Ideas for endgame.

Ideas for endgame.

in Fractals, Dungeons & Raids

Posted by: PuffyWiggles.2180

PuffyWiggles.2180

So, it seems a lot of people are not liking that their is no endgame and that everything is cleared without anything left to do, yet people also don’t want to grind for stats endlessly that give people who put more time in a bigger advantage. I have a few possible solutions.

1) We can have progress. It would be as simple as keys or the gear you obtain could be like a key to the next dungeon. For example, you get gear in a way Anet and the community finds fun and once you complete that set a new dungeon unlocks. This would give you a feeling of progress, without a stat treadmill and dungeon progression would simply be like obtaining keys to unlocking a new dungeon.

2) Orr and the Dragons should not be able to be auto attacked for a win. Downing some of the epic Dragons should be a “Big Deal”. If a server downs a dragon it should be broadcast, it should be epic, it should be something to work towards that would make you want to come back over and over to try again. It could give you a rank, it could give you a chance at a key to unlock a special dungeon where you have to make the key from killing all the Dragons in the world.

Something along these lines would give players something to do without the gear grind while also giving progression and a feeling of, “I want to see whats next”.

Just some thoughts I had. Let me know what you think.

Ideas for endgame.

in Fractals, Dungeons & Raids

Posted by: Milennin.4825

Milennin.4825

1. Then people would be forced to run one dungeon, before being able to get to the next one. If I wanted the gear given by the dungeon at the end of the chain I’d be forced to first go through 7 other dungeons I might not be interested in doing. That’s not fun. It’s annoying.

2. No server broadcasts… EVER.
No one outside the group that beat the boss cares what you just killed.

Just who the hell do you think I am!?

Ideas for endgame.

in Fractals, Dungeons & Raids

Posted by: PuffyWiggles.2180

PuffyWiggles.2180

Right, which would give you something to work towards. Do you simply not want anything to do at the end? This is primarily for people who don’t want to just PvP once they hit 80.

If wouldn’t even have to be gear, it could be keys. I mean yeah some gear maybe more wanted than another, but an added benefit of this would be you would have a reason to run all those all dungeons most people are ignoring because they don’t have the gear look that they want. This would add progression while also ensuring that the content that Anet has worked on actually gets played. Don’t like the look? Transmute.

Server broadcasts would be rare. It wouldnt have to be a broadcast. The point being that beating the Dragons would be a BIG deal. It wouldn’t be, oh that looked cool….but I auto attacked the whole time and nothing really happened and theres no real reason to do this ever again…

Basically what I see in this game is a lot of work and a lot of content in the game with no real incentive to play it. These dragon models are amazing, these fights look epic as hell. Would be awesome if they added up to something epic and if their mechanics were just as epic.

Ideas for endgame.

in Fractals, Dungeons & Raids

Posted by: Apathy.6430

Apathy.6430

Right, which would give you something to work towards. Do you simply not want anything to do at the end?

Jumping through 7 hoops to do an 8th dungeon doesn’t mean more content than just 8 dungeons.

Do you see why?

Ideas for endgame.

in Fractals, Dungeons & Raids

Posted by: Eliteseraph.4970

Eliteseraph.4970

As opposed to those 79 hoops you jumped through to reach 80?

Ideas for endgame.

in Fractals, Dungeons & Raids

Posted by: Apathy.6430

Apathy.6430

As opposed to those 79 hoops you jumped through to reach 80?

I’m not completely against the idea of removing levels entirely, if that’s what you’re arguing for, then again, that is pretty off topic.

Ideas for endgame.

in Fractals, Dungeons & Raids

Posted by: PuffyWiggles.2180

PuffyWiggles.2180

Right, which would give you something to work towards. Do you simply not want anything to do at the end?

Jumping through 7 hoops to do an 8th dungeon doesn’t mean more content than just 8 dungeons.

Do you see why?

Right, but that is what people are wanting. It would absolutely be the same amount of content, but it would give you a reason to do the content besides once. The way it is currently there is a set of gear someone wants so they run “One” dungeon and finally get their gear and the other dungeons are ignored. That is wasted content and everyone I have talked to wants some sort of progression.

I mean Zelda could give you the Ganondorf dungeon right from the beginning and you just do them in whatever order and the content would still be the same, but progressing towards Ganondorf happens to be more enjoyable for the reasons people are complaining about. That is progression.

Ideas for endgame.

in Fractals, Dungeons & Raids

Posted by: Apathy.6430

Apathy.6430

but it would give you a reason to do the content besides once

Wait…what?

If you had to do dungeon A before dungeon B then dungeon B before dungeon C, how does that “give you a reason” to do dungeon A multiple times?

Reason already exists for doing dungeons multiple times. It’s called enjoyment, the reason people play games. Barring that, they already have “reason to do content more than once” to get dungeon gear that everyone is whining about being too hard to get.

Ideas for endgame.

in Fractals, Dungeons & Raids

Posted by: PuffyWiggles.2180

PuffyWiggles.2180

I don’t think you get my point. If you had to do Dungeon A to do Dungeon B then you had to do Dungeon A is the point. Seeing as you are grinding out Dungeon A for a gear set, they could make it so having a gear set or having a seperate key that you build by doing all 3 paths open access to Dungeon B.

Sure people will do the dungeons because they are fun….once. Some may feel the need to do them over and over again just because, but most people are going to do them for the unique gear and then quit. The problem is that each dungeon has its own set of gear. So, if Dungeon F has the gear that I think is the coolest guess where im going? Dungeon F. Guess where I will not be going past 1 time. Dungeons A, B, C,D,E and G.

That leaves a lot of empty dungeons.

Ideas for endgame.

in Fractals, Dungeons & Raids

Posted by: PuffyWiggles.2180

PuffyWiggles.2180

Was wanting to see what anyone else thought of these ideas.