The person who creates the party has the sole power of removing one from the group. If the party creator leaves, the second person to have joined will then become leader and so on. This way if the party creator DCs, you will not be kicked from the dungeon as we did previously with dungeon openers. I want to feel safe and secure in my dungeon runs without the fear of being kicked by a guild couple assuming control. Two nights in a row me and my significant other have been kicked from fractals by a couple along with the third wheel of the party and lost well over an hour of our time. Two people who were both very under skilled and thought the other 3 were dragging the party down, took over the dungeon, blocked and or set themselves offline and invited guildies/friends after we completed 90% of the dungeon. This isn’t right and I want my security back. I’m not having fun when I’m sitting here watching my party members die, biting my nails thinking “man they’re gonna blame us and kick” and well…it happened. Party leader is the best option, imo. The first set up was awful due to the fact you could still end a dungeon from accepting the kick and this new setup is beyond horrifying when the majority of the community are a bunch of jerks and can’t own up to their faults. Please, Anet, don’t shrug this comment off.
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