I'd be fine with the changes if dungeon rewards were worth it

I'd be fine with the changes if dungeon rewards were worth it

in Fractals, Dungeons & Raids

Posted by: Tigger.8035

Tigger.8035

I swear I played a game months ago in a similar vein..

Gear-grinds, gold grinds with similar carrot on a stick approaches. The developers for some god-known reason had a penchant for blasting anything deemed “exploitable” by them (i.e., activities that bypassed EXTREME gearchecks and allowed certain classes or player-types like white-collared night-time gamers and parents to have their share of casual enjoyment) to hello-kitty land.

They also had this little habit of not giving players any warnings, flat-out castrating certain stats like Haste by less than nominal amounts and throwing extreme curveballs such as giving out patch notes 20 minutes before downtimes.

Suffice to say the playerbase, as fervent as it was(mostly due to brand recog), eventually nosedived. That game’s developers were INITIALLY pompous in their assertions and justifications of course, that “they know better”, that their idea of “fun”(as easily bandied about nowadays by the uninitiated) should be universal. That certain things like opening TREASURE chests for TREASURES, or penalizing players for suicide-rushing as a means to efficient speed-running is heretical according to their bible of game design.

Fast forward 6 weeks, playerbase took another nosedive. Sanctimonious dev-kitties panicking. Out came the most melodramatic 2500-word essay in blue-tracker history.

Changes were reversed, and ACTUAL content added, and not unpleasant diversions meant to emulate some pseudo game design theory. Devs pleaded players for chances, and a second look.

But by that time the entirety of my friendslist on that game was either back in Azeroth, or here in Tyria.

I’m seeing the pattern again, really. And I don’t like it at all.

Chests Suck

Item drops are Rare from mobs

the vendor gear rares suck

the runes suck

the tonics suck

The idol’s are soul bound so the profit from the dungeons suck

Stats on armor has little to no variety

Chests SUCK

The achievements suck

Grenade kit 1 skill needs auto target

And all of these factors make your Dungeons POINTLESS and your definition of FUN backwards

I'd be fine with the changes if dungeon rewards were worth it

in Fractals, Dungeons & Raids

Posted by: JSemar.5821

JSemar.5821

Level 65 TA explore mode. My reward? 8k xp and 2s >.>

Yeah waste of time. Dungeons are pointless.

I'd be fine with the changes if dungeon rewards were worth it

in Fractals, Dungeons & Raids

Posted by: Meuqsaco.9310

Meuqsaco.9310

The rewards are indeed crap. The only thing to do is get tokens and then never return.

I'd be fine with the changes if dungeon rewards were worth it

in Fractals, Dungeons & Raids

Posted by: mulch.2586

mulch.2586

a shame
/15char