I played Fractal 50 before HoT and
How is Fractals a chore now compared to before? They are over with so fast, which to me is a welcome change, and you can jump into the same and/or a different one much faster than before. You also know exactly which scale to go to, in order to do a specific Fractal instance, meaning you can do, e.g., 56-60-61-67 for some quick runs. Salvage the various Rare/Exotic you should get, sell the Globs, earn some Gold. Use the 13600 Karma you gain (assuming your Reward Level is at least 77 in the example above) and make some additional Gold—figure out where to best spend it yourself.
Seafarer’s Rest
How is Fractals a chore now compared to before? They are over with so fast, which to me is a welcome change, and you can jump into the same and/or a different one much faster than before. You also know exactly which scale to go to, in order to do a specific Fractal instance, meaning you can do, e.g., 56-60-61-67 for some quick runs. Salvage the various Rare/Exotic you should get, sell the Globs, earn some Gold. Use the 13600 Karma you gain (assuming your Reward Level is at least 77 in the example above) and make some additional Gold—figure out where to best spend it yourself.
It’s a chore because
1) There is only 1 daily for 51 to 100 so there is absolutely not reason to run level higher than 70 after your first time. It’s just longer for about the same reward.
2) At higher level the defense scaling is so much up to roof, while they don’t even hit as hard as they used to in the old level 50. This make for long, easy, boring fight, rather than the fast pace hard and interesting fight they used to give us.
3) The gold reward is unintuitive and all about RNG, making is hard for people to see their reward, and frustrating people that from time to time feel like they lost gold.
4) They nerfed so bad the drop at ascended box and fractal skin that they are pretty much inexistant. Especially bad in a moment when we need to salvage ascended for balls of Energy.
5) The fact that you get more reward out of the daily 21-50 than the daily 51-100.
6) The fact that the fractal collection have the same exact bug as 18 months ago when they first put it in the game and they choose to remove it because it was broken.
7) The fact that they nerfed the amount of relic received from fractal, while increasing their use.
8) The fact that if you crafted +5 AR with +5 stats infusion for around 400-600 gold, you now have to remove them from your armor and let them take dust in your bank, while using normal +7 AR to get to higher fractal level. With your only 2 other alternative is to pay A LOT of gold to get 5 +16 instead of +11 and +10 to reach the good amount of AR or to forget about level +70 all together, which by now seem to be a good idea.
9) The fact that Anet took the lazy way out with instability and just use the same for 10, 20 even 30 level.
10) The fact that a lot of these instability are terrible without any counter. There is no counter about random condition. I can have 1, 2 even 3 break stun or condi removal on certain profession, but when you get immobilize and fear each 5 second (Hell I even got feared 3 times in a row) there is nothing you can possibly do. Annoying and dangerous at some level, completely stupid when you get feared down a platform or into lava. Or when the instability just make your crits give boons to mobs. The migh and Love. They hit like crazy and you need to pay attention. The perma protection? Not so much. If you could rip or corrupt it, then it would be great, but you can’t. They get back so freaking quick.
Is that enough reason for you?
yup i agree.. once i have done my boring kitten d ez pz dailies.. theres no point in running fractals anymore.. leaving me with nothing to do.. i liked doing dungeons and fractals.. hours of fun now fractals are very impersonal and repetitive.. getting no sense of challenge or fun out of them anymore.. hell i found myself sort of half dozing off while fighting some of the high level damage sponges they call bosses..
its like they have tunnel vision.. we must cater to the casual login for an hour a day player base.. while the core player base gets the finger :P