Idea: FoTM Solo Instance Reward Level Gating

Idea: FoTM Solo Instance Reward Level Gating

in Fractals, Dungeons & Raids

Posted by: Lishtenbird.2814

Lishtenbird.2814

Now that we’re revamping Fractals, how about adding solo instances each 10 levels to filter out clueless players who piggybacked to 50?

I’ve met way too many clueless players at level 50 (PvP condi warrior anyone?) than there should be, and I’m afraid that this new system will let such players advance and infest higher levels without actually requiring them to get better, eventually poisoning the fun for all those players who actually want challenging content (but do not always have a full premade party) and want to play with like-minded individuals.

So how about this: each 10 levels, you get a personal instance you have to clear yourself (no party members allowed) and if you do, you unlock the next personal reward level tier (11-20, 21-30…). So unless you clear that instance, you cannot get your personal reward level higher than this threshold and do not get higher level rewards.

The bosses can be somewhat similar to the Queen’s Gantlet bosses, or be toned-downed versions of boss fractals. That way, people will be encouraged to look into their builds, learn the encounters and eventually get better if they actually want better loot than pressing [F] in the Silverwastes.

crosspost on reddit

20 level 80s and counting.

Idea: FoTM Solo Instance Reward Level Gating

in Fractals, Dungeons & Raids

Posted by: doddbox.8153

doddbox.8153

They made a perfectly functional kick button. There is no reason why they should spent time implementing new content because people don’t know how to properly use existing features in the game.

very special guild tag [tX]

Idea: FoTM Solo Instance Reward Level Gating

in Fractals, Dungeons & Raids

Posted by: Lishtenbird.2814

Lishtenbird.2814

They made a perfectly functional kick button. There is no reason why they should spent time implementing new content because people don’t know how to properly use existing features in the game.

“Just let everyone enter any university they like hiding how good they are, waste everyone’s time and kick them outside later – instead of putting entrance exams to gate those out straight away.”

“Just let everyone get any job they like hiding how good they are, waste everyone’s time and kick them outside later – instead of putting a CV and an interview to gate those out straight away.”

20 level 80s and counting.

(edited by Lishtenbird.2814)

Idea: FoTM Solo Instance Reward Level Gating

in Fractals, Dungeons & Raids

Posted by: bladex.9502

bladex.9502

So how about this: each 10 levels, you get a personal instance you have to clear yourself (no party members allowed) and if you do, you unlock the next personal reward level tier (11-20, 21-30…). So unless you clear that instance, you cannot get your personal reward level higher than this threshold and do not get higher level rewards.

This is actually a really good idea, +1

Idea: FoTM Solo Instance Reward Level Gating

in Fractals, Dungeons & Raids

Posted by: Talyn.3295

Talyn.3295

I would support this.

“We have now left Reason and Sanity Junction. Next stop, Looneyville.”

Idea: FoTM Solo Instance Reward Level Gating

in Fractals, Dungeons & Raids

Posted by: doddbox.8153

doddbox.8153

They made a perfectly functional kick button. There is no reason why they should spent time implementing new content because people don’t know how to properly use existing features in the game.

“Just let everyone enter any university they like hiding how good they are, waste everyone’s time and kick them outside later – instead of putting entrance exams to gate those out straight away.”

“Just let everyone get any job they like hiding how good they are, waste everyone’s time and kick them outside later – instead of putting a CV and an interview to gate those out straight away.”

Your glorified noob filter plan would take a lot of extra development time when there is simpler options that use less resources and have an equal or greater affect, i.e. implement a tiered title or some other simple visual way of exalting veteran and experienced Fractal players.

Your idea isn’t bad but it’s wasteful and only addresses a fraction of the problems.

very special guild tag [tX]

Idea: FoTM Solo Instance Reward Level Gating

in Fractals, Dungeons & Raids

Posted by: Purple Miku.7032

Purple Miku.7032

I would be very happy if they released this, not only because it would at least help with filtering out leeches/clueless players that ruin runs easily, but it also sounds like it would be fun. ^^

Idea: FoTM Solo Instance Reward Level Gating

in Fractals, Dungeons & Raids

Posted by: perry.9645

perry.9645

people should need to do at least 8/10 scales to level up past 10 levels

Idea: FoTM Solo Instance Reward Level Gating

in Fractals, Dungeons & Raids

Posted by: butch.8136

butch.8136

Meh that’s just a temporary/artificial bandaid for something you can’t prevent. People will have guides up and running after a week and they’ll get through it like that. Just like the gauntlet.

Razor xxxx (Desolation ; Off)
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!

Idea: FoTM Solo Instance Reward Level Gating

in Fractals, Dungeons & Raids

Posted by: Lishtenbird.2814

Lishtenbird.2814

Your glorified noob filter plan would take a lot of extra development time when there is simpler options that use less resources and have an equal or greater affect, i.e. implement a tiered title or some other simple visual way of exalting veteran and experienced Fractal players.

Reworking Mai, Molten Duo, Swamp, Maw to be separate soloable instances is not only relatively fast, but also provides unique fun content for many people even if it is a rehashed version of a group encounter.

Your idea isn’t bad but it’s wasteful and only addresses a fraction of the problems.

It solves the problem of people not knowing anything better than spamming 1-2-3-4-5 and is very benifical in the long run: as soon as all the playerbase knows the mechanics, you can start building more fun bosses in which the boredom of the HP pool is not the only “challenge”.

The title thing, on the other hand, does little outside of encouraging formal elitism.

people should need to do at least 8/10 scales to level up past 10 levels

Eh? You always have to do 10 scales to go 10 levels up. The problem is that it’s terribly easy to get carried without learning anything.

Meh that’s just a temporary/artificial bandaid for something you can’t prevent. People will have guides up and running after a week and they’ll get through it like that. Just like the gauntlet.

You’re underthinking it. I am totally okay with people using guides for it. For example, I had next to no experience with elementalists but then I watched a guide on farming Hammerfell and learned about the awesome blind and block possibilities on them.

At some point I even suggested making the Gauntlet bosses a permanent training ground with nice unique skins and achievements so that players have fun content that they’re encouraged to do because it’s both unique, rewarding and teaching.

I would be very happy if they released this, not only because it would at least help with filtering out leeches/clueless players that ruin runs easily, but it also sounds like it would be fun. ^^

I know right? I am not someone who has the time and commitment to learn to solo 5-man encounters (and get the same loot for it), but I would find it fun to have more Gauntlet-like solo bosses defeating which could feel like a valid, game-approved accomplishment.

20 level 80s and counting.

Idea: FoTM Solo Instance Reward Level Gating

in Fractals, Dungeons & Raids

Posted by: doddbox.8153

doddbox.8153

You are massively underestimate how much time and effort it would take to turn all the fractal bosses into gauntlet fights and how difficult it would be to balance them and implement them in all their variations.

This is a very small and expensive band aid solution, even though it sounds good.

very special guild tag [tX]

(edited by doddbox.8153)

Idea: FoTM Solo Instance Reward Level Gating

in Fractals, Dungeons & Raids

Posted by: EcoRI.9273

EcoRI.9273

Im calling it now; FOTM 100 is probably going to be same difficulty as fotm 50. Here is my thinking to it – You gain 1 reward level per shard/island. They have to scale the difficulty much less otherwise it will get too hard too fast for most people. And they also said they were going to make it easier for new comers. So if you think about it, its going to be another fractal reset trolololol..

http://www.twitch.tv/eco_r_i
Wynd Cloud | Fierce N Licious

Idea: FoTM Solo Instance Reward Level Gating

in Fractals, Dungeons & Raids

Posted by: perry.9645

perry.9645

people should need to do at least 8/10 scales to level up past 10 levels

Eh? You always have to do 10 scales to go 10 levels up. The problem is that it’s terribly easy to get carried without learning anything.

i think you misunderstood me, what i mean is that to progress to the next 10 levels you would at least need to do 8 different ones of the current tier you’re in so you cant just skip everything.

Idea: FoTM Solo Instance Reward Level Gating

in Fractals, Dungeons & Raids

Posted by: Gav.1425

Gav.1425

I don’t think solo instanced stuff is any where near our horizon, even though I wish it was a bigger part of the game and I loved the Queen’s Gauntlet. Way to much carrying going on in Carry Wars2.

However, I think ANet’s way of handling it will be content that requires all 5 players to specific tasks at the same time. Probably more dredge-button type content. Will that a core part of FOTM? Maybe, maybe not. I do hope so.

F50 did keep a lot of bad people away for quite a while. I’m hoping that 51+ has a definite skill curve. F lvl 100 should be earned and it should mean something.

Idea: FoTM Solo Instance Reward Level Gating

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

I’d find this fun, like Miku said. However, it’s pretty unrealistic to expect. What I would like is that each level can only be increased by the appropriate next fractal. So you couldn’t find the highest level easiest option and grind it to level people up.

Anyone wanting level 100 would haev to do every single fractal level . Still filters just fine (if the challenge is real which I expect it will be at least on some map/instability combos). I mean it’s going to be some serious carrying if you can kitten your way through a Grawl Shaman without reflects while he’kittenting harder and critting more. One arrow… you’re done.

Idea: FoTM Solo Instance Reward Level Gating

in Fractals, Dungeons & Raids

Posted by: Therodin.2970

Therodin.2970

While that sounds great it is against what anet seems to be trying to do. They seem to be doing there best to make fractals easier. They doubled the numbed of levels but cut the time it takes to complete a fractal by 3/4th so it only takes half as long to get to 100 as it did to get to 50. They want newer players in fractals and they even gave them an easy way to do it, all they need is one person with a high swamp level and they could easily get 30 personal fractal levels in a day.

Idea: FoTM Solo Instance Reward Level Gating

in Fractals, Dungeons & Raids

Posted by: Miku Lawrence.6329

Miku Lawrence.6329

They made a perfectly functional kick button. There is no reason why they should spent time implementing new content because people don’t know how to properly use existing features in the game.

“Just let everyone enter any university they like hiding how good they are, waste everyone’s time and kick them outside later – instead of putting entrance exams to gate those out straight away.”

Sounds too much like french universities.

Snow Crows [SC]

Idea: FoTM Solo Instance Reward Level Gating

in Fractals, Dungeons & Raids

Posted by: Embrace The Bold.7619

Embrace The Bold.7619

I’d find this fun, like Miku said. However, it’s pretty unrealistic to expect. What I would like is that each level can only be increased by the appropriate next fractal. So you couldn’t find the highest level easiest option and grind it to level people up.

Anyone wanting level 100 would haev to do every single fractal level . Still filters just fine (if the challenge is real which I expect it will be at least on some map/instability combos). I mean it’s going to be some serious carrying if you can kitten your way through a Grawl Shaman without reflects while he’kittenting harder and critting more. One arrow… you’re done.

I have to agree as long as we can’t jump past certain levels it’s going to make things better. I’ve played with plenty of people who go “omg i hate this one” when we get grawl/cliffside/mai trin then proceed to do some incredibly dumb kitten and die.

The Sickest Guild NA