I made these suggestions on the Suggestion forum but I think they should’ve been here.
Dungeon Master’s Guide
How about making a Dungeon Master’s Guide like in Guild Wars 1 to boost the dungeon experience? It is well known that many dungeons, or certain paths, aren’t being visited at all by players who prefer to farm the “easier” paths/dungeons. To remedy this situation, a Dungeon Master’s Guide could be implemented, so players who fill the book (for example by completing all dungeon paths) can then give the book in exchange for big rewards (finishing all dungeon paths isn’t easy, in fact it’s the hardest thing anyone would ever do in the game) should always give exotics and a high chance for Precursors
Also, individual Dungeon books can be used to reward players who actually do ALL PATHS instead of farming one very easy path all day. This will boost the amount of people who visit dungeons, make them a lot more challenging (obviously the extra reward should be worth the effort )
Dungeon Secondary/Optional Objectives
How about adding some more “optional” objectives in Dungeons like in the Volcanic Fractal? In that particular dungeon, during the fight with the Grawl Shaman, if the party saves all villagers, an extra chest will appear.
This can be done in all dungeons, adding some “secondary” condition that if the party meets, they get an extra reward/chest. I know many dungeons (like AC) have bosses that can be skipped, this isn’t the same, this is making already existing encounters more rewarding by finishing secondary objectives, just like the case of the Grawl Shaman. Either killing the boss quickly or preventing an NPC’s hit points from going below 20% and similar.
Secondary objectives have been in the Guild Wars franschise since Prophecies (in Missions) why not bring something similar is Guild Wars 2? This will improve dungeons a lot, both upping the rewards (which are low atm) and at the same time rewarding effort, something that is solely missing from the game (as it is it rewards endless grind more than anything else)
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