Improving dungeon replayability.

Improving dungeon replayability.

in Fractals, Dungeons & Raids

Posted by: Crescendo Forte.4821

Crescendo Forte.4821

Currently, there are 8 dungeons and 25 explorable paths. My proposal is to not add or buff straight liquid rewards in these paths, but to incorporate an already existing system into dungeons.
Currently, there is a system in place on every non-starting zone or city map that rewards you along a reward track when you complete an event in that zone. http://wiki.guildwars2.com/wiki/Map_bonus_reward

My proposal is to merge this system with the current dungeon system. Rewards would be given on either a daily or weekly timer. (similar to Raid reset) The changes that would have to happen internally to the dungeons would be the following:
• Dungeon bosses and “bonus event” mobs would all have an event marker attached to them (as has been done to jumping puzzles).
• A set of rewards (preferably dungeon level specific) would have to be created for each dungeon and for various bosses.
• ALTERNATIVE: A map progress bar, similar to the new meta maps, filled by killing mobs and participating in the dungeon.
Clearing bosses and dungeon events would award either (daily or weekly limited) loot for that event, or if using the alternative, would award some dungeon bar progress.
Pros:
• Encourages full clears and discourages skipping bosses.
• Introduces more ways for players to get varied level loot for salvage or lower level mats.
• Bosses and mobs still skippable for the speed runners out there, but now there’s incentive to do more instead of less.
• A way to bring dungeons back for people yet still keep a daily/weekly limit.
• Dungeon runners get some rewards and incentives to play again.
Cons:
• Adding an event progress bar, designing rotating rewards (so one particular boss or dungeon isn’t farmed), or instating event markers for various rooms/bosses in all 25 explorable paths is a ton of work. There’s bound to be bugs and glitches.
• Potential lfg issues with some players wanting to full clear and others wanting speed runs, but that existed in the “golden age”.
• Dungeon path sellers (particularly Arah sellers) will get more loot out of selling, but fewer buyers, as more people will be trying to complete the content on their own for rewards.
There are probably a few other pros and cons but these are the main ones I can think of at the moment. While I don’t honestly expect this system to go anywhere, I’m told it’s always good to get your ideas out there, so at least you did something more than complain.

Improving dungeon replayability.

in Fractals, Dungeons & Raids

Posted by: Stand The Wall.6987

Stand The Wall.6987

this is a pretty cool idea. im sure it would be a lot of work, but probably a lot less then introducing a totally new system.

big plus one man.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE