I heard Arenanet is a player-driven company
I stand by my statement of “dungeons are not meant to be easy goldfarms”.
They need to find the balance between challenge and reward, but as soon as a path becomes farmable like CoF was, they did something wrong.
If you are handed all your “rewards” on a platter… then you have accomplished nothing. There is no feeling of earning something. Guild Wars 2 is not a grind-oriented game. If everyone has elite armor because they grind through a flawed dungeon to get tokens, your armor, regardless of how cool it might look to you, is worth nothing to the community when EVERYONE has it.