Idea: Better party compatibility for FotM

Idea: Better party compatibility for FotM

in Fractals, Dungeons & Raids

Posted by: Zero Angel.9715

Zero Angel.9715

Due to the difficulty in finding groups that are on your level for fractal runs, I propose the following setup for them:

(1) If the lowest rated party member is one level below the currently designed run, his level does not reduce the level of the current run. [party compatibility]

(2) If the lowest rated party member is 2 or more levels below the other party members then he reduces the level of the dungeon to (his level + 1) [exploit prevention]

(3) A lower level party member going into a higher level FotM run still only has his personal level increased by 1 upon completion. [exploit prevention]

(4) Defeating the bonus boss again on a level you previously played only grants half the tokens to the players who have already completed that bonus boss before. [exploit prevention]

If all of these conditions were to be implemented, I think it would reduce a lot of difficulty that people have in finding party members that are exactly the same level as them — especially when going into higher levels like 9 or 13.

Idea: Better party compatibility for FotM

in Fractals, Dungeons & Raids

Posted by: nachtnebel.9168

nachtnebel.9168

They should remove it at all. Every player should be able to play on whichever difficulty he wants, no matter if it’s his 1st or 1.000th time.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

Idea: Better party compatibility for FotM

in Fractals, Dungeons & Raids

Posted by: Horrorscope.7632

Horrorscope.7632

I am for any of the following:

1. Rid GW2 of all dungeons, make the open world even more then what it is.

2. As mentioned above, just drop all restrictions.

3. Example: (From another thread)
Player 1 – Level 5
Player 2 – Level 5
Player 3 – Level 3
Player 4 – Level 3
Player 5 – Level 1
Team Decides to play Level 5 (You can start at the highest level any player is at or lower)

After completion of Level 5
Player 1 – Level 6
Player 2 – Level 6
Player 3 – Level 4
Player 4 – Level 4
Player 5 – Level 2

That way you can’t power level someone from say 1 to 5 in one run, but they can be in a group running higher content then their level. Everyone just moves up one natural level on success.

Idea: Better party compatibility for FotM

in Fractals, Dungeons & Raids

Posted by: Tulisin.6945

Tulisin.6945

These are much better solutions.

The problem is that gating every single level separately splinters groups unduly when the difficulty/rewards only make significant jumps at tiers. TBH, there should’ve just been 2 instances per tier, with or bonus boss, requiring 10 clears of either to “rank up”. Groups would’ve only been restricted by tier. For all intents and purposes exactly the same timesink/difficulty/reward as the current system without pointless population splintering.

Idea: Better party compatibility for FotM

in Fractals, Dungeons & Raids

Posted by: Dead.7385

Dead.7385

Yup I posted the same sort of style as #3 awhile back. It just makes sense that way. It also breaks more people into 1-9 style “brackets”. Pre Agony – Post Agony – Post Agony +1 etc.