Hello everyone, this is in my opinion one possible way to fix dungeons:
1. Introduce a Dungeon Mastery.
2. On the first few tiers of the mastery you unlock some random stuff.
Like maybe a Dungeon Token Conversion NPC who can trade DungeonTokens in for other Currencies (shoutout to people with 10k+ unused tokens of each dungeon!)
3. On the last Tier, you could finally give people a ‘Hardmode’ which makes bosses
actually harder (not just tankier), like shortens animations, makes the AI less predictable, maybe new boss-skills that are a must-dodge, etc (you know, actually challenging, or maybe some mechanics like those golems at the Ancient Golem HP in AB, which was challenging and fun to solo).
4. The introduced Hardmode can only be accessed by people who unlocked it.
5. The completion of a dungeon in the new hardmode gives you the reward that was there before the nerf (maybe even a little more, because people earned it)
6. Fix some random bugs around Dungeons (for real guys read the bug forum xD)
7. Make your dungeon community happy again
Oh and maybe this mastery should be one that can not be pushed up in CoF but actually I don’t care.
Autistic Roleplayers [rP] – www.tinyurl.com/VanHammesYT