In regards to health bars (healers)
I remember reading a developer statement at some point. Something along the lines of healthbars not fitting the minimalistic UI style they are aiming for.
Sounds pretty outdated nowadays with dedicated healers and their need to place a big number of ground targeted healing skills.
Either way, following options would be nice if we are ever going to see proper health bars outside non-compliant 3rd party tools. The latter two seem even more unlikely considering how we are yet to see proper customization options for any part of the UI.
Disabled
Enabled for:
– Party
– Squad
– Allies closest to you
% Transperancy
Size
I remember reading a developer statement at some point. Something along the lines of healthbars not fitting the minimalistic UI style they are aiming for.
Sounds pretty outdated nowadays with dedicated healers and their need to place a big number of ground targeted healing skills.Either way, following options would be nice if we are ever going to see proper health bars outside non-compliant 3rd party tools. The latter two seem even more unlikely considering how we are yet to see proper customization options for any part of the UI.
Disabled
Enabled for:
– Party
– Squad
– Allies closest to you
% Transperancy
Size
That is actually an amazing idea. UI is a big part of a game, and I’ve learned that through my game dev courses. I understand about staying true to the minimalist UI design(I actually prefer simple design), but there should be options for people that do want more from the UI. The support classes have to deal with game mechanics + an extra difficulty of not knowing where party members are, because of the lack of health bars. UI should not be a part of the difficulty/ challenges in the game >.<
Yeah, mine have even been bugged for like three patches now and just show incorrect values above the person’s head. You can always use the little raid icons as a guide, but that doesn’t let you know exactly who needs the love, but it’s sort of useful in fights like gorse or sloth cuz you can see somebody missed the distort or is going hamm on the retaliation.
Luckily, almost every fight comes down to “stack for heals” and as a druid you don’t have to worry about overhealing or wasting your heals cuz stacking Grace of the Land is always justified… If someone’s out of the stack, they probably need a spike heal the most since they just ate a teleport/knockback/some huge damage mechanic they should have avoided.
I miss the floating bars from bhagawan’s meter.