I think dungeons are hard because we dont know how to handle that kind content.

I think dungeons are hard because we dont know how to handle that kind content.

in Fractals, Dungeons & Raids

Posted by: SatyrBuddy.1586

SatyrBuddy.1586

In the overworld:
-No CC is fine
-Glass Cannon is encouraged
-Dodging isnt terribly important until level 50-60
-Target Prioritization doesnt matter
-Mobs of people showing up makes non meta events spam fests
-Not interrupting is just a setback

In Dungeons
-No CC = Wipes
-Glass Cannon = Wipes
-Dodging is paramount
-Target Prioritization and Focusing will make even the hardest team fights go down so much easier.
-Having adds get pulled and no backup gets you steamrolled.
-Not interrupting can get someone killed.

The game doesnt really prepare you for the dungeon environments. I’ve done quite a few pugs and every bad player cant understand that not being hit is impossible, there are things you cant avoid. Be it because your out of endurance or other evasive skills are on CD, you could have done everything perfectly and still get your kitten slapped.

The overworld does absolutely nothing to prepare you for this. Mobs dont even need to two shot you to teach you. Make everything a .25 second knockdown (or something undesirable but not deadly) and by level 30 most people should be use to looking out for attacks because in the overworld there is ZERO punishment for blowing crap up without moving an inch for almost every mob.

EDIT: added stuff because I’m terrible at explaining things completely in the first go.

(edited by SatyrBuddy.1586)

I think dungeons are hard because we dont know how to handle that kind content.

in Fractals, Dungeons & Raids

Posted by: Araditus.1526

Araditus.1526

Good, so learn them in dungeons, if you are to arrogant to realize your spec is failing and its your fault you are wiping, then donkey kong awaits thee

I think dungeons are hard because we dont know how to handle that kind content.

in Fractals, Dungeons & Raids

Posted by: SatyrBuddy.1586

SatyrBuddy.1586

Yes because spec is the only thing that makes you use your character correctly. I also never mentioned by spec, I actually play a very tanky ranger.

You missed my point entirely. The learning curve for dungeons is a 90’ wall. The only reason I’m surviving because I’m practically a masochist in Vindictus.

I think dungeons are hard because we dont know how to handle that kind content.

in Fractals, Dungeons & Raids

Posted by: FrozenDream.1590

FrozenDream.1590

i had this “wtf is this kitten here” moment in the very first dungeon i went with my mesmer.
but then i kinda realized dungeons are a completely other thing and after that i just adapted myself to it and now – after running through every dungeon and several explore modes – im completly fine with the level of difficulty and the dungeons in general (i dont say i like every dungeon, some are way to easy, others have some really frustrating moments).
What i hate the most atm are those pugs (cause im not in a big guild so i often have to search for a party), who are just way to dumb to adjust and ran as ele full dmg glass cannon with double dagger and die in every fight within seconds. So obviously they cant adjust themselves. So imho (and it has been said often enough) in 99% of the time the players are the one @ fault and not the dungeons. I still dont know how it is possible to complete a dungeon with more repair cots than rewards, but if i look at someone like this full dmg double dagger ele i can understand it….

plz note, that if its a pretty long discussion i may not have read every post,
therefore im sorry if i just posted some outdated stuff
also maybe a similar thread exists already, in that case im sorry for double post.

I think dungeons are hard because we dont know how to handle that kind content.

in Fractals, Dungeons & Raids

Posted by: SatyrBuddy.1586

SatyrBuddy.1586

i had this “wtf is this kitten here” moment in the very first dungeon i went with my mesmer.
but then i kinda realized dungeons are a completely other thing and after that i just adapted myself to it and now – after running through every dungeon and several explore modes – im completly fine with the level of difficulty and the dungeons in general (i dont say i like every dungeon, some are way to easy, others have some really frustrating moments).
What i hate the most atm are those pugs (cause im not in a big guild so i often have to search for a party), who are just way to dumb to adjust and ran as ele full dmg glass cannon with double dagger and die in every fight within seconds. So obviously they cant adjust themselves. So imho (and it has been said often enough) in 99% of the time the players are the one @ fault and not the dungeons. I still dont know how it is possible to complete a dungeon with more repair cots than rewards, but if i look at someone like this full dmg double dagger ele i can understand it….

Yes, this. They cant understand that not being hit is impossible, there are things you cant avoid. Be it because your out of endurance or other evasive skills are on CD, you could have done everything perfectly and still get your kitten slapped.

I think dungeons are hard because we dont know how to handle that kind content.

in Fractals, Dungeons & Raids

Posted by: Loviatrix.1589

Loviatrix.1589

I think the difficulty progression is worked into the dungeons by lvl. I dont have an issue wtih the difficulty or learning curve, I love a challange and when I have to run back to a fight for the 10th time I am usually thinking of how I will evolve and get better and perhaps tweak my traits some after to help me survive better. What I have a problem with is that the overworld mobs are so easy that mass slaughter farming them is actually way more rewarding in cash and gear than putting in the effort to run a dungeon.

Oh and not being able to save an instance to go back and finish later if it starts to run long etc sucks too.