Wynd Cloud | Fierce N Licious
If open world yields more gold.
Wynd Cloud | Fierce N Licious
I already do more open world than Fractals, but it’s not about the rewards. FOTM has always been fun to me but having run them hundreds of times the only uncertain factor is what kind of group I’m going to end up in. My guildies have taken a hiatus until HoT comes out so my regular group is gone. Personally, it’s about the draw factor. We’ve been running the same maps for a long time and it’s getting pretty stale from a content perspective. I’m generally not too fussed about rewards in all but I would really like to see more maps or at least some variation in the existing maps
Wouldn’t stop entirely, no. It depends on how consistent and varied the rewards are, and what you have to do to get them.
However, If I could hop into Silverwastes or Dry Top at any tier with a rag-tag bunch of fellow players and rake in a solid 1.5 gold plus rares, salvage fodder and RNG goodies, every fifteen to twenty minutes I’d definitely strike the less fun dungeons off my daily rotation. I’m pretty sure if the open world offered better rewards LFG activity would diminish by at least half, and there’d be no one but the occasional curious newbie and hardcore dungeoneers left.
I prefer fractals already, the only reason i’d ever do a dungeon over a fractals is if I have time constraints to worry about.
Having run thousands of fractals, I’m not going to stop anytime soon. To me, it’s the most fun in-game content currently out.
How much you wanna bet dungeons and fractals will barely net you any lodestones/tier 6 mats compared to their upcoming open world revamp.
Open world appeals to casual players but wouldnt it have been cool if they had added similar rewards to dungeons? Guaranteed mats rotating through each dungeon so if you want to grind charged lodestones you could do coe one day and when it rotates cm the next.
There is something appealing to me about dungeons that will always make me like them more than open world. Dungeons and FotM are instanced, meaning I can play them solo if I decide to or with a group of friends I choose.
In open world, I am forced to play with casuals, see them make the same mistakes over and over again and waste my time because some dead PTV scrub is upscaling the events by not using WPs.
Because of this frustration, I’ve already stopped doing world bosses and any kind of open-world PvE whatsoever. If it gives substantial reward, yes, I will probably do it (and face my fear of casuals), but unless they allow me to play in my own map instances like in gw1, I will always enjoy and actually do dungeons a lot more.
If they implement lucrative daily reward chests to doing these high level zones, I can honestly see myself farming them. For me personally the problem at the moment is I am forced to stay in Silverwaste because it yields the best(?) reward compared dry top/cursed shore. If the daily reward forces people to move to other maps I can see that being fun. Silverwaste atm is like the old CoF p1 farm days.
Wynd Cloud | Fierce N Licious
But I hate Dry Top to begin with.
Look, to craft Mawdrey I was forced to grind geodes from mindless zerg “dynamic” (oh, the irony) events by spamming 11111 with an aoe weapon and tagging crap and then afk’ing till the boring event ended.
It’s horrible, I don’t like open world because to be honest everything is either a pushover that requires no thoughtful input, and if they make something like Vinewrath and Triple Worms, it’s simply a matter of brute forcing it with a zerg, your individual contribution is marginalized — it really doesn’t matter.
That’s why I like dungeons. I KNOW I’m making a significant impact with my play within a challenging environment. I’m virtually 1/5 of the contribution, which is a lot better than being 1 out of 20-40+ people spamming 1 on HP sacks.
I will NEVER like dynamic events or open world zones, especially as a mesmer main with terrible aoe tagging options and a bunch of lethal aoe spam mechanisms that kill my illusions even faster than they already die in dungeons. Tequatl is the perfect example of why mesmer makes open world even more dissatisfying than it already is, especially since mobs die so fast your illusions are desummoned the very moment you finished casting them.
Open world content= mindless farming content.