I heard Arenanet is a player-driven company

I heard Arenanet is a player-driven company

in Fractals, Dungeons & Raids

Posted by: Reynfall.1547

Reynfall.1547

Yet they kill dungeon rewards and don’t even tell us about the insane buff to the kiting room?

Not only is there a lack of communication with the community but they’re punishing the community for working hard to get what they want.

I’m sure I’m not the only one that feels that they lost their main cash flow.

If I can’t make 5g by the end of this month without breaking my back, or if they don’t bring dungeon rewards back to 26s, I’m filing for a refund.

Let this be Anet’s first test to see if they not only care about their community, but are really “player-driven”.

I heard Arenanet is a player-driven company

in Fractals, Dungeons & Raids

Posted by: Tosha Daydreamer.9251

Tosha Daydreamer.9251

I stand by my statement of “dungeons are not meant to be easy goldfarms”.

They need to find the balance between challenge and reward, but as soon as a path becomes farmable like CoF was, they did something wrong.

I heard Arenanet is a player-driven company

in Fractals, Dungeons & Raids

Posted by: TheBlackLeech.9360

TheBlackLeech.9360

If you are handed all your “rewards” on a platter… then you have accomplished nothing. There is no feeling of earning something. Guild Wars 2 is not a grind-oriented game. If everyone has elite armor because they grind through a flawed dungeon to get tokens, your armor, regardless of how cool it might look to you, is worth nothing to the community when EVERYONE has it.