I'd love it if more people played dungeons
they seriously need to tone some of them down for the more casual players if they want more people to do dungeons. on top of that, i suppose they could make an insane mode difficulty for the people who think the dungeons are too easy.
No toning down, most dungeons are already way too easier and therefore people have no fun doing them.
As for the OP issue, it never takes me more than 20min to get a PuG for any dungeon, even Arah is no problem. Just take what you get and don’t ask for special professions, you don’t need that.
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
nach, thats why i said make a difficulty setting for people who want it to be harder. but if you want more people to run dungeons, they need to make it a little easier. some of them are pretty insane for a casual player. if they had a higher difficulty like hardcore or something than the hardcores could stick to that.
I run most dungeons with casual PuG, even Arah, and it works. You have to offer some guidance and sometimes spent a few minutes explaining what will happen next and how to deal with it, but if you do so everything is fine.
And that’s why I don’t like that “casual argument”, cause it’s simply not true. The average casual can do every dungeons and every encounter. The issue is not a lack of skill, it’s a lack of motivation to figure out how something works on their own. Most mechanics in GW2 are rather simple and the vast majority of encounters are not complex at all, sometimes the reaction times are a little short but that’s it.
Based on my experience, the biggest issue here is that casuals still think that DPS is the solution to most problems while in fact it’s survivability and patients.
/edit
And plz don’t shorten German names if you don’t know how, at least make it “nacht” and not “nach” ^^
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
Its not even the difficulty that is the issue. Its how its done. The one shotting and extreme CC spam, the condition spam. You remove one condition an the mob reapplies the second after. Having near 2k toughness and getting one shotted or hit for 75% of your health simultaneously knocked down with a burning condition applied.
This sort of thing just pisses people off. You feel like a piece of krap the whole time, you can get all worked up theory crafting about making a tanky build only to get your butt handed to you by a spiderling. This game has got that Korean MMO feel to it that I despise.
The game first of all needs to be fun, not frustrating. That is why no one is playing them. I have played many games that were challenging that were also fun. This game is still just abut random big hits and insta gibs. And all the player skills are watered down because they are also PVP skills
The issue isn’t the difficulty of the dungeons or lack thereof, the issue is whether or not they’re fun at all to do, which they aren’t.
So far I feel that the dungeons are pretty ok except for a few which are pretty challenging. (Which is good)
Just do the easy paths eg AC 1,2,3 or CoF 1,2
When your more geared up and have a stable group of friends, you could try the harder ones. *If you don’t have friends start making cheezeburgers to hand out to random strangers in LA.
Hope this helps =)
Its not about difficulty its about the gameplay that is forced on you. Everyone has to kite the whole time, you don’t get to stand your ground and fight. Even if you spec for it. You can’t heal teamates to save them from an untimely death, heals are a slight tickle in this game. You can’t CC enemies, your CCs are on long timers and are ultra short in effect.
I swear this game feels like 90% of the time I am kiting and auto attacking waiting on cooldowns, and trying to avoid the plethora of one shotting or CC to death abilities. I just get this krappy feeling after every dungeon, because the dungeons make your character seem very weak.
Yeah I agree with Natch concerning the difficulty. However, I can have trouble finding groups for Arah and would like some kind of cross server tool to open up and see who is looking for groups for dungeons on various servers. At the moment I have to come on the boards and add people who want to run similar content. That is a fairly tedious process to go through when an in game tool could easily be added.
The issue isn’t the difficulty of the dungeons or lack thereof, the issue is whether or not they’re fun at all to do, which they aren’t.
Subjective.
The “issue” is one that you feel exists and isnt relevant to the topic.
I was a casual player up until I cut back on my work hours, and I learned how to do dungeons like everyone else. Please don’t equate casual players as ‘too lazy to learn dungeons’ or ‘too dumb’ or ‘too’ anything. Take five minutes aside to explain to new runners what to expect, potential skills that might be useful and you’ll complete the run just fine.
Anyway, this detracted from the original topic, which I have to agree with. I’m an Oceanic player in an unofficial Oceanic server, so I have no problems going to LA to round up five blokes to run AC together in five minutes. But I can’t say the same for any of the other dungeons. Hardly anyone does dungeons like SE, CoE or HotW.
The thing with dungeons is that the GW2 community is quite polarised. You tend to find people who have either attempted a few runs and were completely put off for whatever reason, or people who have earned thousands of tokens and are completely bored because the dungeon is too simple. That’s not to say that the latter group doesn’t find it fun running dungeons, but we have a bunch of people who say it’s too hard and a bunch who say it’s too easy.
It doesn’t help that there’s a lot of elitism going on. Today I invited a level 34 first timer to AC and from the way the level 80 full exotics glass cannons reacted, you would have thought I invited Mitt Romney into our party. There is a lot ArenaNet can do to make dungeons more popular (by the way, I don’t think forcing people to do 5 runs for monthly achievement is the way to go about this), but I think that change should start from us as the ‘regular dungeon running community’ to help new players out and make dungeon running less QQ and more pew pew.