the aggro works in this game

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Posted by: posthumecaver.6473

posthumecaver.6473

Hi guys,

I have some questions about aggro mechanics in this game….

In dungeons I am playing Staff Ele and specially with PUG groups I am pulling all the aggro dying all the time….

Weirdly most of the PUG dungeon combinations that I play together consist of 2 Mesmers, 1 Thief (even the Guardians and Warrios were sword/rifle combination) and so direct consequence they are single target DPS, so when I make an AOE all the mobs lands on me…..

I mean all my skills are AOE I have barely single target attacks, air attunement must be my best option to do single target but its most attacks also AOE, there are some skill in earth but earth attunement is pathetic anyway…..

So any tips not to pull that much aggro and considering there is no taunting in this game how to drop aggro…..

I mean if I can’t use my AOE spells should I stay in Water all the time and heal people or what?

(edited by posthumecaver.6473)

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Posted by: Brennus.1435

Brennus.1435

This will probably help you out some. http://wiki.guildwars2.com/wiki/Aggro

“Everyone is born a 5 signet Warrior,
what we become later only depends
on how hard we try and how good we want to become.” -HannaDeFreitas

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Posted by: posthumecaver.6473

posthumecaver.6473

I read that already but keeping my max distance is not really helping me dropping aggro, I think there must be really an active way to drop aggro (or reduced at least ) or taunting…..

I mainly asking here practical tips that works as I said that wiki article really didn’t helped me a lot….I can’t really think a way not to get aggro other then not to attack when there are so many single target DPS in the group, if there is no guardian/warrior with AOE weapons like Greatsword, Hammer, Axe, Mace, Stuff, etc or an Engineer/Necro it is a near guaranteed that I am going to get the aggro as a most squishy person in the group…

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Posted by: Lalangamena.3694

Lalangamena.3694

there is ‘almost’ no skill that drop aggro.

buy ~100 spy kits and if you quick enough you can drop aggro,
also don’t start the fight and reviving seems to draw insane aggro.

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Posted by: Psybunny.8906

Psybunny.8906

What gear are you using? Toughness can often be the culprit here. Mesmers/thieves are probably full glass and if the guardian&warrior can’t grab aggro from you or keep it on themselves, then it’s fully their fault.

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Posted by: posthumecaver.6473

posthumecaver.6473

I have Power/Crit Damage, I gone for Toughness/Vitality also but then I can barely deal any damage and that places the group in a bad position if we have to destroy things that spawns things…. (mainly AC burrows….)

With T/V our DPS goes too low then we have 100 mobs around us….

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Posted by: haviz.1340

haviz.1340

What gear are you using? Toughness can often be the culprit here. Mesmers/thieves are probably full glass and if the guardian&warrior can’t grab aggro from you or keep it on themselves, then it’s fully their fault.

There are no tanks in this game.

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Posted by: Ender.8473

Ender.8473

I’m a staff/gs/shatter Mes so I understand a little. Big thing in my opinion is not to start DPSing right away. Wait a second or two to let someone else get it. If you start pulling agro, just slow down your rotation or stop attacking until someone else grabs it. No one wants to stop attacking, but you can’t attack if you’re dead.
As a caster-player who has played other MMOs, its fun to not have a tank… certainly makes things interesting.

Dezerax 80 Mesmer

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Posted by: posthumecaver.6473

posthumecaver.6473

The problem is slowing down doesn’t help….

For AC Exp path 2 I guess, where u have to repair this cannons and u have a Necro, Ele and 2 Melee Warrior as mobs….

So Necro must die first so everybody single DPSing Necro, now as I said, I have no single DPS and anything that I shoot goes AOE and then I tag the warriors…..

Now the warriors coming after me, I can run as far as I want, stop DPSing, but until Necro dies and our people start DPSing the warrior they will stick to me like pest….

I am light armor guy, a caster, who has to tank 2 warriors until the Necro and Ele dies, I mean it is PUG group problem, in a guild and voice comm I can say take them over me but in a PUG I have to tank them and it happens all the time….

I mean as I said, I can stop DPSing and just heal but they need my DPS also….

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Posted by: ComeAndSee.1356

ComeAndSee.1356

High armor and wearing a shield tends to be the biggest aggro grab in game, but usually who gets the first in starts the chain.

Sha Nari – 80 Guardian (http://bit.ly/12RNvtK)
Lorella Windrunner – 80 Thief
Shayera Nightfall – 80 Mesmer

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Posted by: Psybunny.8906

Psybunny.8906

What gear are you using? Toughness can often be the culprit here. Mesmers/thieves are probably full glass and if the guardian&warrior can’t grab aggro from you or keep it on themselves, then it’s fully their fault.

There are no tanks in this game.

Are you arguing higher toughness doesn’t yield in higher aggro? Or you have zero experience in who gets the aggro when you have full knight guard vs zerker warrs in the party. :P

And that guard/warr grabbing aggro from casters comment I made is related to:
A: guard should be able to grab mobs with GS 5, hold them in place with hammer and keep them on himself with high toughness.
B: Warr should be able to outdps any caster and keep the threat on himself since he’ll draw more aggro in melee than ranged.

(edited by Psybunny.8906)

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Posted by: Nayaru.4716

Nayaru.4716

What gear are you using? Toughness can often be the culprit here. Mesmers/thieves are probably full glass and if the guardian&warrior can’t grab aggro from you or keep it on themselves, then it’s fully their fault.

There are no tanks in this game.

Are you arguing higher toughness doesn’t yield in higher aggro? Or you have zero experience in who gets the aggro when you have full knight guard vs zerker warrs in the party. :P

And that guard/warr grabbing aggro from casters comment I made is related to:
A: guard should be able to grab mobs with GS 5, hold them in place with hammer and keep them on himself with high toughness.
B: Warr should be able to outdps any caster and keep the threat on himself since he’ll draw more aggro in melee than ranged.

His comment was clearly to point out that you can’t say “It’s fully someone elses fault if they are not able to grab aggro” and you confirmed this by saying “Guard ‘should’ be able to….” and “Warr ‘should’ be able to…”. Guardian GS 5 is a 30second recharge so that’s not reliable control once it’s been used once and that’s if the guardian is even using GS. DPS is not a definite way of taking aggro in all/any situation so that’s not reliable either. The only vaguely reliable way of kind of controlling aggro is having a high armor rating and it helps to have a shield. On top of this, there are triggers which can make an enemy change targets so you can’t ever be certain that you’ll have the aggro and you can’t ever be certain that you’ll keep the aggro except for certain specific bosses.

OP in my ele’s experience mobs sometimes chase me around and I figure that’s because it’s the squishiest one of the party (Mobs think “Yay a tasty treat”) but she’s very mobile, isn’t too easy for them to hit and I’m pretty sure that helps the mobs decide they’d rather go after someone they can do damage to.

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Posted by: haviz.1340

haviz.1340

Are you arguing higher toughness doesn’t yield in higher aggro? Or you have zero experience in who gets the aggro when you have full knight guard vs zerker warrs in the party. :P

Yes, I have almost no experience with playing with guardians running with full knight’s armour. My party usually consists of people with 916 toughness and sometimes I’m playing guardian. When I know that I have guardian in full knight’s armour I really want to kick him immediately for leeching.

And that guard/warr grabbing aggro from casters comment I made is related to:
A: guard should be able to grab mobs with GS 5, hold them in place with hammer and keep them on himself with high toughness.
B: Warr should be able to outdps any caster and keep the threat on himself since he’ll draw more aggro in melee than ranged.

And that’s why I can’t imagine playing as ranged character. I would die from boredom.

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Posted by: Psybunny.8906

Psybunny.8906

Are you arguing higher toughness doesn’t yield in higher aggro? Or you have zero experience in who gets the aggro when you have full knight guard vs zerker warrs in the party. :P

Yes, I have almost no experience with playing with guardians running with full knight’s armour. My party usually consists of people with 916 toughness and sometimes I’m playing guardian. When I know that I have guardian in full knight’s armour I really want to kick him immediately for leeching.

And that guard/warr grabbing aggro from casters comment I made is related to:
A: guard should be able to grab mobs with GS 5, hold them in place with hammer and keep them on himself with high toughness.
B: Warr should be able to outdps any caster and keep the threat on himself since he’ll draw more aggro in melee than ranged.

And that’s why I can’t imagine playing as ranged character. I would die from boredom.

Farm less CoF 1 then.

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Posted by: Smth.9140

Smth.9140

When I know that I have guardian in full knight’s armour I really want to kick him immediately for leeching.

lawl

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Posted by: haviz.1340

haviz.1340

Farm less CoF 1 then.

If that’s even possible, I only farm Arah or fractals but sure. I’ll keep that in mind.

lawl

What’s so funny when you just want someone not terrible at dodging and not hiding behind defensive stat?

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Posted by: Smth.9140

Smth.9140

So just because I’m running knights armor, half bers/knights jewels and keeping an aggro on me, blocking, dodging and kiting so basically keeping mobs busy with me while my friend/s deal damage means I’m terrible and I’m leeching…. ok.

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Posted by: haviz.1340

haviz.1340

So just because I’m running knights armor, half bers/knights jewels and keeping an aggro on me, blocking, dodging and kiting so basically keeping mobs busy with me while my friend/s deal damage means I’m terrible and I’m leeching…. ok.

Yes. You have too much stat points wasted on useless stat. How would you feel if I run with full mf armour and half bers/mf jewels?

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Posted by: Smth.9140

Smth.9140

There is a difference between mf and toughness.

I see that there is no point in arguing with someone who is skipping 90% of the dungeon and running full bers.

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Posted by: haviz.1340

haviz.1340

I see that there is no point in arguing with someone who is skipping 90% of the dungeon and running full bers.

Make it 95%. And skipping is often harder than clearing.

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Posted by: Psybunny.8906

Psybunny.8906

I see that there is no point in arguing with someone who is skipping 90% of the dungeon and running full bers.

Make it 95%. And skipping is often harder than clearing.

So pro bro, I’m 95% zerk also (5%=legy), but I don’t pretend skipping = mad skillz.

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Posted by: haviz.1340

haviz.1340

So pro bro, I’m 95% zerk also (5%=legy), but I don’t pretend skipping = mad skillz.

You might be even 100% zerk, however you use guardian(s) with knight’s gear to get mobs off you, at least that’s what I got from your statements. Even if you play warrior/thief with 100% zerker, that’s nothing exceptional, most people do. But you stated that guardian who holds aggro (aka tank) helps you with dealing damage as other proffesions (aka dps). My counter argument is that you don’t need “tanks”.

Skipping isn’t hard, it’s most often easier than fighting but try to persuade average gamer that he should swap utilities/weapons/traits beforehand or dodge properly. I don’t pretend it’s hard because it’s not, I’m merely pointing common observation from pugging. Even if you got that impression from me, give me a counter-argument, what’s so hard when you’re not skipping? Mobs aren’t particularly challenging.

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Posted by: Zogyark.4597

Zogyark.4597

Relax bros, we all know havis is the ubeer leetzors sauce dungeon master skipping, simin destroyer and arah lupi solo-er, zerker gear ftw, his word is the law and if he says you’re bad then you are, period.

Necromancer Lupicus Solo – https://www.youtube.com/watch?v=RWkSkhmWiDU

Retired Until Expansion or Meaningful Content is Released.

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Posted by: haviz.1340

haviz.1340

Relax bros, we all know havis is the ubeer leetzors sauce dungeon master skipping, simin destroyer and arah lupi solo-er, zerker gear ftw, his word is the law and if he says you’re bad then you are, period.

Agreed.

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Posted by: Psybunny.8906

Psybunny.8906

So pro bro, I’m 95% zerk also (5%=legy), but I don’t pretend skipping = mad skillz.

You might be even 100% zerk, however you use guardian(s) with knight’s gear to get mobs off you, at least that’s what I got from your statements. Even if you play warrior/thief with 100% zerker, that’s nothing exceptional, most people do. But you stated that guardian who holds aggro (aka tank) helps you with dealing damage as other proffesions (aka dps). My counter argument is that you don’t need “tanks”.

Skipping isn’t hard, it’s most often easier than fighting but try to persuade average gamer that he should swap utilities/weapons/traits beforehand or dodge properly. I don’t pretend it’s hard because it’s not, I’m merely pointing common observation from pugging. Even if you got that impression from me, give me a counter-argument, what’s so hard when you’re not skipping? Mobs aren’t particularly challenging.

Advantage of a knight guard (one is more than enough) is that he can pull the pack all in one spot and survive even the craziest pulls, while GCs can dps without interrupting for unneccesary dodges/evades. Melee kiting is still kiting.

If you’re min-maxing then most of the damage (for warrior atleast) relies more on uti/trait setup than gear anyways. In my case, same build, but different uti can make a 100b difference up to 6-8k. Zerker vs zerker can be very different and I choose not to drop my damage uti just to survive something one guard could accomplish easily for the whole group by himself.

The “regular” Arah is skipping 90% of the trash anyways and fotm is so full of abuses that it’s not even funny anymore, those are horrible examples to use to back yourself up. Point is, GC can’t “tank” a risen group pull. Ofc anything can be kited, but in that case, your downtime makes your quest for max damage a moot point.

There’s no need to try and high throne yourself. I also have DM myself and I play all the aspects of the game, from dungeons to paids in spvp. I think my knowledge goes a bit further than the narrowminded “speedrunning” specific dungeons/paths that you’re trying to rely your argument on. Difference between full zerker+full knight’s with zerker jewels is miniscule at best in damage, but at the same time the knight user can take tons of more punishment.

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Posted by: haviz.1340

haviz.1340

Advantage of a knight guard (one is more than enough) is that he can pull the pack all in one spot and survive even the craziest pulls, while GCs can dps without interrupting for unneccesary dodges/evades. Melee kiting is still kiting.

Adventage of a guard is that he has other things to mitigate damage. Full toughness (~2000) gives you about 33% damage reduction. That’s not even near the craziest pulls.

If you’re min-maxing then most of the damage (for warrior atleast) relies more on uti/trait setup than gear anyways. In my case, same build, but different uti can make a 100b difference up to 6-8k. Zerker vs zerker can be very different and I choose not to drop my damage uti just to survive something one guard could accomplish easily for the whole group by himself.

Then we play very differently and I won’t convience you otherwise.

The “regular” Arah is skipping 90% of the trash anyways and fotm is so full of abuses that it’s not even funny anymore, those are horrible examples to use to back yourself up. Point is, GC can’t “tank” a risen group pull. Ofc anything can be kited, but in that case, your downtime makes due to that, makes your quest for max damage a moot point.

Those are arguably 2 hardest contents in the game. What else is there? Caudecus’ Manor? You don’t “tank” at all with GC.

There’s no need to try and high throne yourself. I also have DM myself and I play all the aspects of the game, from dungeons to paids in spvp. I think my knowledge goes a bit further than the narrowminded “speedrunning” specific dungeons/paths that you’re trying to rely your argument on. Difference between full zerker+full knight’s with zerker jewels is miniscule at best in damage, but at the same time the knight user can take tons of more punishment.

I’ve never throned myself, some dude did that.

I don’t speedrun any dungeon because you can’t speedrun Arah with random pugs I join. How playing paids in pvp has anything to do with aggro mechanics in pve? I play every kind of content except tournies but I had no idea you can learn from there how to manage you aggro.

If you run full knight’s (I assume armour and weapons) plus zerker’s jeweles you have 19% damage reduction while losing 8% damage when you don’t crit and 23% when you crit, that’s with 2000 power (warrior and guardian can both have 100% crit chance). I don’t see how “miniscule at best” and “tons of more” fits here.

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Posted by: ComeAndSee.1356

ComeAndSee.1356

Advantage of a knight guard (one is more than enough) is that he can pull the pack all in one spot and survive even the craziest pulls, while GCs can dps without interrupting for unneccesary dodges/evades. Melee kiting is still kiting.

Adventage of a guard is that he has other things to mitigate damage. Full toughness (~2000) gives you about 33% damage reduction. That’s not even near the craziest pulls.

If you’re min-maxing then most of the damage (for warrior atleast) relies more on uti/trait setup than gear anyways. In my case, same build, but different uti can make a 100b difference up to 6-8k. Zerker vs zerker can be very different and I choose not to drop my damage uti just to survive something one guard could accomplish easily for the whole group by himself.

Then we play very differently and I won’t convience you otherwise.

The “regular” Arah is skipping 90% of the trash anyways and fotm is so full of abuses that it’s not even funny anymore, those are horrible examples to use to back yourself up. Point is, GC can’t “tank” a risen group pull. Ofc anything can be kited, but in that case, your downtime makes due to that, makes your quest for max damage a moot point.

Those are arguably 2 hardest contents in the game. What else is there? Caudecus’ Manor? You don’t “tank” at all with GC.

There’s no need to try and high throne yourself. I also have DM myself and I play all the aspects of the game, from dungeons to paids in spvp. I think my knowledge goes a bit further than the narrowminded “speedrunning” specific dungeons/paths that you’re trying to rely your argument on. Difference between full zerker+full knight’s with zerker jewels is miniscule at best in damage, but at the same time the knight user can take tons of more punishment.

I’ve never throned myself, some dude did that.

I don’t speedrun any dungeon because you can’t speedrun Arah with random pugs I join. How playing paids in pvp has anything to do with aggro mechanics in pve? I play every kind of content except tournies but I had no idea you can learn from there how to manage you aggro.

If you run full knight’s (I assume armour and weapons) plus zerker’s jeweles you have 19% damage reduction while losing 8% damage when you don’t crit and 23% when you crit, that’s with 2000 power (warrior and guardian can both have 100% crit chance). I don’t see how “miniscule at best” and “tons of more” fits here.

It’s about min-maxing the build YOU want to meet. It’s too easy to just go full Berserker or Knight’s set, but sitting there and picking the items to get the certain stats you want is more interesting and skillful.

On my Thief I went for roughly 75% crit damage, 50% crit chance, and 2000 power and I put the rest into toughness and vitality. I’m wearing almost 5 out of 6 armor pieces toughness + vitality + power. Then on my traits I mixed up survivability with damage instead of going full max dmg so I can put out a reasonable amount of self-healing on myself constantly to keep myself alive.

My Guardian is “bunker” built, stacked high toughness, healing power, and power and mixed up with Celestial pieces and vitality. I can “tank” those trash packs in Arah, but they really do require going the extra mile and using the right skills (wall of reflection, stability, etc) and the full plateau of healing abilities (heal on dodge, hammer, staff, etc).

I’m not sure where I’m going to take my Mesmer yet once I hit 80, but like on my other classes its a trial and error process until I hit the benchmark I’m happy with.

Sha Nari – 80 Guardian (http://bit.ly/12RNvtK)
Lorella Windrunner – 80 Thief
Shayera Nightfall – 80 Mesmer