How to fix the dungeons in GW2

How to fix the dungeons in GW2

in Fractals, Dungeons & Raids

Posted by: adamian.9638

adamian.9638

Dungeons are meant to be challenging, fun, and rewarding – all at the same time. The fact that there are countless players who avoid doing dungeons entirely speaks for itself. There are three main complaints about the dungeons in GW2.

1) Mindless zerging allows people to finish a dungeon without actually having to coordinate their attacks, thus removing the “skill” element from the game.

2) Insane repair costs accrued from gear damage

3) Players simply don’t feel rewarded after completing a dungeon

What’s the solution?
Remove gear durability when doing dungeons, remove the waypoint in dungeons, and make the loot a lot better / make it class specific.

What does this accomplish?
It discourages unprepared, unskilled players from zerging dungeons and will actually force people to coordinate and complete the dungeon the way it’s meant to be played. With the removal of waypoints, players simply cannot just unload cooldowns, die, rez at waypoint, rinse, repeat. This will also allow players to attempt dungeons as many times as they want without losing any money from repair costs. People can then go in any dungeon and fail it the first few times, but they don’t actually lose anything except their time. On the other hand, they gain valuable experience from actually playing the dungeon and can attempt it many other times without the fear of losing a bunch of money on repair costs. The third point is self-explanatory.

Obviously, there are many more problems concerning dungeons (getting one-shotted, mob/boss health too high, etc.), but I think removing waypoints and repair costs in dungeons will make things a lot better.

Thoughts?

How to fix the dungeons in GW2

in Fractals, Dungeons & Raids

Posted by: Dookies.2718

Dookies.2718

Point 1 and 2 kind of offset each other. If you are WP serving you will have high repair costs. A coordinated group has the reward of not dying, thus negating repair costs, and can finish the dungeon faster.

How to fix the dungeons in GW2

in Fractals, Dungeons & Raids

Posted by: Deboog.1847

Deboog.1847

This seems like a great idea. Players would be punished less harshly for learning how to play, and more harshly for dying in a serious dungeon run. I think it would be a little too harsh to force players to start the dungeon completely over. Maybe there could be checkpoints. Anet already has a system that allows players to restart instances without waypoints in TPK, they use in in personal stories. It would be great if Anet added that to dungeons.

How to fix the dungeons in GW2

in Fractals, Dungeons & Raids

Posted by: Malthurius.6870

Malthurius.6870

Number 1 gets you number 2, and if you actually coordinate and avoid number 1 and 2, you end up avoiding number 3. Even if you couldn’t meat rush, you’d still throw yourself at the boss until you beat it, the way it is now you’re punished for zerging bosses with high repair costs and eventually coming out with less than what you went in with.