TL;DR in bold on the bottom.
In BWE2 I played AC-Story mode as Guardian. Sure it was fun. Sure it was hard. We all know that.
So after I played my main (Mesmer) up to level 70 on the release-build I decided to visit a dungeon. Since I’ve already played through AC in beta I decided to go the next dungeon level-wise. Caudecus’s Manor (I’m pretty sure I spelled that wrong but I’m too lazy to look it up so I’ll say CM from now on). I picked up a group of 4 other randoms. We finished the dungeon fairly easily. Most of you who have already done CM will know that it is not a very long dungeon.
So we stood there with this “That’s it?” feeling as we all got the (crappy) final reward. Someone had to do something so it was me who asked: “Wanna try explorable mode?”
A bunch of “why not?”s later we went in explorable mode. We picked the Asura-route (I won’t spoiler anything more) and we played. We wiped against bosses. We wiped against normal mobs. But every time we wiped and retried we got better. We got further. And bosses went down. We learned to play together and against specific threats.
Then the shock.
Two rooms in a row FULL of enemy mobs. We wiped. Multiples times. Usually didn’t kill one single enemy at a try. We were shattered. Then one of us got the great idea to run by. I grabbed my Mass Invisibility and we rushed by. Some died. I unpacked my portal and got them to where my team is. We wiped a few times between the first and second room. Then we made it through the second room full of enemies with the same strategy.
Endboss. We wiped. Back to waypoint in front of the rooms of death. This time I ran by the enemies alone (with a swiftness from one of the Warriors and my invis) and portaled my whole team after me. I felt so great not only being useful but CRUCIAL to the success of the mission. I have literally NO idea how else we could’ve passed those groups. Maybe there’s a trick to it we didn’t discover so for our team it was crucial.
Then the endboss…again. I wrote down what I’ve observed the first time. Told me team what I think we can do to avoid the same fate. Then we went for it. We all knew. Who is DEAD can’t recover and run all the way from the waypoint because there are large groups mobs between us and there. Some of us died (when I say dead I mean dead…not downed). The boss had even more attacks than I prepared my team for. We didn’t only manage to overcome those threats without being prepared for them, we also managed to do full rezzes (from death, not from downed) in the middle of a kinda hard bossfight.
I don’t CARE what loot I got from this boos. What the dungeon-reward was. I don’t care how much I’ve spend to repair my armor. I’ve had SO much fun playing this and overcoming our weaknesses. Figuring out what to do…as a TEAM.
I’ve also done some TA runs since then and I finished the dungeon at the end of the personal story. But this experience I had in CM is something I will never forget. So much fun, so much thinking.
So please. Don’t make any dungeons easier. I know it’s hard to beat the explorable mode of some dungeons with a group of players you don’t know (I think TA in exp. is too easy after the first boss, I’ve only played the upper route though). But trust me. As long as they are smarter than a piece of toast you will have fun. And isn’t it either fun or challenge the thing we strive for when we game? Dungeons provided me with both.
Ps. If someone knows a trick how to get past those enemies without exploiting stealth and portals…feel free to tell me.
(edited by Mirodir.1672)