How we killed Simin:
You can also dodge it, as far as I know.
I beat simin first try
TW and burst down.
This is either an something for Robert to look at or a mechanic for the community to be aware of, either way I am here to share it.
Petrify is caused by a debuff (stone stare or something similar), which will apply the petrify debuff after the time winds down. The petrify debuff will re-apply itself when its timer winds down.
If you apply Stability right before the stare debuff disappears you will gain the petrify debuff but not be petrified. Any further petrification applied by the stare will also be negated.
In short, this means that if the primary hate-holder stabilities through the first stone stare and takes all the further ones, no one will need to throw a tear. They can just DPS. When Simin stealths the petrify debuff will wind down and re-apply itself which can actually petrify you, but you can just throw a tear at yourself while it is counting down allowing complete self-sufficiency for petrification management. When she re-appears, grab hate first and stability through the first one again, allowing non stop DPS from the entire team.
The debuff still acts a little wonky, sometimes you act snared or rooted, but using a movement skill (I used Whirlwind Attack) removed the root. (Did not have movement skills remove immobilize traited at the time)
You can also dodge it, as far as I know.
I beat simin first try
TW and burst down.
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