I refuse to do dungeons now.
It’s been changed to kick the host as well if they leave the party in a dungeon. They still can kick everyone with one person to second the kicks, though.
I agree that it’s a nail to the coffin of pugging, but it’s not a bad design of the game or dungeons, it’s people being greedy and griefing others, or not foreseeing how much time it takes to do a dungeon.
All i can suggest, and will continue to suggest it, is to find a decent guild and run dungeons with the same people rather than pug. I don’t know why people prefer to pug in the first place, must be a habit from another MMO where pugging works fine and is good enough.
I understand there are ways to avoid this from happening but thats not the issue. The issue is that getting kicked when the Host leaves, shouldn’t even occur.
I can’t really think of another way to implement it without wasting kittenloads of resources on empty instances.
It’s been changed to kick the host as well if they leave the party in a dungeon. They still can kick everyone with one person to second the kicks, though.
I agree that it’s a nail to the coffin of pugging, but it’s not a bad design of the game or dungeons, it’s people being greedy and griefing others, or not foreseeing how much time it takes to do a dungeon.All i can suggest, and will continue to suggest it, is to find a decent guild and run dungeons with the same people rather than pug. I don’t know why people prefer to pug in the first place, must be a habit from another MMO where pugging works fine and is good enough.
Thank goodness we don’t use this kind of logic anywhere else is the world.
It is in fact bad game design when a game mechanic allows one player to grief another when that was no the intent of the mechanic. This is an unwanted, unintended and undesirable outcome of the design and therefore bad.
Now, because the issue is indeed a reality, the “help” you provided to avoid such issues is 100% valid. However, your reasoning for why it’s not the cause of bad design is 100% vapid.
Pointing at a feature that turned out into a griefing extravaganza is one thing, looking for a way out of the problem on your own level rather than waiting for a devs’ fix is something different.
As said above, i still can’t think of a viable way of fixing it without wasting lots of resources, and all i’ve seen is people pointing how bugged and unfair it is but no other workable solutions. I think that if it was as easy to fix as some might think, it would have been changed by now.