Recently there have been some posts complaining that the rewards from dungeons are too low now, and suggestions that there should be a single, unified dungeon currency. I agree with the first point, given the increase in difficulty of the easy paths, and whilst I don’t personally like the idea of a single token type for all dungeons, I can see that this idea has some merit.
I’ve also read a lot of posts where people are moaning “I can’t make money any more, because CoF path 2 can’t be facerolled!”, or just generally stating how dungeons are too hard (both story and ex), or pointing out it will take a while to get a full set of armor from a single dungeon.
Firstly, CoF path 2 was waaaaaay too easy to begin with. I actually think Anet waited too long to buff it up, the CoF armor is already seriously common, and wearing it doesn’t show that you’ve achieved anything, only that you know how to move and attack. This is a shame, since the CoF armor DOES look nice, and SHOULD be something you can show off, and feel a kitten wearing. Oh well, too late for that now.
On the second point, IMHO story mode is not hard. I will admit my first ACsm with a pug was a horrific experience… Dem lovers. But I went back a little later with some random guys from my guild, who never played together before, and we finished it with ease, about 5 downs between the lot of us, none of which were me. Ive done most of the other sm’s since, with no one in our party having done them before, and have generally died only once, or not at all. Why did it get so much easier? I was a higher level sure, but not much, and the group was essentially a pug, so either I just got some bad players the first time, or my experience in explorables helped me. Yes, they are harder than world PvE, but once you do a few story modes or explorables you should find that they are really quite easy.
I think many people’s problem with sm may be due to their expectation. In most other mmos you get a pocket healer, and predictable aggro, so if you are dps you can stand around, hitting your rotation and not really worrying about damage (i know it can be harder than that, but remember this is base dungeon difficulty, you really wanna tell me you had to pay max attention in non-heroic 5 man dungeons?). In gw2 you have to be a jack of all trades really, sure you can spec for dps/support/survivability/cc, but you will still have to self heal mainly, step out of melee if you are taking too much dmg, watch out for the tells of dangerous attacks (and learn these, mainly by getting downed by them), rez allies, watch out for aoe circles… the list goes on.
That might seem like a lot, but if you play through a few dungeons you will probably find that you’ve learned it all, almost by accident!
tl;dr: l2p! But I mean that seriously, and not condescendingly. Did you really expect to buy a new game, which actively tries to be different to it’s peers and instantly be good at it?
I need 2 posts for this, please see below