I think we should question demised return on tokens

I think we should question demised return on tokens

in Fractals, Dungeons & Raids

Posted by: TeaDoa.5968

TeaDoa.5968

People are questioning the speed clearing debuff mad even. I understand it needs there to stop farming on items. Why punish players they not trying to they don’t want you to farm out one area over and over.

But tokens are account bound(use to be character bound(not sure which be better now)). And the Armour/Weapon you buy will be at least account bound(likely character bound). What is the reason to limit a player that really wants to get that set it will be bound to you no matter what.

I understand why you should only get tokens if you beat the dungeon. But I don’t think the Speed Clearing Debuff should affect token amount(if it still is) It doesn’t affect the economy just your character and whoever else if with you.

I think we should question demised return on tokens

in Fractals, Dungeons & Raids

Posted by: Taerik.3405

Taerik.3405

It is just there to make me sad

I think we should question demised return on tokens

in Fractals, Dungeons & Raids

Posted by: Xanthiel.9360

Xanthiel.9360

It’s not about the economy, it’s about the prestige. I don’t know if you played guild wars 1 or not, but if you did, think about that and what Anet’s gear philosophy was back then, as it hasn’t really changed.

If you didn’t, don’t worry, I am going to explain:

In guild wars 1 the max level was 20, probably taking casually a week, down to a crazy day for the hardcores. At 20 getting max stat items was incredibly easy, probably take you only a day or 2 more to get these. Given this, those who enjoyed the game had to have something to look forward to still, and this came in the form of fancy skins for the armor, some of which took months to get.

Anet have brought that forward, and the dungeon gear is supposed to be the fancy skin, the easy way to get the armor was meant to be crafting or buying it on the TP. Unfortunately, since it was possible to speed run CoF on launch (or at least when you could get a party into the same instance) people went ahead and decided dungeons were the easy way to get the exotics, which is of course the reverse of what was intended.

The point of this is that the dungeon armies were intended wholly to show off, pretty much, and running the easiest path 20 times a day isn’t much to brag about. That’s why the 60 token reward is for doing each path, once per day. Remember they’ve already bent on this, as it used to be 30 was the most you could get each run.

If you can farm a set of armor in a day then nobody is going to look at you and think “wow, he really put the effort in there” which is what I used to think when I saw someone with chaos gloves in gw1 (until a couple years had passed anyway).

Sadly, CoF armor has already lost it’s sheen thanks to it being so heavily farmed, which is a shame as it looks so nice. They’re just playing damage control on the rest.

Sorry for the wall of text btw.

I think we should question demised return on tokens

in Fractals, Dungeons & Raids

Posted by: TeaDoa.5968

TeaDoa.5968

It’s not about the economy, it’s about the prestige. I don’t know if you played guild wars 1 or not, but if you did, think about that and what Anet’s gear philosophy was back then, as it hasn’t really changed.

If you didn’t, don’t worry, I am going to explain:

In guild wars 1 the max level was 20, probably taking casually a week, down to a crazy day for the hardcores. At 20 getting max stat items was incredibly easy, probably take you only a day or 2 more to get these. Given this, those who enjoyed the game had to have something to look forward to still, and this came in the form of fancy skins for the armor, some of which took months to get.

Anet have brought that forward, and the dungeon gear is supposed to be the fancy skin, the easy way to get the armor was meant to be crafting or buying it on the TP. Unfortunately, since it was possible to speed run CoF on launch (or at least when you could get a party into the same instance) people went ahead and decided dungeons were the easy way to get the exotics, which is of course the reverse of what was intended.

The point of this is that the dungeon armies were intended wholly to show off, pretty much, and running the easiest path 20 times a day isn’t much to brag about. That’s why the 60 token reward is for doing each path, once per day. Remember they’ve already bent on this, as it used to be 30 was the most you could get each run.

If you can farm a set of armor in a day then nobody is going to look at you and think “wow, he really put the effort in there” which is what I used to think when I saw someone with chaos gloves in gw1 (until a couple years had passed anyway).

Sadly, CoF armor has already lost it’s sheen thanks to it being so heavily farmed, which is a shame as it looks so nice. They’re just playing damage control on the rest.

Sorry for the wall of text btw.

That’s just balancing the token amount issue what the system does is punish you for trying to get it fast. Is that really the right way.

I think we should question demised return on tokens

in Fractals, Dungeons & Raids

Posted by: Xanthiel.9360

Xanthiel.9360

In increasing the tokens from 30 for the first run and 20 (or was it 25?) for subsequent runs in the same dungeon to 60 for your first 3 runs they have reduced the number of runs you need to do for 180 tokens (the cost of one cheap piece of armor) from 8 (using 25 as the figure for subsequent runs) to 3. There must only be a tiny percentage of the player base who would be willing to run a path more than 8 times a day, especially given that Anet have made the very easy paths harder.

Given the above, this basically means that barring extreme cases you can get the armor as fast as, if not faster than before. A full set of armor with no weapon will be around a week I believe, doing the 3 runs a day.

You have to extend the period players earn rewards over in some manner, dailies and weeklys are the classic example. Think of this like that.