I would welcome daily lockouts at this point

I would welcome daily lockouts at this point

in Fractals, Dungeons & Raids

Posted by: Edewen.8304

Edewen.8304

If only Anet would give up on this faulty Diminishing returns idea. As it stands, you are punished in every conceivable way for doing dungeons from your wallet to your sanity. I have pretty much sworn off dungeons until this is all settled. This trend of making dungeons give you less and kill you more is really disappointing as you can’t make a skill curve so high when you have no gear curve to balance it out for the average player. Just put a 23 hour lockout on dungeons and be done with it.

I would welcome daily lockouts at this point

in Fractals, Dungeons & Raids

Posted by: Rpgtabbycat.5869

Rpgtabbycat.5869

I’d agree to this if:
1. It kicks in after you run all three paths of one dungeon. After you finish a path, it’s put on the timer and you can’t go back to that path until after you complete the full run and your lockout expires.
2. The 24 hour lockout only affects the dungeon that you just finished.
3. It doesn’t affect story mode.

I honestly think they’d see a lot less complaining on the forums if they did it that way.

(edited by Rpgtabbycat.5869)

I would welcome daily lockouts at this point

in Fractals, Dungeons & Raids

Posted by: DKP.4196

DKP.4196

No, why would they close the dungeons down. I dont see anything wrong with them other than some small bugs that are being fixed right now, or are being looked into.

Keep trying, or die trying. Never give up, never forgive. We will Desolate. – Desolation
Not A Message.

I would welcome daily lockouts at this point

in Fractals, Dungeons & Raids

Posted by: Bruno Sardine.2907

Bruno Sardine.2907

I forget how exactly the WoW mechanics work, but the idea is that you (and/or someone in your group) can only reset the dungeons a certain amount of time per hour. So if you’re clearing the entire thing pretty quickly, you probably won’t trigger it… but if you’re speed running one part, you might trigger it.

I suppose this system opens up to folks getting more tokens per day potentially, but it doesn’t arbitrarily punish those who are running the dungeons legit. Yes, I know the current system is bugged, but it also has a lot negative externalities beyond its intent.

I would welcome daily lockouts at this point

in Fractals, Dungeons & Raids

Posted by: Archer.6485

Archer.6485

Other than the fact that diminishing returns are bugged for some people, I don’t see what the problem is.

If you’re experiencing these bugs you should wait untill they’re fixed. If you feel like you’re not being rewarded enough on repeated runs than you don’t need a lockout, you just choose not to play them more than once a day.

Personally I think the first run of the day rewards give you plenty. I don’t waste anywhere near 26 silver of repairs per run, and I get all the trash loot from chests as well.

I would welcome daily lockouts at this point

in Fractals, Dungeons & Raids

Posted by: Bruno Sardine.2907

Bruno Sardine.2907

Rather than me waiting for them to fix it, why don’t they disable the DR and fix it? Why should I not play content I paid for because their end isn’t delivering to fix their problems? Bots and speed runs is a company problem, their solution is simply shifting it so that these problems are also players’ problems.

And just like how they disabled grubb’n while they were working on the DR to begin with, reduce the token rewards while you fix the DR. It maybe reduced, but at least I know going in what to expect rather than arbitrarily getting short changed.

I would welcome daily lockouts at this point

in Fractals, Dungeons & Raids

Posted by: Hayden.7920

Hayden.7920

Other than the fact that diminishing returns are bugged for some people, I don’t see what the problem is.

If you’re experiencing these bugs you should wait untill they’re fixed. If you feel like you’re not being rewarded enough on repeated runs than you don’t need a lockout, you just choose not to play them more than once a day.

Personally I think the first run of the day rewards give you plenty. I don’t waste anywhere near 26 silver of repairs per run, and I get all the trash loot from chests as well.

What about those of us who don’t farm dungeons as a test or our teamwork or to complete a daily roster of various activities simply cause it’s there, but who enjoy the farming aspect of games and wish to complete various runs of the same instance to slowly but surely get some nice exotic armor as a reward for our persistence? This diminished reward system is a penalty which prevents any kind of comfortable persistence based acheivements within the game. If my main priority is a set of fancy armour, then nothing else feels worthwhile until i’ve got that goal out the way. I’d go back to mapping, sure, but then i think how much better it would be with that nice exotic set and decide against it. whether we do 5 runs in 2 hours or over 2 days, it’s the same work. if i wish to put in more time, then should that not be rewarded? because the way this system goes, it deters us from being enthusiastic about the game enough to want to play continuously. my 5-10 tokens per run say, kill DR. it sucks and it’s simply a cheap way to avoid dealing with the exploits. would a reward of 20-25 tokens per completion no matter what be too much to ask for? it would still take like 10-15 runs to get some of the individual armor peices, if not more. that wouldn’t be handing it to us, but it would be just rewarding enough to be worthwhile.

(edited by Hayden.7920)